I've been asked what I want for my birthday, so help me decide guys:
Final Fantasy 2.8 for PS4 or Dragon Quest VIII for 3DS?
I've been asked what I want for my birthday, so help me decide guys:
Final Fantasy 2.8 for PS4 or Dragon Quest VIII for 3DS?
I've been asked what I want for my birthday, so help me decide guys:
Final Fantasy 2.8 for PS4 or Dragon Quest VIII for 3DS?
Nintendo Switch :ninja:
But in all seriousness I haven't played either so I can't give a accurate opinion but I'd probably lean towards Dragon Quest
I've been asked what I want for my birthday, so help me decide guys:
Final Fantasy 2.8 for PS4 or Dragon Quest VIII for 3DS?
You mean Kingdom Hearts 2.8?
Either way, DQ VIII gets my vote if only because Dream Drop Distance is not worth the full price of admission due to its garbage story and "drop" mechanic (yeah I know there's Aqua's story in there but an hour's worth of demo at most doesn't make up that this is literally focused on just being an HD update of dream drop distance).
Battle mechanics were pretty solid tho. But I'd say wait on a price drop for that.
Alright, the news I've been waiting for has finally come out. Ys VIII: Lacrimosa of Dana is coming to the States this year. However this time it's NIS America that is localizing it instead of XSeed. I suppose with everything else XSeed is doing they didn't have the schedule to do it?
I've been asked what I want for my birthday, so help me decide guys:
Final Fantasy 2.8 for PS4 or Dragon Quest VIII for 3DS?
Dragon Quest 8 is probably the best single-player RPG on the 3DS.
This sounds kind of amazing. For reference, I believe at the moment developers tend to make around 60% profit from sales of their games via current means like retail or steam, less if they had publisher support.
The idea of being able to make 70% instead while essentially getting free marketing via streamers while letting THEM also get a cut from the profits… sounds like it can really make an impact for both developers and streamers alike, and right now my main hope is that indies in particular benefit from this.
This sounds kind of amazing. For reference, I believe at the moment developers tend to make around 60% profit from sales of their games via current means like retail or steam, less if they had publisher support.
The idea of being able to make 70% instead while essentially getting free marketing via streamers while letting THEM also get a cut from the profits… sounds like it can really make an impact for both developers and streamers alike, and right now my main hope is that indies in particular benefit from this.
Ohh that might be pretty cool
2017 Triple AAA game…............WHAHAHAHAHAHAHA!!
Bioware has always been awful with animations. I don't know whether they're better or worse than Bethesda. But this also shows that the people in charge of making these games have no idea what they're doing.
Most game objects never actually touch each other, because clipping is worse, this is a direction issue, the camera should be where it doesn't shows.
This is a clip from a 2015 Triple AAA game, and fluent animation quality destroys anything seen in the new Mass Effect game.
One of the biggest reasons why i don't even waste my time & money on these lazy, and clucky-RPG-games that developers shit out because they know that the brand is popular, and fan-boys will pay regardless of the actual quality.
Uh…you do know that having clunky animation doesn't automatically negate a game's quality right? Sure animation may not be Bethesda's finest strong point but you DO know the different allocation of work that goes into say..MGS verses Skyrim/Fallout right? Skyrim/Fallout exceeds in other areas far more effectively than MGS though animation is clearly not one of them.
One is a quality game that has grown throughout the years by taking bold risks, and the other is a clunky mess that sells well with the same repetitive gameplay formula because RPG.
Bethesda games have always been shitty, and lazy mechanically, and other technical departments regardless how much they sell/gain critical acclaim.
I mean does anyone even remember Fallout 4 anymore? That game received so much hyped when it was coming out, and then it came out, and pretty much became a underground thing. I guess people are finally noticing that Bethesda developers don't know how to make a good game.
Is there anyone who doesn't remember Fallout 4?
