While I'd guess that this is for the people who don't own a switch nor know or care about the vc, I'd think that it's different markets. I wouldn't get a 90$ piece of plastic that emulates things that my phone and PC already do. And I'm not getting more than one or two vc games until they make it so I never ever have to buy them again.
The Nintendo Thread
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Still, Star Fox 2 is big news, especially since as far as we knew, there wasn't any English version in development. That means they either kept it under wraps all this time, made a new translation just for this, or… They're simply using the untranslated Japanese version. Which would still be fine, of course.
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It's a cool thing. And given the hyperinflation of the snes market, it would probably cost a thousand to get those games second hand (and far more then that for a legitimate Star Fox 2 prototype of course), so it's nice for people who weren't around for the snes the first time.
I preordered one as I've found the nes classic a lot less hassle to set up to my tv (as the tv can power it) plus it has starfox 2. Will be interested to see if it's had any work done on it beyond the leaked prototype.
It's a nice selection of games, and I'm loving that Star Fox 2 will finally see the light of day. But honestly, $20 more for a package of 9 fewer games is dumb, even if it has another controller. Simply adding DKC2, Chrono Trigger and Super Mario All-Stars by themselves would have probably killed all complaints, at least from me. The better thing to do would have been to bring it up to 30 games again, bump up the price to $99.99 and make it feel like were not losing out on anything while giving scalpers less of a profit margin. It'd so easy to fill out the list with reasonable additions, too:
ActRaiser
Chrono Trigger
Donkey Kong Country 2
Donkey Kong Country 3
Kirby's Dream Land 3
Pilotwings
Stunt Race FX
Super Mario All-Stars
Wario's WoodsIt makes sense from Nintendo's point of view as they see SNES games as being worth more then NES games, and these are already being offered at a lower price then the VC releases even if you ignore the cost of the hardware.
I obviously wouldn't complain if there were more games, but this is going to sell out regardless. I hope they make enough of them so that the scalpers eat a loss this time round (like they did with the wii u when it flopped, that was grand). -
While I'd guess that this is for the people who don't own a switch nor know or care about the vc, I'd think that it's different markets. I wouldn't get a 90$ piece of plastic that emulates things that my phone and PC already do. And I'm not getting more than one or two vc games until they make it so I never ever have to buy them again.
Nintendo makes high quality controllers, so I'm at least going to snag two of those.
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Admittedly, I would have been extremely likely to buy one… until they decided two kirby games and two star fox games where better inclusions than DKC2. I mean, I guess they're good games too just... man, I would have leapt at the idea of another way to play DKC2 with classic-like controllers, particularly since unlike so many people here I didn't have the fortune of owning a SNES in childhood much less retaining the ability to constantly keep my old consoles with me.
Kirby's Dream Course is a whole other genre and has multiplayer, so they probably put it in for diversity's sake. There's already a ton of platformers.
Plus, Star Fox 2 is the star of the package here, as it is an unreleased game.
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PSA: You can now pre-order the SNES Mini on Amazon (at least in Germany) for currently 100 bucks.
Aaaaand it's sold out.
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Looks like Amazon US has it up, but no preorders yet. Better sign up for that email alert, guyz.
https://www.amazon.com/gp/product/B0721GGGS9 -
Kirby's Dream Course is a whole other genre and has multiplayer, so they probably put it in for diversity's sake. There's already a ton of platformers.
"There's already a ton of sci-fi movies, they don't need Star Wars."
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By the way, a Famicom Mini was announced as well. This one swaps:
Dream Course -> Panel de Pon
Castlevania -> Legend of Mystical Ninja Goemon
Punch-Out -> Super Soccer
Earthbound(!) -> Fire Emblem
SF2Turbo -> SuperSF2@Monkey:
"There's already a ton of sci-fi movies, they don't need Star Wars."
Not shitting on DKC2, as that one is on my SNES top 3. In fact, I believe they should have gone with that one over the first DKC, which doesn't play as well and has some bullshit going on with the bonus rooms. Guess they went with that one only because it actually features Donkey Kong.
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Not shitting on DKC2, as that one is on my SNES top 3. In fact, I believe they should have gone with that one over the first DKC, which doesn't play as well and has some bullshit going on with the bonus rooms.
Can't be as tedious as anything they made you put up with in 64:ninja:
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The only bullshit I can think of with DK's Bonus Rooms is that they aren't really codified in the way they are for 2 and 3.
