I know the shop was working for me on friday and into Sunday.
Still loading. I even reset and tested my internet connection, and it says it's works, but I dunno what the issue is.
I know the shop was working for me on friday and into Sunday.
Still loading. I even reset and tested my internet connection, and it says it's works, but I dunno what the issue is.
If everything else you use has internet access via whatever wifi setup you have it would likely have to be the PlayStation.
Been posting my progress on playing through the Uncharted series in the What Are You Playing? thread, but I decided to move it here.
Anyway, just finished Uncharted 2 last night. Not a drastic improvement over the first one (since the first one was already pretty darn good) but still an improvement. The game is longer, the locales are more diverse, the combat is more balanced, and the story in particular is stronger. A lot more drama and tension and the villain makes a lot more sense this time around (well, relatively speaking). This time we get a Russian warlord as opposed to some random British guy who somehow has a small army of Hispanics ready to die for him by the dozens. And just as with the first game, there are a bunch of treasures to collect (100 this time) and maybe it's just me, but they seem a lot harder to find this time around. Like, I was pretty actively looking for them, but I only found 43 of them after my initial run. And that's one thing that does get kinda tedious is exploring the expansive maps for the one place the developers thought to hide the treasure, but still coming up empty. Hence why I have no real qualms with looking at a guide to find the rest of them. And while the combat is more balanced, it can still get tedious and overwhelming, especially in the second half, even on easy mode.
So yeah, I still have some issues with the series that perhaps later games will improve upon, but the games are still a lot of fun. And while I'm not sure I share the opinion, I can see why some people would call Uncharted 2 the best game of 2009 (I think I got more satisfaction out of Arkham Asylum, personally). All I need to do now is go back and collect all the treasures, but after that I think I need a little break from the Uncharted series. So in maybe another month or two I'll move on to Uncharted 3.
Surprised no one has been discussing it as far as I can tell, but picked up Spiderman over the weekend and it is really, really good. It's got its issues–a little of the open-world bloat, some story-pacing issues--but it nails the feel of Spiderman and actually has one of the best versions of Peter Parker I've seen. It's very impressive for what is likely going to be the first in a rebooted series.
Just hope it doesn't push Ratchet and Clank back off the docket.
--- Update From New Post Merge ---
So yeah, I still have some issues with the series that perhaps later games will improve upon, but the games are still a lot of fun. And while I'm not sure I share the opinion, I can see why some people would call Uncharted 2 the best game of 2009 (I think I got more satisfaction out of Arkham Asylum, personally). All I need to do now is go back and collect all the treasures, but after that I think I need a little break from the Uncharted series. So in maybe another month or two I'll move on to Uncharted 3.
Just now saw this. U2 is still perhaps my all-time favorite game, though some of that has more to do with just how far ahead of the curve it was when it came out.
Start U3 yet? U3, in contrast, I've grown to dislike more with each time I play through the series, and I never liked it all that much in the first place. But U4 and Lost Legacy really brought the quality back up.
Just now saw this. U2 is still perhaps my all-time favorite game, though some of that has more to do with just how far ahead of the curve it was when it came out.
Start U3 yet? U3, in contrast, I've grown to dislike more with each time I play through the series, and I never liked it all that much in the first place. But U4 and Lost Legacy really brought the quality back up.
Nah. Taking a little break from Uncharted now and playing Kingdom Hearts 2.8. But I'll probably play U3 once I'm done with that.
Taking a little break from Uncharted now and playing Kingdom Hearts 2.8.
Quite the gameplay/pacing whiplash, there.
Aaaaaand done with Spiderman. Overall very positive experience that I'll look back on fondly. Some minor changes to the story formula that are welcome, though I'm not huge on MJ in this game. Last act is a bit worse than the others both in narrative and in gameplay, but still good with some pretty dramatic/epic moments.
Strange in some ways that PS4 has become the last bastion for compelling single-player narrative games, but in other ways, makes sense.
Well Spider-Man is done aside from some iffy bits in the writing and combat overall it's the best Spider-Man game I've played since Web Of Shadows (and also the best open world Spider-Man game since Ultimate).
I would go as far as saying Spider-Man PS4 is my favorite superhero game of all time. Yes, even above the Arkham games. Mainly because the combat and movement in Spider-Man is actually fun and intuitive for me, and I care about several characters that aren't named The Joker.
