Well, it's not exactly Shimanuki's fault he is allowed only trash key animators, five drawings an episode, and two days to create an episode. ~_~If Toei would stop producing seven damned shows at a time we wouldn't be in this mess.
Throughout this month, we will be testing new features (like search) so you may experience some hiccups from time to time. We'll try to not be too disruptive...
A Study of One Piece Animation
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oh! this is Miyamoto Hiroaki, the series director of one piece since 373!
he is younger than i expect! -
No wonder One Piece has such a terrible budget, it's series director is a young yesman with no backbone.
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I have mixed feelings on this list:
#613. They gave my favorite Punk Hazard chapter to one of the worst directors [Ueda], But it will be Sakkaned by Kawamura so it will look good.
#614. They gave the worst chap in Punk Hazard to one of the best directors [Aya], But it will be Sakkaned by Shimanuki so it will look bad.
I honestly don't know what to say…
Anyway,
#612. Yokoyama it is. Looks way better than his usual eps. I like Yokoyama's recent works, He is way better than Deguchi.
#615 Endo/Isochi sounds like a great team, can't wait!
I hope Otsuka/Hisada will do #616.
@conan e , pic is not working.
@Crossword, Worst chapter of the year?! So AP likes men who beat girls. This chapter makes Zoro more badass than he already is, IMO.
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It was less the fact that Zoro defeated a girl and more the fact that the chapter came off as incredibly condescending.
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^^^^
http://anidb.net/perl-bin/animedb.pl?show=creator&creatorid=27421
the picture is from the page of miyamoto in aniDB
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It was less the fact that Zoro defeated a girl and more the fact that the chapter came off as incredibly condescending.
Well, I can't argue with that. lol
^^^^
http://anidb.net/perl-bin/animedb.pl?show=creator&creatorid=27421
the picture is from the page of miyamoto in aniDB
Thanks, He is young.
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So AP likes men who beat girls.
Yes, men need to beat the crap out of women or else they're "sexist".
But the way Oda handled it was a bit ridiculous. I chuckle whenever i remember the title "Wild Animal".Anyway, i'm not looking forward to this month, we're entering the worst part of the arc, with running and kids and Mocha and more running.
Things should get better from 616. -
[Kazuya HISADA
t](http://www.animenewsnetwork.com/encyclopedia/people.php?id=18931)he CAD and CD of one piece series
[h=1]Ryuuji YOSHIIKE, the art desiner[/h]
sourse: http://home.gamer.com.tw/creationDetail.php?sn=1292654
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the average number of Key frames per episode are between 3000 ~ 4000 and each episode take about 50 days to be ready.
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unfortunately, the video is not available anymore
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Wow, somebody must not be doing something right if three thousand drawings feels like a third of as much. The last Otsuka Takashi episode was the last time the series actually felt like it was using three-to-four thousand drawings.
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That's interesting by comparison the pecure serise is apparently caped at 3,000 frames, there not allowed to go over that limit unless they start taking frames from the next episode.
the only pecure episode allowed over that limit was episode 23 of heartache precure which had 3,500 fames(sunshine precure introduction episode) which is what i heard if that's to be believed.
The premier episode of evanglion Ep1 only has 700 frames, that means on average one piece has more then 5 times the number of frames then evanglion and has been reported to have a higher budget then it.
But 4,000 frames is still low for one piece it deserves big budget American cartoon level of number of frames.
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Where did you hear about that PreCure tidbit? That is pretty interesting.
I haven't watched Hoshi no Kirby, but it apparently had ten thousand drawings an episode.
What's most important is how the drawings are utilized. Evangelion got away with seven hundred drawings in the first episode for using those drawings well. Dragon Ball Z probably didn't have any more drawings than One Piece, yet it often used its drawings to much greater effect.
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That's interesting by comparison the pecure serise are caped at 3,000 frames, there not allowed to go over that limit unless they start taking frames from the next episode.
the only pecure episode allowed over that limit was episode 23 of heartache precure which had 3,500 fames(sunshine precure introduction episode).
The premier episode of evanglion Ep1 only has 700 frames, that means on average one piece has more then 5 times the number of frames then evanglion and has been reported to have a higher budget then it.
But 4,000 frames is still low for one piece it deserves big budget American cartoon level of number of frames.
can i ask for the source of this information please
+did they count the frames of transformations?? because they use the same frame in all episodes
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the recap in one piece the recap is too really too long, did they count the recap frames in each episode?!