Like 2 and 3 have a very neat system going on. Bonus rooms are clearly recognized as such, have intro screens that announce a clear goal, you complete the clear goal and earn a distinct token, and those tokens have a specific purpose (involving the Lost Worlds in both games)
In the first game the bonus rooms are really just that, bonus rooms. Sometimes they're little rooms you run through, sometimes they're mini-games. Regardless they're only good for getting basic goodies like bananas and 1-ups. And the only completionism they contribute to is 100%ing the game and getting little exclamation points next to the stage names when you've found them all. I don't usually bother doing them when I replay because there's really no tangible reward for it.
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Unlike the N64 version that doing 101% completion rewards with a video that looks more like you actually didn't complete the game at all. I think, I have been scarred by it.
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It makes sense from Nintendo's point of view as they see SNES games as being worth more then NES games, and these are already being offered at a lower price then the VC releases even if you ignore the cost of the hardware.
I obviously wouldn't complain if there were more games, but this is going to sell out regardless. I hope they make enough of them so that the scalpers eat a loss this time round (like they did with the wii u when it flopped, that was grand).It's not the fact it costs more I'm arguing against, it's the fact that at the same time they're including fewer games when they surely could have gotten a full 30 on there.
My point is, having more games included and raising the price accordingly would have had two benefits. First, Nintendo would have gotten more profit per unit sold, seeing as injecting any number of ROMs costs them next to nothing, save for rights from any 3rd party games they choose to deal with. Second, as I said, scalpers will be more discouraged if they can't easily buy low and sell high like they could with the NES Classic; as it stands, $80 is likely to be a pittance when they're looking at $200+ profit margins again.
Honestly, it's like Nintendo is begging us to pirate SF2 at this point, since there's no way scalpers are being deterred by anything less than $100, and that's not what I want. I want a system I can just plug in and use to play most of my favorite SNES games in HD. It's great that the SFX games are being included too, but there's no point if the majority of people will never get to try it.
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It's not the fact it costs more I'm arguing against, it's the fact that at the same time they're including fewer games when they surely could have gotten a full 30 on there.
My point is, having more games included and raising the price accordingly would have had two benefits. First, Nintendo would have gotten more profit per unit sold, seeing as injecting any number of ROMs costs them next to nothing, save for rights from any 3rd party games they choose to deal with. Second, as I said, scalpers will be more discouraged if they can't easily buy low and sell high like they could with the NES Classic; as it stands, $80 is likely to be a pittance when they're looking at $200+ profit margins again.
Honestly, it's like Nintendo is begging us to pirate SF2 at this point, since there's no way scalpers are being deterred by anything less than $100, and that's not what I want. I want a system I can just plug in and use to play most of my favorite SNES games in HD. It's great that the SFX games are being included too, but there's no point if the majority of people will never get to try it.
I'd prefer more games at a higher price too (assuming they're as good as the ones announced), but the SNES classic is not being made specifically as a device to make a profit (though of course nintendo would never sell it as a loss). If it was purely profit based they'd still be making NES classics. I'm pretty sure it's a vehicle for nintendo to drive buzz for the switch by making gamers remember the great games of their youth and then check out what nintendo are doing nowadays.
As such, it behooves Nintendo to sell it at a low enough price point that it can be an impulse buy for lapsed gamers.
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Oh god, Xenoblade X, why do you suck so much after being cool?
Why don't you have either a Sort button, or a logical order of items?
Why don't you have audio options to at least make the background sound be lower than the voices?
why do you make like 80 jokes about xenocanibalism like it was funny?
Why do you use the same item promt for money, blocking every info if you get if you happen to get 3-4 items for 100c in a row, instead of showing your money increasing, or this current pile growing?
Why keep introducing cool races, if your party will be like 90% humans with the same background?
Why 18 party members?? And why block their most meaningful interactions behind the battle music that you can't lower the volume from? Is Alexa bribing people with booze?
Why do you force me to use Elma and Lin for every main story mission, and not make Elma the main pc?
What does "supercharged" do? Why don't you have an "Explain THIS" button?
Why the "pick a choice" format is so intrussive? Is like their dialog system didn't support choices, and just did the weirdest thing possible.
Why NLA doesn't make sense? Some people act like it has been 2 months (the true ammount), while some act like it has been 2 years, not stating it, but by their behavior.