@Count:
I would go as far as saying Spider-Man PS4 is my favorite superhero game of all time. Yes, even above the Arkham games. Mainly because the combat and movement in Spider-Man is actually fun and intuitive for me, and I care about several characters that aren't named The Joker.
Yeah, getting around the city feels so much better than it does in the Arkham games. I didn't even use fast-travel much by the end of the game.
How does it compare to getting around in Spiderman 2, the movie tie in from way back on the PS2? That pretty much set the gold standard for moving around New York, though the limitied subquests got repetitive eventually. Bruce Campbell narration was nice though.
How does it compare to getting around in Spiderman 2, the movie tie in from way back on the PS2? That pretty much set the gold standard for moving around New York, though the limitied subquests got repetitive eventually. Bruce Campbell narration was nice though.
Much better. It takes a little while to get used to the traveling mechanics at first. You need to adjust to segueing between web swinging, web zipping, pinpoint targeting/launching, wall running, and free falling. But once you get used to the controls (which is really just memorizing the proper context for pressing/holding R2, L2, and X)… Spider-Man 2's overworld gameplay might have been amazing, but Marvel's Spider-Man for PS4 has overworld travel that is palpably superior. You can literally feel it in how Peter's web-swings feel realistically weighty in the physics.
What's great about this game's travel mechanics is that it encourages you to maintain your speed. Holding R2 allows you to web-swing once and then instantly run up a wall if you land on one while still holding R2. And it makes Peter automatically do parkour on rooftops if he encounters minor obstacles.
As you wall run up to the edge of a building, you have the option to press X to make Peter automatically leap forward horizontally atop the building while maintaining speed or stay in place by not pressing X. If you're too high to web swing on anything, you can free fall to build up speed as you descend to lower buildings in your proximity.
L2 is only used for precise slow-mo web-zip targeting or in conjunction with R2 to automatically web-zip to on-screen markers you can perch on like rooftop edges or flagpoles or street lamps and such. And specifically right when you perch on something, you can press X to instantly leap off of it to build up or maintain your speed.
The only movement mechanic that leaves a bitter taste in my mouth is the slow wall crawling when you're not holding R2 to run. It's so stilted and awkward to direct yourself properly. But the games hardly ever enforces wall-crawling compared to everything else. You'll only ever actually use it to retrieve a backpack collectible stuck to a wall/ceiling or maybe need to awkwardly wall-crawl to another section of the room during a stealth section if you have no other options, which almost never happened to me. Speaking of stealth, outside of certain side-missions it is usually entirely optional.
Sub quests are not limited at all in this game. The overworld map is huge, fully open right from the get-go, and already littered with collectible goodies from the start. You keep unlocking more and more types of side quests and challenges as the story progresses.
The overworld itself is loosely modeled after real-world New York, so you will actually see real life landmarks and comic book locations referencing other New York superheroes in the game. The map is separated into several different neighborhoods and each neighborhood has a specific number (usually five) of random crimes that pop up for you to stop. The types of crimes that happen are at random and gradually get extended and more hectic as the game proceeds. After you stop crime five times in neighborhood, crime permanently stops there. However, you stop crime five times PER criminal faction. So new crimes will pop up as the story continues just like the side missions.
By finding collectibles, completing recurring side-mission categories, and stopping crime, you earn different types of tokens. These tokens are used for purchasing new suits (each unlocks a unique power you can then equip with any other suit you want to wear. And the suits show up in all the cutscenes!), passive mods (stuff like taking less damage and automatic healing when health is low), gadgets and gadget upgrades. But there are a couple types of side quests that have ranking systems or bonus objectives, with more tokens being gained for better performance. Again, only a couple side quest types do this though while the rest just need basic completion.
Also, there are lots and lots of nods to in-game history and Marvel comic book lore in this game. The developers kept emphasizing how this Peter isn't an amateur but an experienced crime fighter for eight years at the age of 23. It might seem weird for them to emphasize that since a bunch of other games and adaptations have a playable adult Peter Parker, but I now understand what they meant because there are a lot of references and hints about the adventures Peter has had over his eight year tenure in collectibles and dialogue that spice up the world building. You can tell that Insomniac REALLY cared about Spider-Man when making this game.
The overworld traveling is so good that you will almost never even consider using the fast travel system (Peter takes the subway in-costume lol).