I mean, I don't disagree that some of these games are messy, but it does feel like you are harshly underestimating the impact of Bethesda as well as the amount of things they have been able to do right.
Also, you use MGS as an example… that's a game series that has always been focused on being as cinematic as possible. Naturally they would invest more money into making it more of a movie, while Bethesda games will focus more on other things like storytelling and gameplay.
Storytelling? Bethesda game? I thought the main appeal of these games were so people can kill as much time as they want doing the side-quests, and other RPG stuff not storytelling.
I mean just look at that laughably bad opening scene of Fallout 4 that tried to be an genuine emotional scene, but ultimately came off as a joke due to execution, and how not-Bethesda that scene felt like. And from what i understand the game lacked what made the rpg-elements of the previous games supposedly amazing, along with the game basically rehashing what the fans did for Fallout 3 as mods, but if they were created by bunch of chimpanzees.
Maybe these games are something when it comes to the RPG-genre, but i fail to see their overall impact, and the level of acclaim they gather. Fallout 4 got decent reviews, and some awards because it was a Fallout title, and a Bethesda game not because it was actually good which it really wasn't by any real standards. Unless getting a massively buggy game with 2008 game-engine, and game-mechanics, shitty, and dull voice-acting, and overall mediocre end-product that couldn't even live up to its previous clunky standards, is somehow the highest standard Bethesda games can maintain.
I only used MGSV as an example for the animation, and MGS as how it's grown over the years both in visual direction, and game-mechanics. God knows i would never commit as big of a blasphemy as to compare something like MGS, with actual competence behind the development, to the personification of "lazy", and "mediocre" that Fallout is.
Bethesda gets worse with every game. If they're going to gimp the RPG elements and overall gameplay they might as well compensate with good production value, but they dont. But this is about Bioware, who unlike Bethesda have tens of millions of dollars and hundreds of people working on their games and still can't even get competent animation in a cutscenes even disregarding the quality of the game. And they're charging $60 for it on top of that.
This is a clip from a 2015 Triple AAA game, and fluent animation quality destroys anything seen in the new Mass Effect game.
[qimg]https://media.giphy.com/media/13LPigOtmFDbRC/giphy.gif[/qimg]
One of the biggest reasons why i don't even waste my time & money on these lazy, and clucky-RPG-games that developers shit out because they know that the brand is popular, and fan-boys will pay regardless of the actual quality.
This applies to Metal Gear Sold too though not just those "lazy and clucky RPG games".
First of all, it sounds to me like apparently you do remember Fallout 4 very well.
Also, lol at the game not having impact
http://www.interactive.org/games/video_game_details.asp?idAward=2016&idGame=1436
http://www.polygon.com/2015/11/10/9705788/fallout-4-steam-concurrent-users-record
https://www.pcgamesn.com/fallout-4/fallout-4-sales-figures-and-player-numbers-some-irradiated-stats
I understand you feel passionately about this game not being a good game, but none of that means you have any reason or credibility to solidly make the claim that Bethesda Game Studios, one of the most successful western studios in gaming, doesn't know what they're doing. Their millions in sales speak otherwise.
Sales don't equal quality. I doubt you would consider Call of Duty to be the pinnacle of first person shooters. Fallout 4's decision to add full voice acting limited the already limited RPG elements in the 3D Fallout games. They've gotten worse and worse with the stats side of things too.
Sales don't equal quality. I doubt you would consider Call of Duty to be the pinnacle of first person shooters. Fallout 4's decision to add full voice acting limited the already limited RPG elements in the 3D Fallout games. They've gotten worse and worse with the stats side of things too.
We're talking about impact, not quality.
Sales do equal competence and knowledge of what a studio is doing. So yea, Call of Duty is not the pinnacle of quality in FPS, but I will laugh if you are going to sit there and tell me it has no influence or impact.
Not to mention the factor of not only having data of sales but also of how much time people are spending in the game and how many people were playing it at the same time.