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For example, apparently the first episode of Evangelion used only 700 animation frames
the pecure one could be a load of bullshit, I've heard the same information about them being caped at 3,000 frame a ton of times on 4chan I tried to google to find more about it a while back but all I really got was poster from varies anime site posters saying the same thing, where they got that information from I don't know maybe some interview or something, I was hoping to find if one piece had the same restrictions.
googled it now found some poster on some fan bullshit website saying this
In the entire Precure franchise, the only episode that was "allowed" to go beyond this number was episode 23 of Heartcatch, which had more than 3500 key-frames of animation. Sunshine's extravagant, overblown debut actually forced the staff to abuse stock footage a little in later episodes to make up for the excesses.
Am not sure if that number suppose to count stock animation as it's a trick that exist to recycle the same frames of animation so they save money, time and man power (less work).
to be honest I don't believe any anime with stock animation has anywhere near 3,000 frames, as the technique exist to avoid having to make that many frames(magical girl anime and mecha animes).
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^^^
i agree with you, but i think some directors may decrease the amount of frames in some episode to increase it in another episodes
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http://www18.atwiki.jp/sakuga/pages/252.html
it's look like some of toei's works surpass the key frames restriction
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i hope to see yuta tanaka directing one of the one piece episodes, he is one of my favorite directors in precure series
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100 pages, dayum niqqqa
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is Ken'ichi Fujisawa still working with studio guts??
:sad:we miss him alot
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Just curious, but how does Toei select certain individuals to be in teams and to do certain episodes for One Piece? It seems odd to me that some people should be more qualified in being animating director or certain individuals key animating for certain significant moments pulled off in the manga, yet sometimes fail to deliver because of the people chosen.
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Just curious, but how does Toei select certain individuals to be in teams and to do certain episodes for One Piece? It seems odd to me that some people should be more qualified in being animating director or certain individuals key animating for certain significant moments pulled off in the manga, yet sometimes fail to deliver because of the people chosen.
selecting individuals is one of the series director responsibilities
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This looks great! Better than I expected!
Too bad PV quality is really low.
Edit: Could this be the work of Horisawa? Reminds me of his work with Smoker Vs. Law.
Edit2: I just asked him, he is not participating. I just hope he won't work on Shimanuki's ep, that would be a waste, hopefully he will work on #615 or #616.
My second guess would be Yukihiro Urata. Lot's of similarities, the way how he draws the shoes, or the snow FX splash, and the Shading style.
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If you mean 607, it was a two man job of Megumi Yamashita and Kazuya Hisada. It definitely is the best looking episode in the arc by far.
Thank you. Whoever is in charge needs to commission them more.
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HD:
Thanks.
Still, I can't tell who is this, and now it doesn't look so special in HD. Now it looks closer to Shuuichi Ito. Probably I should lower my expectations while watching this.
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This post is deleted!
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I thought I'd mention this here. Since I've been on a GAINAX fix I started rewatching Nadia:The Secret of Blue Water and to my surprise I found out the a certain Noboru Koizumi was the animation director for 24,29,and 37 (where he worked with Evangelion's Hideaki Anno).
http://en.wikipedia.org/wiki/Nadia:_The_Secret_of_Blue_Water
I also checked the DVD credits and they match up with the Wikipedia article. Interestingly he came in on the series low point "The Island Episodes" which were utilized to extend the series episode length but saw a major drop in art and story quality. His episodes were one of the handful that had decent character design work and he was one of the few ADs that carried over into the final five episodes that made up the series finale.
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I've been meaning to check out Nadia. If Koizumi was working on it I guess this was back when he was working for Douga Koubou, right? I could see Gainax outsourcing to 'em if they were having scheduling issues.
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More running, angry giant kids, candy and Mocha, oh yes Mocha. Exciting, can't wait.
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monet battle: Epic, Epic, Epic it was really awesome even with a bad art level
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It was meh…I liked Ito's scene but that's it. Animation got really poor in the second half, The finisher's execution was meh, IMO.
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I liked episode overall, Monet vs Tashigi was nicely done, but Daishinkan… build up was great and I was expecting to be blown away with epicness and then... it was terrbile. They should have put Shida on this, instead of smoker vs vergo.
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Well, it was supposed to be a psychological attack, not a destructive one. I don't know what some people were expecting out of this.
And it wasn't even the finisher (this fight wrapped in a very poor way in the manga too). -
one of the best tate's cuts IMO
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Looks great, Isochi is as good as Nakatani.