I loathe mimesomes so much, they started as something that could be interesting, but it just brings so many questions and don't present satisfactory answers.
The music is either excelent or "god good why" bad, like the NLA day theme or the enemy castle theme.Why have I expent like 200 hours in this game, with so many mistakes? Oh, I know this one,
the world is big and beautiful
the combat system is engaging despite the menu hell needed to set up your character, and satisfactory once you get it
the plot has been intriguing
the alien races are engaging because while they act weirdly, it's easier to empatize with themI was going for a more complete playthrough, but I grew tired of the cons, and I'm very near the ending.
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The audio mixing for dialogue is notoriously bad (even in the Japanese version) which is an instance where I don't understand how it got through testing. As for the playable character (in reference to dialogue choices, mandatory party members, etc), if you read up on the development of the game it started out being an actual character and not just an avatar, but they wanted to make it a more personal adventure or something so they took that out and sort of rewrote the story. I feel that because of that, Elma did pretty much assume the role of main character. It doesn't really bother me to have mandatory partners on story missions as a compromise, especially given your amount of freedom the rest of the time… plus the meat of the game is not in story missions lol. Not really going to bother with the rest of the nitpicks you mentioned. Although you do know you can filter gear right? And that there is an in-game manual that explains pretty much every mechanic?
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I'll agree that the meat of the game wasn't the plot, and even then it was serviceable after the ending.
I did read the manual, I remember what "Decoy" did, but It wasn't as wieldy as a "explain this mechanic" button. Besides, I'm pretty sure that "Potential" wasn't explained in full, as online it said that it boosted TP abilities.
The filter helps, partially, but it's not nearly enough with a 900+ inventory, with the potential to be filled. The breaking point for me was checking and ridding myself of any sub lvl50 melee weapon, and then saw the list for the ranged ones. That's when I finally said "I'm finishing this and going to get something on steam".
I hope that they learn from their mistakes for the next one. But I'm rpg'dout for this year.
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It's weird to me because I complain about bad inventory management a lot (most recently with Tales of Berseria and Nioh) but I just didn't have a real problem in XCX. It was always easy to find what I wanted to equip. I did eventually hit the gear limit after a LONG time, but there are so few pieces of gear worth keeping that it was pretty easy to trash a huge percentage of it. Especially after equipping the really rare stuff (it won't let you get rid of equipped gear without asking first).
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I just stopped changing armor once I unlocked the +drops one, and did the "equip best gear" for anyone but the avatar.
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Splatoon 2 Direct tomorrow: https://mynintendonews.com/2017/07/05/the-splatoon-2-direct-tomorrow-should-be-about-25-minutes-long/
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Honestly, it's like Nintendo is begging us to pirate SF2 at this point, since there's no way scalpers are being deterred by anything less than $100, and that's not what I want. I want a system I can just plug in and use to play most of my favorite SNES games in HD. It's great that the SFX games are being included too, but there's no point if the majority of people will never get to try it.
You want a Raspberry Pi then. The SNES Classic is a neat device, but it can't possibly emulate games as accurately or as conveniently as a fan-made emulator.
It's honestly unfair to expect Nintendo, a big corporation forced to play by shitty American copyright rules, to give us what we want/deserve.
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It's honestly unfair to expect Nintendo, a big corporation forced to play by shitty American copyright rules, to give us what we want/deserve.
What do you mean by copyright keeping Nintendo from giving consumers what they want?
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You want a Raspberry Pi then. The SNES Classic is a neat device, but it can't possibly emulate games as accurately or as conveniently as a fan-made emulator.
It's honestly unfair to expect Nintendo, a big corporation forced to play by shitty American copyright rules, to give us what we want/deserve.
For the record, I do use emulation methods pretty liberally: Wii U's set up for GCN games, and I got a new phone with Snapdragon 835 so everything including SNES and up to Dreamcast works pretty well. I certainly won't be missing out on SF2 for long.
That said, I still buy my games officially whenever possible. I bought lots of games on the Wii VC, and paying $1-2 for the Wii U versions wasn't the worst thing for me. I haven't pirated current Wii U games, even though it's absurdly easy to do now. And I'd like to properly show support for the SFX chip games finally being released, if Nintendo would just let me.