Also, on the quality side, are we still ignoring all the accolades from hundreds, if not thousands, of people in the game industry? The market likes it, developers respect it… do you guys seriously not understand what this term "impact" I'm talking about represents?
What does sales have to do with anything? Do i really need to bring out the big numbers for otherwise mediocre series across all mediums in order to prove that sales doesn't equal to actual quality? And more importantly doesn't really matter? I mean James Cameron's Avatar is the highest grossing film of all time yet is also one of the most forgettable film of the past decades.
I mean yea Bethesda games are very popular, and really acclaimed. But the games themselves are lazily put together, massively buggy on release, and even after years of patching, have limited gameplay ( and yes killing anyone or opening any door does not make the core mechanics of the game any less lazier, and clunky), and build on a decade old engine with no real improvement. I mean i don't even care about graphics, and giving every texture super mega realistic details, but Bethesda games literally look like shit. And with the amount of money they make, i would expect something that looks better than a high-schooler's rushed art-project. I mean shit when Tite Kubo's characters, and visual-direction have more energy then every major title in your series, you should really re-think your approach.
Bethesda maybe successful, but that in itself doesn't make their games any less lazy, and clunky. Todd Howard has the same level of competency in game-design as Tommy Wiseau has in directing a film.
Literally at the beginning of the first post I made on this:
I mean, I don't disagree that some of these games are messy, but it does feel like you are harshly underestimating the impact of Bethesda as well as the amount of things they have been able to do right.
So again, I ask, do you guys just seriously not understand what impact represents?
Went ahead and put that word Impact in bold. And in Impact. :ninja:
Maybe it will come across now.
Bethesda maybe successful, but that in itself doesn't make their games any less lazy, and clunky. Todd Howard has the same level of competency in game-design as Tommy Wiseau has in directing a film.
Metal Gear Solid is a game that didn't sold as much as the Fallout, GTA or any other popular game, yet the game has impacted gaming medium in a very significant way that pretty much has become the standard of gaming nowadays.
Shadow Of the Colossus is a game that sold less than 2 millions copies in its entire run, yet is also cited as one of the must influential game title of all time with many big name developers citing it as their main inspiration. Journey, The Last Of Us, Flow etc…. being some of the games that were inspired by Shadow Of the Colossus.
Alone in the Dark is a very less-known game yet it was responsible for giving birth to survival horror as we know it with both biggest horror titles, Resident Evil, and Silent Hills, being inspired by it.
That's impact. Call of Duty did not change the gaming in any way unless you consider bringing whiny teen boy's into online gaming as "impactful", and make easy cash, and bringing more developers to make quick buck.
Nobody major really cites Bethesda/Todd Howard/ Fallout as their main inspiration.
You realize that Fallout existed before Fallout 3 came out, correct?
Sweet Home was one of the earliest survival horror games and practically inspired Resident Evil.
Well i was talking about the less-competent version that was made by Todd Howard.
Well i was talking about the less-competent version that was made by Todd Howard.
Fallouts 1 and 2 are not the shining pinnacle of good game design.
Todd Howard is not Video Game Satan, as much as bitter CRPG fans/all seven people who liked Daggerfall would have you believe. He was lead on all Elder Scrolls games since Redguard, all of which are great fun (despite Oblivion being horrifying to look at).
Bethesda maybe successful, but that in itself doesn't make their games any less lazy, and clunky. Todd Howard has the same level of competency in game-design as Tommy Wiseau has in directing a film.
Yes, we get it, you have opinions. And obviously todd howard is an incompetent nobody
Metal Gear Solid is a game that didn't sold as much as the Fallout, GTA or any other popular game, yet the game has impacted gaming medium in a very significant way that pretty much has become the standard of gaming nowadays.
MGS is the standard of gaming nowadays? That needs a citation.
Shadow Of the Colossus is a game that sold less than 2 millions copies in its entire run, yet is also cited as one of the must influential game title of all time with many big name developers citing it as their main inspiration. Journey, The Last Of Us, Flow etc…. being some of the games that were inspired by Shadow Of the Colossus.