You don't have Bruce Campbell narration in this game, but I'm more than happy to trade it away for some of the funniest Spider-Man quips I've heard in years. Both the script and voice acting absolutely nailed both Peter selflessly humble and obnoxious wiseass personality duality, I can guarantee that. And you get phone calls from various supporting characters, which usually has entertaining dialogue instead of just telling you where to go.
I can't accurately describe how good the scriptwriting and voice acting in this game is unless you try it for yourself. And I was skeptical about this game's story quality. I personally think it already puts Arkham to shame in how the supporting cast and multiple villains are used. And I haven't even touched on the combat system lol. I can totally criticize and nitpick, but only here and there in certain places. The game is an easy 8.5-9 at the LEAST.
@Count:
You don't have Bruce Campbell narration in this game, but I'm more than happy to trade it away for some of the funniest Spider-Man quips I've heard in years. Both the script and voice acting absolutely nailed both Peter selflessly humble and obnoxious wiseass personality duality, I can guarantee that. And you get phone calls from various supporting characters, which usually has entertaining dialogue instead of just telling you where to go.
But are those quips as good as "Try not to run into my fist with your face"?
That one always got a chuckle from me in Spider Man 2.
But are those quips as good as "Try not to run into my fist with your face"?
That one always got a chuckle from me in Spider Man 2.
Yes, and much more.
One of Spidey's quips is pretending to be scared of goons in business suits but calming down when he "realizes" they aren't Wall Street traders.
The game also has the least-awful Electro design.
@Count:
sutff
Sounds good. Game was on my radar, I'll definitely pick it up when it drops in price a bit. I just got DQ11 and that's gonna eat my free time for a while.
@Cyan:
The game also has the least-awful Electro design.
I actually missed Ludicrous Flower-Face Electro.
I grew up on flower face Electro so I'm used to the absurdity of it, (similar to Hawkeye's old purple costume) and thats just how Superhero comics WORKED…. but I can see why every modern iteration wants to avoid that.
@Count:
Yes, and much more.
One of Spidey's quips is pretending to be scared of goons in business suits but calming down when he "realizes" they aren't Wall Street traders.
That sounds like a good one.
Altough I didn't pay particular attention to how SpiderMan was supposed to be especially funny when I was a kid and watched the cartoons once I read the Ultimate series in my teens I started judging all iterations of him by how funny he was.
Tobey Maguire was nice in the movie but he really shone in the PS2 game, since I guess the script of the game was written by people who got that part of the character and they had more time avaliable to show that side of him. In the movies the quips are nice but they're always in the middle of a big action scene and don't get much time to breathe. It looks a lot like the comics visually but the comics are static so it's a diferent rhythm.
Andrew Garfield was good with his sarcasm and the new one is funny overall but not yet Night at the Apollo funny, his reactions are funny but he's not yet controlling the situation by using humor.
Also, never got much exposure to Electro when growing up. Shocker was where it's at.
But I like his silly original, it comes from a time when artists, alongside with the writers, where much more focused in telling visually interesting stories with not so subtle methaphors instead of trying to be gritty or realistic or trying to grasp an everchanging standard of cool. the characters where cool because they owned how they looked not because they wore leather. Take a look at his Ultimate costume or his appearence in Amazing SM 2, seems much more plausible but it's also boring as hell.
Hawkeye's classic costume is also awesome and makes him look like more than just a guy that shoots arrows.
A guy shooting arrows is a fool about to get shot with a gun, a guy with a silly attention-drawing costume shooting arrows is a crazy mofo with nothing to loose and that's much more dangerous.
Hawkeye's classic costume is also awesome and makes him look like more than just a guy that shoots arrows.
A guy shooting arrows is a fool about to get shot with a gun, a guy with a silly attention-drawing costume shooting arrows is a crazy mofo with nothing to loose and that's much more dangerous.
Sounds a lot more like Ultimate Hawkeye after his family was murdered and Old Man Hawkeye (who doesn't wear a costume) than standard Hawkeye.
@Count:
I would go as far as saying Spider-Man PS4 is my favorite superhero game of all time. Yes, even above the Arkham games. Mainly because the combat and movement in Spider-Man is actually fun and intuitive for me, and I care about several characters that aren't named The Joker.