It's not copyright that's keeping games like DKC2 and Mario All-Stars, games they wholly own, off the new machine. It's some bizarre mandate that there only be 20 games plus SF2, set at a price just begging for scalpers to swoop in and bring it up to $200+ anyway. I emulate, sure, but I also try to put my money where it matters, which I'll gladly do with the SNES Classic if allowed.
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What do you mean by copyright keeping Nintendo from giving consumers what they want?
This:
I want a system I can just plug in and use to play most of my favorite SNES games in HD.
Every single great game for SNES (all 100+ of them) is still under copyright, and it would be unfeasibly expensive to license them all.
It's not copyright that's keeping games like DKC2 and Mario All-Stars, games they wholly own, off the new machine. It's some bizarre mandate that there only be 20 games plus SF2, set at a price just begging for scalpers to swoop in and bring it up to $200+ anyway. I emulate, sure, but I also try to put my money where it matters, which I'll gladly do with the SNES Classic if allowed.
That's true, but it IS copyright that's keeping Megaman X2, EVO and R-Type III off of the SNES classic.
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Ah, so you were just assuming his favorites happened to be licensed games.
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It's no biggie. Like I said, I would definitely be up for Chrono Trigger on the thing, too. My point is, I'm trying to have realistic expectations about what to expect from the thing and, whatever my gripes with it, I want to support it because it's still a worthwhile product, even if it doesn't have every game ever released. I'm not gonna shy away from downloading what's missing, but if I find worthwhile games I want to own officially, I'm going to buy them when possible and affordable.
Buying from scalpers helps no one, so if that's the only option, I'll just forget it.
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So Amazon just got Switches back in stock that'll probably sell out again before I'm done typing this, but are we thinking there'll be a bundle with Mario Odyssey at Christmas? That seems likely. …Right? Trying to convince myself it's still worth waiting :O
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It'd be weird for there not to be bundles for christmas season and black friday and all that junk, even with mario coming out on October.
Still, beware that the Switch will probably still be hard to get at that point, so it might be easier to get a Switch when it goes live these couple of months before Mario than it will be when everyone wants to get one because of Mario. It's the sort of thing where if you want one and have the money, I'd just go for it any moment you are able to find one just in case.
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That sure is an out of context way to take that quote. Yet extremely poor choice of wording on his part.
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I'd just go for it any moment you are able to find one just in case.
Welp I missed the small window, of course. Guess I'll go for it when they do another restock in a few months haha.
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lol what a clod
What bothers me about the quote is the fact he criticizes different consoles with different approaches as being the same and then fails to elaborate on what Nintendo needs to actually change or do. Which makes his entire diatribe useless.
Especially since looking at other companies you also see things like Xbox bleeding and several high profile studios suffering creatively as success is limited to the same franchises and the same gameplay and the same designs.
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I mean he does have a point, the end of lifesupport for the Wii and Wii U were abysmal but even I think it's going to be different with the Switch. Third times the charm as they say and Nintendo look like they're going all in with the Switch
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https://mynintendonews.com/2017/07/08/japan-cyber-gadget-reveal-their-keyboard-for-nintendo-switch/
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third party company made a Nintendo Switch keyboard w/ joycon slots.
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lol what a clod
That sure is an out of context way to take that quote. Yet extremely poor choice of wording on his part.
Yeah… I had to really take a step back and think about what he meant. Talk about putting your foot in your mouth.
I mean he does have a point, the end of lifesupport for the Wii and Wii U were abysmal but even I think it's going to be different with the Switch. Third times the charm as they say and Nintendo look like they're going all in with the Switch
The Wii U was already at least the third time. Nintendo did a terrible job of supporting the Gamecube at the end of its life, and I seem to remember the N64 having a similar problem.
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The Wii U was already at least the third time. Nintendo did a terrible job of supporting the Gamecube at the end of its life, and I seem to remember the N64 having a similar problem.
Maybe you're right, I don't actually recall what the end of the Gamecube's life was like, I just remember being satisfied at the time that for me it wasn't just a dedicated Smash and Zelda machine and I could at least play multiplatfoem games like Beyond good and evil on it.
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The only first-party games Nintendo released for the N64 in 2001, the final year of its life, were Pokemon Stadium 2, Dr. Mario 64 and Paper Mario, plus Animal Crossing in Japan, which isn't that horrible but is weak. 2000 was awesome for the N64 though, so I guess you can debate how wide you consider the window to be for the end of a console's life.