Alone in the Dark is a very less-known game yet it was responsible for giving birth to survival horror as we know it with both biggest horror titles, Resident Evil, and Silent Hills, being inspired by it.
That's impact.
Yes, yes it is. None of those are a counter to Fallout 4 not having an impact.
Call of Duty did not change the gaming in any way unless you consider bringing whiny teen boy's into online gaming as "impactful", and make easy cash, and bringing more developers to make quick buck.
BAHAHAHAHAHAHAHAHAHA
Sorry, I was fulfilling what I told Zona about laughing at the idea of CoD not having impact.
Having high number of sales, players and overall recognition in the market means that you have an impact on society. In any one street in this country people will know what you talk about when you say Call of Duty, not so much if you say Metal Gear Solid or Fallout.
That's not to mention the rise of FPS as a genre thanks to its success or the incorporation of CoD mechanics as standards in the genre.
Nobody major really cites Bethesda/Todd Howard/ Fallout as their main inspiration.
I actually wonder about this, it merits research. Would you kindly define "major" to give some parameters to my inevitable search?
edit: oh wait, no need
Maybe these games are something when it comes to the RPG-genre, but i fail to see their overall impact, and the level of acclaim they gather.
You sound like someone who doesn't understand the Wrestling genre and complains about it. Millions of fans just enjoying the lore, and fists never hitting the face.
Also, what does Triple AAA mean? 9A?
Triple AAA refers to the games that have the highest development budgets.
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Yes, we get it, you have opinions. And obviously todd howard is an incompetent nobody
Wow Todd Howard won an award. What an amazing game-developer.
MGS is the standard of gaming nowadays? That needs a citation.
Without even talking about the more general impact the series has on gaming in terms of cinematic, and other game-design elements, MGS is the godfather of stealth genre, and one of the few games of its time that pushed the boundaries of gaming beyond just something to play for fun. MGS2 then went ahead, and experimented with the game-design, and made use of the unique elements to the overall experience.
Yes, yes it is. None of those are a counter to Fallout 4 not having an impact.
Yea my bad.
Fallout 4 did have an impact. It made most of the fanbase forget the existence of the game, and made it's small fanbase hide in their caves. That's biggest level of impact FO4 had on anything lol.
I mean shit, MGSV came out, and received mixed reviews, but the game is still being discussed, and debated to this day. Most people in FO community literally want to forget that FO4 even exists, and even it's fanboys prefer not to talk about it.
BAHAHAHAHAHAHAHAHAHA
Sorry, I was fulfilling what I told Zona about laughing at the idea of CoD not having impact.
Having high number of sales, players and overall recognition in the market means that you have an impact on society. In any one street in this country people will know what you talk about when you say Call of Duty, not so much if you say Metal Gear Solid or Fallout.That's not to mention the rise of FPS as a genre thanks to its success or the incorporation of CoD mechanics as standards in the genre.
Ah so someone on street knowing about a game/movie/comic book/ tv-show equals to impact?
So if i were to go to any random person on the street, and ask them who Stanley Kubrick is, or ask them who Alfred hitchcock or ask them who Hayao Miyazaki is, and the person said they don't know then the level of impact these 3had on their particular craft suddenly disappears? Just because some random person on the streets don't know them? Lol what kind of logic is that?
Well shit i guess Justin Bieber must be one of the most influential singers of all time due to his popularity.
I actually wonder about this, it merits research. Would you kindly define "major" to give some parameters to my inevitable search?
edit: oh wait, no need
Wow one developer said that he wants to be like Bethesda games in terms of technology equals to being inspired by them. Mind = blown.
Not trying to be a douche, but you are clearly trying too hard to make it seem like FO4 is still somehow relevant when pretty much most of the people have moved on to something else. And when the one thing that Bethesda is known for, making games that people can play for hours, fails to actually accompolish, that's when you know developers fucked up if they cared that is.