In all honesty I think the combat is better in Arkham if only because you can destroy weapons instead of enemies being able to pick them up, and the takedowns looking better. Though Spider-Man to it's credit doesn't have knife takedowns which I could never get the timing for.
@Count:
and stopping crime, you earn different types of tokens.
Fuck that bonus token you get for stopping a chase without taking damage though.
@Count:
These tokens are used for purchasing new suits (each unlocks a unique power you can then equip with any other suit you want to wear. And the suits show up in all the cutscenes!),
! Except in the final part where the Anti-Octopus armor will override whatever suit you already have equipped and the scene where Peter has part of the armor damaged revealing the new suit underneath
@Count:
But there are a couple types of side quests that have ranking systems
Fuck getting an Ultimate Rating in the Taskmaster missions too.
In all honesty I think the combat is better in Arkham if only because you can destroy weapons instead of enemies being able to pick them up, and the takedowns looking better. Though Spider-Man to it's credit doesn't have knife takedowns which I could never get the timing for.
Fuck that bonus token you get for stopping a chase without taking damage though.
! Except in the final part where the Anti-Octopus armor will override whatever suit you already have equipped and the scene where Peter has part of the armor damaged revealing the new suit underneathhttp://www.apforums.net/images/smilies/ipb/ninja.png
Fuck getting an Ultimate Rating in the Taskmaster missions too.
I say the combat is better than Arkham because Soidey controls much more quickly than Batman and you can single out enemies by dragging them into midair combat from any distance. Midair combat is so damn good. And perfect dodges allow Spidey to temporarily daze a shooter by automatically webbing their face. Not to mention the gadgets. Although yes, enemies picking up items can get annoying.
In Arkham, fighting mobs of enemies always feels so damn tedious. No midair combat so you have to constantly dodge/counter multiple enemies simultaneously without actually whittling their numbers, the stupid knife dodging, and maybe it's just me but it feels like the goons inexplicably get MORE HEALTH when there are more of them than when they are alone. Every fight feels so repetitive.
I never needed bonus tokens from stopping crimes. You cam buy mostly everything in the game with the default rewards for collectibles and side missions. But you will need to get Ultimate ranks for most Taskmaster's challenges (I got Ultimate on every mission except the combat ones) to have enough Challenge Tokens for unlocks. But I actually don't mind his missions. They all feel properly difficult enough without feeling cheap, aside from a couple dumb drone following missions. When I would fail to get an Ultimate ranking, I could usually see where I went wrong and get better quickly the more I memorized the map layout and used more tactic variety. Which is funny because I usually loathe needing to get top ranks in video games lol. This game just plays that comfortably and fun for me.
! Didn't mind the Anti-Ock suit being mandatory since it looks decently cool. The sharp angular Raimi eyes work a lot better for a serious armored suit than the normal friendly neighborhood Spider-Man red and blue. The whole final boss fight and ending scenes look like they're straight out of an actual movie. The visuals and scripting were so damn good.
! My favorite suits in the game are easily Scarlet Spider, Spider-Armor mk. III, and Vintage Comic Book Spidey.
@Count:
I say the combat is better than Arkham because Soidey controls much more quickly than Batman
Well Spider-Man is known for his agility while Batman is known for his brains and his occasional brutality.
@Count:
and you can single out enemies by dragging them into midair combat from any distance.
With Web Bloom and web bombs that's kind of unnecessary especially with enemies like brutes and lashers having a bad tendency to knock you out of the air if you let them (or in the rare occasion the game decides that Brutes can somehow reach you in their air with their ridiculous step-in). But otherwise Air Yank can be broken too.
@Count:
In Arkham, fighting mobs of enemies always feels so damn tedious.
Spider-Man definitely has this moment too especially once Sable's Mercenaries wind up targeting you.
@Count:
But you will need to get Ultimate ranks for most Taskmaster's challenges
Urgggh.
@Count:
! My favorite suits in the game are easily Scarlet Spider, Spider-Armor mk. III, and Vintage Comic Book Spidey.
It's weird though they didn't have Kaine's Spider-Suit, Octavius's Spider-Suit, The original Iron Spider-Suit, or the Black Suit…...though they could always save that for the sequel
Sounds a lot more like Ultimate Hawkeye after his family was murdered and Old Man Hawkeye (who doesn't wear a costume) than standard Hawkeye.