@conan e, yeah that was one of his best works.
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Yeah, Tate was really good with battle choreography and fight filler. It really puts a needle up my ass that Toei placed him on Toriko; I don't think One Piece fights will ever have appealing, orgasmic battle choreography without him unless it's done by Kenji Kuroyanagi (who barely gets to work on the series), Katsumi Ishizuka, or Naotoshi Shida (who also barely gets to work on the series).
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^^^
btw, i couldn't find any really good cuts done by him in toriko, he is the AD of toriko episode this week, i hope to see some good cuts done by him, i fear that his level decreased:sad:
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Yeah, Tate was really good with battle choreography and fight filler. It really puts a needle up my ass that Toei placed him on Toriko; I don't think One Piece fights will ever have appealing, orgasmic battle choreography without him unless it's done by Kenji Kuroyanagi (who barely gets to work on the series), Katsumi Ishizuka, or Naotoshi Shida (who also barely gets to work on the series).
Why can't they put all these good people to work in OP since its one of the most popular anime in Japan? It makes me mad.
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So the budget increase and switch to High Definition broadcasting following Skypeia allowed for them to use thinner lines and brighter, more vibrant colors?
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I touched upon that a while ago, the increase in resolution means that there is more attention to detail, which I think doesn't suit Oda's art style. So generally the characters now look less defined without the appearance of a thicker outline, the shapes are interpreted more accurately than in standard definition. This means characters need to be drawn more accurately in HD than in SD to avoid lazy looking shots. If any of that makes sense.
Not sure what you mean about colors appearing more vibrant, not sure about the HD-skip they look anything but since the time-skip, there's an increase of natural colors, also wider variation, not vibrancy.
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according to wikipedia, toei animation's net income was about 28 million USD in 2011. In other hand, the budget of harlock movie is about 30 million dollar and the movie is only bring back about 3 mllions dollar in 4th week, do you think that will affect the production of one piece?
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Harlock has been in production so long I don't think it will matter much. The production committee had to have been prepared for the film to slowly make back its budget.
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http://ja.wikipedia.org/wiki/東映アニメーション
according to wikipedia, toei animation's net income was about 28 million USD in 2011. In other hand, the budget of harlock movie is about 30 million dollar and the movie is only bring back about 3 mllions dollar in 4th week, do you think that will affect the production of one piece?
Toei made 70 million with Z and 30 million with Battle of Gods in box office alone, never mind the successful disc sales. Only studio making more money is Ghibli. They'll be fine.
I touched upon that a while ago, the increase in resolution means that there is more attention to detail, which I think doesn't suit Oda's art style. So generally the characters now look less defined without the appearance of a thicker outline, the shapes are interpreted more accurately than in standard definition. This means characters need to be drawn more accurately in HD than in SD to avoid lazy looking shots. If any of that makes sense.
It makes a lot of sense, i always thought the same.
Doesn't help that One Piece has always been done in true HD resolution, it's not an upscale like most new anime used to be until recently.
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Doesn't help that One Piece has always been done in true HD resolution, it's not an upscale like most new anime used to be until recently.
Let's just hope Toei doesn't go 4K with One Piece!
Toei are dedicated to getting the job done rather than create stunning animation, the profit from One Piece is likely spread to expand on other properties.
I assumeToei decide to produce new One Piece specials/features before they have decided on any concepts for them. They aren't evil by any means, but I can see why a lot of Japanese society would hate Toei due to capitalism.
Curious about how far Toei's license for One Piece extends. In the Jump Superstars game that came out for Nintendo DS, there were no voice actors nor illustrations from Toei. So I assume it was a licensing deal with Shueisha only?
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Curious about how far Toei's license for One Piece extends. In the Jump Superstars game that came out for Nintendo DS, there were no voice actors nor illustrations from Toei. So I assume it was a licensing deal with Shueisha only?
Well, the game was based on the manga industry alone. Also, some of the series featured didn't get anime versions, so it would feel really weird for some characters to be voiced while others aren't.
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oh!, the most important moment in PH will be in episode #616!, i hope that this episode will sakkan by ishizuka katsumi
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They uploaded 617's preview instead of 616's.
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They uploaded 617's preview instead of 616's.
So from that title I can assume that they are either doing 691 and 692 as one episode, or at the very least that they're including the first few pages of 692 in the episode. I approve of this decision.