A friend of mine is a huge fan of RPG's , and was excited as fuck about the game to the point where he ordered collectors for the game, and brought another copy separately just for the sake of it. And the release happened, and he played the game, and finished it in under 20 hours, and sold both copies, and never talked about the game lol.
You play one RPG title by Bethesda, you pretty much played all of them.
HeartOfDarkness: the Trump of video game opinions. "Big deal, who cares what the industry or anyone else thinks. Sham! Hacks! Sad! I am the only truth."
Far from what i was saying, but then again you read what you want to so don't mind me.
I would like some evidence that MGSV had a mixed reaction.
There are plenty of reddit threads with mix-reaction from majority when the game was released, but these videos are the best example of MGSV reception on release even if these are dumb in more than one ways.
HeartOfDarkness: the Trump of video game opinions. "Big deal, who cares what the industry or anyone else thinks. Sham! Hacks! Sad! I am the only truth."
"So the company has inspired people and won the developer one of the biggest recognitions in the industry. Big deal! Not impressed."
It's comical how one can literally post references that immediately disprove his claims, but nope, they don't matter. His opinion though? goddamn does he know what he's talking about. For you see, he has a friend.
MGS is the godfather of stealth genre
Metal Gear maybe. MGS came out the same year as the first Thief game and Thief kills every MGS game in regards to stealth gameplay.
Also as for impact, I don't think FO4 has or will have much impact in regards to being influential. I can see impact as in being highly regarded and selling well (which happens with almost all AAA games), but it didn't do anything particularly innovative that games could copy. Maybe I'll be surprised though.
"So the company has inspired people and won the developer one of the biggest recognitions in the industry. Big deal! Not impressed."
It's comical how one can literally post references that immediately disprove his claims, but nope, they don't matter. His opinion though? goddamn does he know what he's talking about. For you see, he has a friend.
I mean i am not the one using the popularity contest as a way to discuss the quality, and impact of something lol.
But sure Todd Howard won an award, and therefore he made an impact on the industry. Meanwhile James Cameron is the best film director because fuck the quality of his films, and focus on what the public thinks.
Ah yes MGSV. Truly a pinnacle of Triple A game development. Do you remember Quiet? Such an amazing character. They really poured their budget for amazing writing and character design in that game. They really broke a ton of barriers within the industry with that.
Metal Gear maybe. MGS came out the same year as the first Thief game and Thief kills every MGS game in regards to stealth gameplay.
Also as for impact, I don't think FO4 has or will have much impact in regards to being influential. I can see impact as in being highly regarded and selling well (which happens with almost all AAA games), but it didn't do anything particularly innovative that games could copy. Maybe I'll be surprised though.
Not saying it's the best stealth game, but the one that ultimately made the stealth genre into what it is now.
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Ah yes MGSV. Truly a pinnacle of Triple A game development. Do you remember Quiet? Such an amazing character. They really poured their budget for amazing writing and character design in that game. They really broke a ton of barriers within the industry with that.
*Waits for the character-talk only to talk about the appearance, and forget about the actual character.
But please do continue.
I mean i am not the one using the popularity contest as a way to discuss the quality, and impact of something lol.
So people don't get awards because they deserves it?
By this time I've made my point and you've made yours, in your own way. There's no more purpose to this conversation.
In more interesting news
hello!
Remember how you mentioned game streaming as an option a while ago? Microsoft is the next company that is rolling that model out
So people don't get awards because they deserves it?
I am sorry, but since when did the awards started being about the people who truly deserve it, and not something that is given to whichever is the most popular?
I mean just this year Overwatch won the game of the year, and got a DICE award. Do you think that game was anything more than a fun-time multiplayer shooter, and more importantly deserved to win that? Because games like Uncharted 4, Dishonored 2, The Last Guardian were simply superior, and did more for their own respective genres than Overwatch.
