Here's what I don't get. Why is it video games' fault that children act like they do? What about the parents that are too busy involved with their own lives to be aware of, or even care about this stuff? How about the REAL LIFE influences all around? If you live in a bad neighborhood, chances are said neighborhood will influence your child to do bad things. If you are neglectful, the child will find some kind of outlet. More often than not, they turn to either video games or rap music.
Many people I have told this to agree with me, but it's the 1960's-70's that brought in this wave, not video games. In the 1960's and the 1970's, people didn't give one whit about anything. Not only that, but most parents either greatly neglected their children, made them oppose 'the system' through example, or just went around and had so much unprotected sex that they had too many children to keep track of. So while the 1960's and 1970's were the party days, the 1980's, 1990's, 2000's, and even the future are recovering from the hangover of said party by turning into liberal hardasses who only care about a scapegoat for their problems rather then turning to the past and saying "Oh yeah… WE screwed up our children...".
Here's the logic, the children of the 60's and 70's are the adults of today, meaning that when they were influenced as kids, they went on to influence their next generation in some manner or another by either ignoring them, influencing them by example, or abandoning them altogether. I managed to escape this because my grandparents, the ones who ended up raising me, grew up during the Great Depression. This means that they had their morals from the past intact, completely dodged the hellish party wave of the 1960's and 1970's, and raised me right.
In the end, it's all about finding the scapegoat and this search to make video games that scapegoat is bad form.