For the Gamecube, it was really bad, in 2006 they published Baten Kaitos Origins and Odama, and Twilight Princess if that counts. Their 2005 holiday lineup was…Mario Party 7, Super Mario Strikers, and DDR Mario Mix. Yeesh. Though yeah since Gamecube did get a lot of multi-plats from the PS2 and Xbox it wasn't as noticeable. Super Paper Mario, Twilight Princess, and Kirby's Return to Dreamland all got moved over from the Gamecube to the Wii, with the latter taking a trip through development hell first.
The Wii just had a lot of holes in its schedule in general, but that's partly because Nintendo got fat and lazy from Mario Kart Wii and NSMBWii. Those games printed money and went onto become two of the best selling of all time.
I don't mind not supporting a system at the end of its life, so long as the library leading up to that point was awesome, because they should be pouring everything into the new system so that it actually has some games in its launch window...but when the system is being abandoned more than two years out from the next one coming along, then yeah, that's pretty bad.
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2000 was a magical time to be a Nintendo kid. Majora's Mask, Mario Party 3, Banjo Tooie, and Gold/Silver.
four of my fav games.
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I remember drooling over the thought of Silver and getting a Lugia of my own. I had an N64 as well, but I was too blinded by Pokemon Snap and Stadium to seek out any better games, which I now realize was folly.
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For the Gamecube, it was really bad, in 2006 they published Baten Kaitos Origins and Odama, and Twilight Princess if that counts. Their 2005 holiday lineup was…Mario Party 7, Super Mario Strikers, and DDR Mario Mix. Yeesh. Though yeah since Gamecube did get a lot of multi-plats from the PS2 and Xbox it wasn't as noticeable. Super Paper Mario, Twilight Princess, and Kirby's Return to Dreamland all got moved over from the Gamecube to the Wii, with the latter taking a trip through development hell first.
The mario strikers games are excellent though, and late 2005 also gave us Fire Emblem: Path of Radiance, probably up there as one of the best Fire Emblem games ever made. Then again, this was before FE went all fan-service, baby-maker and romance simulator so it makes sense to not list it as a notable title.
Ultimately though, I wonder if you guys realize the entire conversation is based on RoboBlue completely misinterpreting the intent of the original discussion. The reason Lorne Lanning was talking about Wii and Wii U as lacking support referred to third party support and how no one outside of Nintendo was profiting (something I disagree with, but w.e.), and how he feels the Switch is more of the same: just a machine for first-party profit.
As a result the whole argument of how much Nintendo supported the late life of its consoles has abso-fucking-lutely no relevance to anything whatsoever.
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For the Gamecube, it was really bad, in 2006 they published Baten Kaitos Origins and Odama, and Twilight Princess if that counts. Their 2005 holiday lineup was…Mario Party 7, Super Mario Strikers, and DDR Mario Mix. Yeesh. Though yeah since Gamecube did get a lot of multi-plats from the PS2 and Xbox it wasn't as noticeable. Super Paper Mario, Twilight Princess, and Kirby's Return to Dreamland all got moved over from the Gamecube to the Wii, with the latter taking a trip through development hell first.
The Wii just had a lot of holes in its schedule in general, but that's partly because Nintendo got fat and lazy from Mario Kart Wii and NSMBWii. Those games printed money and went onto become two of the best selling of all time.
I don't mind not supporting a system at the end of its life, so long as the library leading up to that point was awesome, because they should be pouring everything into the new system so that it actually has some games in its launch window...but when the system is being abandoned more than two years out from the next one coming along, then yeah, that's pretty bad.
DDR Mario Mix also had a legendarily low print run, with most potential customers being turned away (it would've hit NES classic levels if the game had actually gotten good reviews at the time).
I've only seen one boxed copy with the pad in my life.The mario strikers games are excellent though, and late 2005 also gave us Fire Emblem: Path of Radiance, probably up there as one of the best Fire Emblem games ever made. Then again, this was before FE went all fan-service, baby-maker and romance simulator so it makes sense to not list it as a notable title.
Ultimately though, I wonder if you guys realize the entire conversation is based on RoboBlue completely misinterpreting the intent of the original discussion. The reason Lorne Lanning was talking about Wii and Wii U as lacking support referred to third party support and how no one outside of Nintendo was profiting (something I disagree with, but w.e.), and how he feels the Switch is more of the same: just a machine for first-party profit.