I wasn't implying that's how classic Hawkeye acts, I remeber him being a bit of an hothead sometimes but generally a chill dude cracking a joke here and there, I was merely commenting on the vibe the looks give him.
The mordern looks tend to be very bland even if they make more sense. Ultimate Hawkeye has dark suit that fits his special agent job and Old Man Hawkeye looks like some random dude, they're boring, they don't stand out. Old school comic heroes stood out on purpose, they were saying "Look dude, I put on brightly colored tight pants and a head piece to fight crime and super crime, whatever you gonna throw on me isn't going to faze me"
I much preferred the combat in Spiderman v Arkham, but largely because it's not quite so complex and also because it spreads out over an area better, whereas Arkham tended towards a "ring around the hero" whenever a group formed.
But mainly, most of the gadgets just feel so much better and easier to use. Impact Webbing and the Trip Mines especially are so fun to use in a crowd.
Old school comic heroes stood out on purpose
Yeah occasionally for the wrong reasons something that the industry hasn't (and won't) move too far away from.
That sounds like a good one.
Altough I didn't pay particular attention to how SpiderMan was supposed to be especially funny when I was a kid and watched the cartoons once I read the Ultimate series in my teens I started judging all iterations of him by how funny he was.
Tobey Maguire was nice in the movie but he really shone in the PS2 game, since I guess the script of the game was written by people who got that part of the character and they had more time avaliable to show that side of him. In the movies the quips are nice but they're always in the middle of a big action scene and don't get much time to breathe. It looks a lot like the comics visually but the comics are static so it's a diferent rhythm.Andrew Garfield was good with his sarcasm and the new one is funny overall but not yet Night at the Apollo funny, his reactions are funny but he's not yet controlling the situation by using humor.
I was actually in the same boat. I even remember telling someone some time around when Amazing Spider-Man 1 was coming out that Spider-Man is supposed to be all about making jokes, and he gave me a profound "wait, really?" reaction lol. Not that Tobey didn't have quips here and there, but like you said, they would usually be drowned out by action scenes and just personally not be that funny or clever (the only one I remember is him telling Doc Ock during the bank robbery "here's your change!" while throwing a money bag).
The Spectacular Spider-Man animated show is easily one of my favorite Spider-Man series and Parker is a riot in that. Actually, I think Josh Keaton is my favorite voice for Spider-Man only rivaled by Yuri Lowenthal in, well, the game that just came out lol. I should have known Yuri would do a good job since he often does roles for jokester adolescent everyman heroes: Ben Tennyson in Ben 10 Alien Force and Sasuke Uchiha in Naruto Yosuke Hanamura in Persona 4.
Also, never got much exposure to Electro when growing up. Shocker was where it's at.
But I like his silly original, it comes from a time when artists, alongside with the writers, where much more focused in telling visually interesting stories with not so subtle methaphors instead of trying to be gritty or realistic or trying to grasp an everchanging standard of cool. the characters where cool because they owned how they looked not because they wore leather. Take a look at his Ultimate costume or his appearence in Amazing SM 2, seems much more plausible but it's also boring as hell
I actually love his ASM2 look. And I think that you can do a balance of both things, grounded pragmatic designs in visually interesting stories with metaphorical depth. It's why I love Vulture's Homecoming design. I am always bored by Vulture in every single adaptation and the MCU, which I love to criticize, actually made him an interesting character both visual and personality-wise. Like actually making him vulture-esque by scavenging tech and not wearing a ridiculous green suit and not being a two-bit baddie who is never used to his full potential.
About Shocker specifically though, I think it's stupid for anyone to think his original suit can't work in live-action. It's literally a yellow and brown version of Spider-Man's suit with soft quilt textures. The vibro-shock gauntlets can even work like brass knuckles in close combat.
Hawkeye's classic costume is also awesome and makes him look like more than just a guy that shoots arrows.
Agreed. Not that Hawkeye's classic costume is photogenic in live-action and I get the need to change it. But replacing it with standard black spandex and sometimes purple glasses is so damn bland.
A guy shooting arrows is a fool about to get shot with a gun, a guy with a silly attention-drawing costume shooting arrows is a crazy mofo with nothing to loose and that's much more dangerous.
That is actually the exact reason why Moon Knight wears his bright white costume that clashes horribly with patrolling streets at night time.
