A good non-spoiler surprise: just like in S&M, every pokémon in the Alola dex is getting new pokédex entries instead of just repeating old ones (including the ones that were already in the dex in S&M).
Pokemon Ultra S&M - Let's Minecraft Pikachu and Eevee Quest
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Raichu's is hilarious.
! Because so many Trainers like the way Pikachu looks, you don't see this Pokemon very often. I'm glad they still have that bite Sun and Moon had.
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Just caught up with the whole move tutor and leaks thing
! Naganalgene or w.e. it's called seems pretty cool, can definitely see it being meta with those stats and that typing.
Stakataka seems terrible. Why is that boy's HP so low?
! Ribombee is getting better. Now it's the fastest user of Sticky Web, and it also has dickish tools like skill swap and trick. This is one of those cases where there's so many possible moves I might need multiple sets.
And lol, Whimsicott getting defog and knock off is so weird to me.
Lycanroc getting Drill Run is fantastic. It's no earthquake, but a strong ground move is nevertheless such a helpful addition to that mon.
Toxapex getting knock off seems ridiculous to me. That thing is already annoying as it is.
Happy that there's some ORAS tutor moves that we can now do in USUM. Can finally make a Drain Punch Unburden Slurpuff. Bisharp can get Knock Off again. Glad there's no need to do a roundabout ORAS trade process to get those moves.
! Overall the defog thing is going to be crazy. I can see Aurora Veil getting less use now with so many mons able to run defog. -
That Tyranitar is 'dead'. And I love the expression the trainer gives to the mimikyuu.
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The Ash Hat Pikachu is back. Code: PIKACHUM20
The event is for Singapore, but it works in the US and Japan for some reason.
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Can we please take a moment to appreciate that wild battle theme? It's probably the most magnificent rendition ever created: astounding, catchy, intense… Seriously, with a theme like that I won't use repels ever again.
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The Ash Hat Pikachu is back. Code: PIKACHUM20
The event is for Singapore, but it works in the US and Japan for some reason.
There is no region for Singapore on 3DS/games so that's why
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I spoke to several people who've beaten USUM already, and here's what they had to say about the game as compared to Sun and Moon:
! A.) The games are still over 90% the same as Sun and Moon.
B.) Some areas of Ultra Space are version exclusive, and since the various "planets" have their own background music, those tracks are also version exclusive.
C.) The Rainbow Rocket postgame story is only about as long as the Delta Episode in ORAS (maybe 45 minutes). -
A new trailer showing the move tutor.
Well, there was really nothing left in the game to reveal, so yeah. -
I thought someone had said that the Mantine surfing game is how you would earn points for paying the move tutors. But it seems to just be BP, which is annoying.
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Not sure I like the change in the SOS. Sure it was incredibly frustrating when you needed to advance and your enemy kept calling allies, specially when your team couldn't handle the extra challenge… but that's the kind of challenge that should be in. That's frustrating because it adds difficulty, not repetitiveness or boring controls. And THAT'S what they decide to tone down.
Anyways, from what I watched (spent a while watching a gameplay) and read, this is definitely not a game I am buying. Way too few changes compared to the original and, just as the guy in the video above said, that's way too early for a game so similar... feels like a remake of a game that just came out.
If I was a competitive player, it would be a different talk: the new games would be a must have as the new move tutors are going to impact the meta heavily. But I'm not, and if Mega Beedrill didn't made me buy an actual "new" game, a few new moves are not going to make me buy the same game I bought a year ago with a few extras.EDIT: On a side note, I decided to go back playing Sun since the new games got me in a pokémon phase again and took the change to try and complete the Alola dex - never tried to complete a dex and the lack of national dex means this could be my only chance. Man, that gives a sense of accomplishment, doesn't it? And a thank you to the random person who sent me a Modest Porygon-Z with 5 IV (all but Attack - the one you doesn't need anyways) on the GPS, I am not a competitive player but I will guard it with sickening zeal.
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@.access:
Not sure I like the change in the SOS. Sure it was incredibly frustrating when you needed to advance and your enemy kept calling allies, specially when your team couldn't handle the extra challenge… but that's the kind of challenge that should be in. That's frustrating because it adds difficulty, not repetitiveness or boring controls. And THAT'S what they decide to tone down.
99% of the time it was just annoying, not difficult. Most tougher things rarely call for help, if ever. Also there's this magical feature people forget where you just run away from battle instead of fighting the endless chain. I'm totally fine with the change, as long as Adrenaline Orbs revert the battle back to the old behavior (which seemed like the implication?). Otherwise it gets a lot more annoying to intentionally chain.
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So… the consensus is that its exactly the same game with some minor changes and a just couple hours of new post-game content?
As speculated at length based on everything they showed (and didn't show) up until the last month or so?
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So… the consensus is that its exactly the same game with some minor changes and a just couple hours of new post-game content?
As speculated at length based on everything they showed (and didn't show) up until the last month or so?
The RR quest is apparently less than an hour long, and none of the other postgame activities are story-based.
I've been told that the main quest is 90% the same (even though the story has changed a bit, you're doing the same things for most of it) and most disappointingly, there's no way to skip or speed up cutscenes or dialogue.
I can also say with confidence that Gamefreak has already spoiled almost every single new thing about the game.