As a result the whole argument of how much Nintendo supported the late life of its consoles has abso-fucking-lutely no relevance to anything whatsoever.
I was just responding to Black Leg's post about what the Switch's end of life will be like. Nintendo has a long history of neglecting both customers and game developers in the last year of a console's life, and as a result we tend to see 3rd party support almost completely dry up during that period.
Remember how much promotion Shantae got? -
Ultimately though, I wonder if you guys realize the entire conversation is based on RoboBlue completely misinterpreting the intent of the original discussion. The reason Lorne Lanning was talking about Wii and Wii U as lacking support referred to third party support and how no one outside of Nintendo was profiting (something I disagree with, but w.e.), and how he feels the Switch is more of the same: just a machine for first-party profit.
As a result the whole argument of how much Nintendo supported the late life of its consoles has abso-fucking-lutely no relevance to anything whatsoever.
I fully accept I went off on a tangent lol but I do think a lack of first party games at the end of a systems run does have a halo effect on third party support. And eh I think it's interesting to look at what the end of each systems life looked like.
But anyway Lanning's whole argument is a bit chicken and egg anyway, third parties won't make much if they put inferior crap out too.
–- Update From New Post Merge ---
DDR Mario Mix also had a legendarily low print run, with most potential customers being turned away (it would've hit NES classic levels if the game had actually gotten good reviews at the time).
I've only seen one boxed copy with the pad in my life.Really? I still have mine.
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I was just responding to Black Leg's post about what the Switch's end of life will be like. Nintendo has a long history of neglecting both customers and game developers in the last year of a console's life, and as a result we tend to see 3rd party support almost completely dry up during that period.
Remember how much promotion Shantae got?I don't know why you respond to my claim of "your argument is about something completely different" with further talk about something completely different, ending with a random off-shoot point about Shantae promotion.
Not to mention that the obviously antagonistic "Nintendo always drops support for their consoles at the end of their life" is probably one of the lamest reasons to bitch at Nintendo. Mostly because its obviously has to do with the fact that as development moves from one console to another, support that was once given to the previous console is going to go to the new one. Because, you know, OBVIOUSLY.
Nintendo is a large company with lots of assets on the line and lots of little things that need to be done in correct and proper time and order. Time or assets spent in the promotion of an old console is time or assets lost from promotion of a newer console. And fuck, even with this you have cases of titles still coming out for the displaced console, and still receiving support, like Mother 3 and Rhythm Tengoku being out on the GBA and being successful in their market despite the DS existing already for almost two years.
I fully accept I went off on a tangent lol but I do think a lack of first party games at the end of a systems run does have a halo effect on third party support. And eh I think it's interesting to look at what the end of each systems life looked like.
But anyway Lanning's whole argument is a bit chicken and egg anyway, third parties won't make much if they put inferior crap out too.
Sure, looking at game history is interesting, I just get frustrated when actually interesting discussions, like what Lorne Lanning meant and how accurate or not was he, devolve into a non-argument of "have you noticed large company stopped supporting an old console after announcing a new one?"
And yea, I agree with what you say about Lanning. Ultimately if Nintendo doesn't push strong first party contenders, people won't take the hardware seriously. I've seen cases of third parties bitch about how they don't want to develop for a failing console, but when it isn't failing due to a strong first party game they bitch about how only Nintendo can succeed with their console. It's one of those things where in this industry a lot of cost results from just trying anything, so as a result a lot of people just don't try new things and potentially miss out.
I do agree with Black Leg that just from the first year the Switch has the potential to be different since even with the occasional dev bitching about how they can't develop for it because it's underpowered, you still have a lot of devs highly interested in the prospect of letting people play their games on what so far has been a rather successful platform. Of course, what we also have to wonder is how exactly the Switch will evolve in the next few years since, expectedly, some asshole out there will do the same thing other companies did when the wii was successful: copy the shit out of it.
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I found this list of physical games for the Switch, but for some reason the eshop and even the Switch game list on Wikipedia make it hard to tell what games are being released on physical carts.
Why is that?
Also this game is coming out soon and it looks cool:
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I got Bayonetta player 2 amiibo figure today. The figure is really nice in person.
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SNES Classics just came and went at WalMart. Be ready for Amazon, everyone.