@Green_vs_Red:
Well Spider-Man is known for his agility while Batman is known for his brains and his occasional brutality.
Of course. Batman just isn't for me when it comes to video game combat.
With Web Bloom and web bombs that's kind of unnecessary especially with enemies like brutes and lashers having a bad tendency to knock you out of the air if you let them (or in the rare occasion the game decides that Brutes can somehow reach you in their air with their ridiculous step-in). But otherwise Air Yank can be broken too.
I only didn't mention Web Bloom and Web Bombs because I never used them. I was already too used to hand-to-hand combat most of the time. I only ever used the web shooters, impact webs, trip mines, and sometimes electric webs (largely unnecessary because I equipped electric suit powers and mods).
The biggest pain in battle is whenever marksmen group up from a distance and simultaneously fire an onslaught of shots at you. You are in a for a world of hurt if you don't constantly dodge and separate them.
Spider-Man definitely has this moment too especially once Sable's Mercenaries wind up targeting you.
Oh God, I can't believe I forgot about those miscreants. They take freaking forever to knock out. And it's annoying whenever one has very durable armor or the flying ones knock you out of midair or they launch those electric grapple trap things. Not to mention their towers and vehicle turrets. They could have been a bit toned down for sure, especially when you fight them in waves. shudders
I'm a little lenient on those fights though because they at least come in the final third act of the game and they have a cool albeit stereotypical Russian anthem-esque theme. Actually, the soundtrack is this game isn't really that present aside from the main theme (I love how it surges and becomes quiet depending on whether you're on foot or web-swinging), the Sable theme, and
! The Doc Ock theme. You know, those epic five notes that keep playing in his Sinister Six formation reveal scene and the final fight.
Urgggh.
C'mon, they aren't THAT bad.
…Except for that one goddamn drone following mission that makes you climb up the Chrysler building to reach the blue portal bonus point at the top. Screw that.
And you can call me crazy, but I really liked the stealth mission challenges.
It's weird though they didn't have Kaine's Spider-Suit, Octavius's Spider-Suit, The original Iron Spider-Suit, or the Black Suit…...though they could always save that for the sequel
We will be getting new suits per DLC. But the game director Bryan Intihar said this in a recent podcast:
@Bryan Intihar:
I think that something like that suit deserves its day in the spotlight. Just making it an unlockable suit wouldn’t be doing it justice. It’s one of the best stories for Spider-Man and I think that it’s a complex story. That story needs to be told and it needs to be told in the way that Insomniac would tell it.
Not that all of the suits you mentioned means we'll be getting Clone Saga, Superior Spider-Man, or Civil War adaptations in future sequels, but it's a decent enough reason. I would have loved the Superior suit though. Either of them.
I agree with you on that Vulture part.
At first I was a bit skeptic when I heard they were changing the character, many a-times those type of changes came just because whomever is writing or directing doesn't care enough for the original material or is looking down on it, but sometimes we do get this type of change when they grab a couple of strong details already there and rework the character around those aspects making them more cohesive.
@Count:
I'm a little lenient on those fights though because they at least come in the final third act of the game and they have a cool albeit stereotypical Russian anthem-esque theme. Actually, the soundtrack is this game isn't really that present aside from the main theme (I love how it surges and becomes quiet depending on whether you're on foot or web-swinging), the Sable theme, and
! The Doc Ock theme. You know, those epic five notes that keep playing in his Sinister Six formation reveal scene and the final fight.
Yeah the only themes I remember from this game is the puzzle themes (which also plays in the overworld sometimes), the weird pop music that plays on the beatbox at Octavious Industries, the fight theme that plays when you fight thugs (the one with the Danny Elfman Sandman esque horns), and the Elfman inspired overworld theme.
@Count:
C'mon, they aren't THAT bad.
Well no not unless you're setting a good pace and you keep missing gold by a 1,000-5,000 points or so…..or you're trying to get enough challenge tokens to get the last two trophies.
So this is a thing now
Give me stuff like Ape Escape and I'll bite. Or if they really want to go with an obscure classic I can't play otherwise, Kula World.
edit: oh wait, the controllers don't have analog sticks. Welp, 2018 and still no Ape Escape T-T
edit: oh wait, the controllers don't have analog sticks. T
blerg, good point
wasn't planning on getting this in the first place, but kills last remaining interest for me
It says 20 pre-loaded virtual discs implying that maybe its library can actually expand or just be downloaded like from PSN? I don't understand the appeal considering the PS3 is still backwards-compatible with PS1 and is already pretty tiny.