Awards are cool when they are given to people who truly deserve them. But they aren't everything, and certainly not to be used as some sort of proof of the products quality.
I mean just this year Overwatch won the game of the year, and got a DICE award. Do you think that game was anything more than a fun-time multiplayer shooter, and more importantly deserved to win that? Because games like Uncharted 4, Dishonored 2, The Last Guardian were simply superior, and did more for their own respective genres than Overwatch.
That is kind of subjective because I don't think I can call Dishonored 2 and The Last Guardian superior.
I am sorry, but since when did the awards started being about the people who truly deserve it, and not something that is given to whichever is the most popular?
I mean just this year Overwatch won the game of the year, and got a DICE award. Do you think that game was anything more than a fun-time multiplayer shooter, and more importantly deserved to win that? Because games like Uncharted 4, Dishonored 2, The Last Guardian were simply superior, and did more for their own respective genres than Overwatch.
Awards are cool when they are given to people who truly deserve them. But they aren't everything, and certainly not to be used as some sort of proof of the products quality.
What is doing more for your respected genre? Beyond you liking a genre and game more than something else. For one it's way too early to even see the impact any of these 2016 games have had on their respective genres
I was talking about in their genres, and to me they done more than Overwatch.
Even if we were speaking objectively, Overwatch didn't do anything what others haven't already done. Sure it's a fun-online game, but game of the year material? Hell no.
I am sorry, but since when did the awards started being about the people who truly deserve it, and not something that is given to whichever is the most popular?
Um, just wondering… do you know who it was that gave him the award and why they maybe, just maybe, know what they're doing?
I mean just this year Overwatch won the game of the year, and got a DICE award. Do you think that game was anything more than a fun-time multiplayer shooter, and more importantly deserved to win that? Because games like Uncharted 4, Dishonored 2, The Last Guardian were simply superior, and did more for their own respective genres than Overwatch.
Lol, you need to learn to separate your own opinion from what reality actually shows.
Overwatch is indeed a multiplayer shooter. One of which suddenly helped revitalized concepts in multiplayer games like asymmetrical map and character design, had rock-solid systems for player incentives and reward cycles, included innovations like the play of the game, and is a shining example for how you approach character animation and how you design characters and a world as a whole.
Uncharted 4 was also one of the nominees btw, among other gems.
As for the Last Guardian, that earned its own awards as well, like for the character design of Trico. I could go at length though on why it shouldn't deserve a game of the year award, namely being a PS2 game on a PS4 with control, UI and camera decisions that were controversial for how much they interfered with player experience.
Awards are cool when they are given to people who truly deserve them. But they aren't everything, and certainly not to be used as some sort of proof of the products quality.
True, they aren't everything, but after a year of gaming being able to look back and think about what stood out and what didn't they can serve as a fantastic tool to document the state of gaming during any particular year.
And depending on who gives the award and why they are most definitely indications of quality.
By this time I've made my point and you've made yours, in your own way. There's no more purpose to this conversation.
In more interesting news
Remember how you mentioned game streaming as an option a while ago? Microsoft is the next company that is rolling that model out
Oh yeah look at that Microsoft must have seen what I said
I was talking about in their genres, and to me they done more than Overwatch.
Even if we were speaking objectively, Overwatch didn't do anything what others haven't already done. Sure it's a fun-online game, but game of the year material? Hell no.
Have you played Overwatch and other team-based shooters? Because what you're writing shows as if you have no idea how it evolved/improved the genre. Overwatch definitely deserves the GOTY award as do other handful of games.
So i have played most of the Battlefield online-mode, most of Cod online-mode, all MGO's, most of Halo, all Uncharted-online, CS 1.6, some of CS Go, and probably that's it.
So yea i would say that i have somewhat decent knowledge, and experience with team-based shooters, and Overwatch didn't particularly feel anything that i haven't played before.
tl;dr the only opinion that matters is mine