If you own a PS3 already, sure. But those aren't really sold new anymore, and certainly not at places like Wallmart.
Yes, you can obviously pick up one used for about 100 bucks if you know specifically to look for it, and you're aware that it's backwards compatible and can serve as a PS1, but that's not the casual nostalgia market being targeted.
Same way you could get all the NES and SNES games on an emulator or PI years ago and run them no problem, and yet….
There's a big difference between being able to emulate and wanting to own things legit and in a way that hooks up to modern HDTVs. Hell you don't even need a PS3; a PS2 will do. Who has nostalgia for PS1 and DOESN'T own a PS2 (or PS3) or know how to get one? It won't do HDMI but it still supports Component as well as Composite. And then you can still use a real Dualshock controller.
But if your whole argument hinges on "this product targets ignorant morons" then we agree.
Now we just need Xbox classic (not really)
Am I the only one that finds the non-RPG PSX games to be some of the worst-aged? And even those are clunky.
N64, too, for the most part. Can't describe how depressing it was to get ready to play some old-school Goldeneye and then…blllleeehhh
I feel like it totally varies game by game in both cases. Revisited some N64 games on Wii U Virtual Console semi-recently and they felt fine. Similarly for some PSX games, even Ape Escape. But I haven't tried playing Goldeneye in a good while.
But if your whole argument hinges on "this product targets ignorant morons" then we agree.
If you are on a forum talking about video games, you are not the target audience for this thing.
Am I the only one that finds the non-RPG PSX games to be some of the worst-aged? And even those are clunky.
N64, too, for the most part. Can't describe how depressing it was to get ready to play some old-school Goldeneye and then…blllleeehhh
Also the Sega Saturn and its many games lost to the ages due to Sega being idiots and not keeping their assets and code available….
Things that did high quality 2D aged fine, (Like Castlevania SoTN) or just did 2D style things with a 3D prerendered map (like many RPGs did).
Most things that tried to do actual straight up 3D aged really, really badly though, especially if it was going for a realistic look. Even the cartoony Mario and Zelda games look pretty bad by any standard past the time they were released. Starfox 64 aged okay. but that's mostly because you can directly compare it to the SNES version trying to do the same things and that looks way worse.
I just want a remake or sequel (direct or spiritual) of Unholy War personally, but that's completely lost to the era. And the Legacy of Kain/Soul Reaver games with a Dark Souls coat of paint would be great.
MGS1 is probably the best looking 3D non-RPG PS1 game. Which isn't saying much, just denoting it as a charming trash fire as opposed to an awful trash fire like the rest.
Now we just need Xbox classic (not really)
I'm counting the days til Dreamcast Classic happens.
Where is the Switch classic
Am I the only one that finds the non-RPG PSX games to be some of the worst-aged? And even those are clunky.
N64, too, for the most part. Can't describe how depressing it was to get ready to play some old-school Goldeneye and then…blllleeehhh
Was this before or after the motion sickness kicked in?
@Purple:
Where is the Switch classic
I thought the Switch was already a Wii U Classic.
How many Gamecubes taped together is the Switch?
How many Gamecubes taped together is the Switch?
One, but you need to tape on a portable generator and the mini tv screen accessory
Oh and lets not forget the Ouya Classic
PSP Classic out of nowhere.
@Cyan:
PSP Classic out of nowhere.
…y'know, that one could actually be pretty good.
Of course, I'm guessing every PSP in the wild by this point is a homebrew with every game ever on it anyways.
…y'know, that one could actually be pretty good.
Of course, I'm guessing every PSP in the wild by this point is a homebrew with every game ever on it anyways.
Mine is still a legit console.
With a broken left arrow button which makes basically everything unplayable.
…y'know, that one could actually be pretty good.
Of course, I'm guessing every PSP in the wild by this point is a homebrew with every game ever on it anyways.
PSP Classic just comes with an emulator suite already loaded on and Peace Walker.
Sony with their response to XBOX's All-Access: https://blog.us.playstation.com/2018/09/20/playstation-now-adds-downloading-of-ps4-ps2-games/