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Serebii is up with datamine and spoilers.
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Well, that felt like a waste of time and money.
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My copy arrives tomorrow. I'm not gonna spoil myself any further, I even turned off the YT recomendations in my mobil phone, and blocked anyone who dared put spoilers on my twitter account. I allowed it to a certain extent, but not anymore. Dataminers can go fuck themselves, for all I care.
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The Ultra Beasts getting their own stages was definitely something I would have loved in S&M instead of them just appearing in regular places. And they all look great.
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This should be dlc, and compatibility for the new species and moves should be free for all to avoid fracturing the player base.
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Plays 1st hour of game
Same plot, my ass.
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Different details don't change the fact it's the same plot. We get it you like this game but let's not go overboard in believing it's that different.
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That's not funny at all. Some things should not be shared.
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Agreed. I know well it wasn't the intention, but needless to say, whoever made that is a despicable scum.
–- Update From New Post Merge ---
! Holy crap, the teacher at the trainers school will use the starter that has the type advantage against yours.
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We are going to have Nekketsu making a post on every. little. thing. she crosses with that is not identical to S&M just to make abundantly clear it's not literally the same game, aren't we? Ok… sigh... I'm prepared.
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http://knowyourmeme.com/memes/pokemon-variants/photos
I know that this with 900+ pokemon is impossible, but at least some traits from the father staying with the offsprings's model, or at the very least, colors, would be nice.
The pokemon fusion project managed to do it, by asigning areas and color palette's priorities to each pokemon, I have to check if there's a way to make it cheaply on the textures.
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Not impossible, GF could make 5 or 6 sprite variants for each pokemon in the pokedex (or just the ones that make sense being different, like bannette, chimecho, cofagrigus) and it would have absolutely no impact on gameplay other than providing a different 'skin' to the pokemon (as well as changing their appearance based on where in the map you found them).
Could be a cool addition to the newest gen.
Or the sprite could look different based on IVs. That'd be cool, make it possible for people to see whichof the 6 IV's is highest based on the look of the pokemon alone (with a special form for Perfect IVs?)
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Slime rancher did something similar, but at a greatly reduced scale, as it only has like 20 slimes, tops, and the order doesn't matter. (As in a baby magikarp with a milotic father is very different than a baby feebas with a gyarados father, while a tabby slime with a rock slime will always produce a catrock slime), while the smallest egg group is like 25.
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Slime rancher did something similar, but at a greatly reduced scale, as it only has like 20 slimes, tops, and the order doesn't matter. (As in a baby magikarp with a milotic father is very different than a baby feebas with a gyarados father, while a tabby slime with a rock slime will always produce a catrock slime), while the smallest egg group is like 25.
I mean, I don't think it's feasible to tie it to egg groups, there are just too many combinations for that to work. But giving each pokemon 5 variations or so? Not that different from distinguishing male and female pokemon sprites, albeit a little more creative than that. I'd find it cool, would certainly boost the game's 'collector' aspect, and make the pokeworld more diverse. Sort of like Alolan forms, but without changing the pokemon's stats and types themselves
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@.access:
We are going to have Nekketsu making a post on every. little. thing. she crosses with that is not identical to S&M just to make abundantly clear it's not literally the same game, aren't we? Ok… sigh... I'm prepared.
Did you jut assume my gender?
I would make a list of all the small and big changes I've seen so far, but I'm too tired now, so maybe later, kai.
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Did you jut assume my gender?
I did, didn't I. I suppose I still didn't internalized how problematic it can be. Sorry for that.
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Fusion of mons reminds me of Jade Cocoon. Did any game ever attempt something similar since then?
Man i loved that game. Never got to play the sequel though … -
Fusion of mons reminds me of Jade Cocoon. Did any game ever attempt something similar since then?
Man i loved that game. Never got to play the sequel though …Since it was mentinoned, here is a brief.
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Fusion of mons reminds me of Jade Cocoon. Did any game ever attempt something similar since then?
Man i loved that game. Never got to play the sequel though …The Dragon Quest Monsters Joker trilogy.
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Monster Rancher managed to have mix and match parentage nearly 20 years ago where parents would pass on fur colors or design details and they got really unique, like you could end up with wolves that had bug armor or multiple eyes or whatnot, and anything that had Suezo as a parent would get a giant eyeball and yellow skin and it was neat overall. And careful breeding with dragons could get fireballs onto monsters that couldn't have them otherwise.
Of course that was their entire focus of the game and they only had like 35 base species that then bred into about 400, you couldn't do that with pokemon at this point. ANd the actual breeding programs were a mess of RNG that put you constantly back at square one. (Until the later monster rancher games passed on genetics TOO well and you started having a horrific breeding parents with children scenario to make gods with insane stats.)
Monster Racers didn't change character models but they did have a color slider dynamic that let you get your critter to be almost any color you wanted. And their shinies were super badass variants that you actually had like a 1 in 30 chance of seeing. It was a really good DS game that no one even knows existed.
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Did you guys have fun with Totem Wishiwashi?
! Then I'm sure you're going to enjoy Totem Araquanid, which has got coverage to destroy EVERYTHING you have in your team. And don't get me started on that fucking Masquerain that comes to support it.
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GAAH! Rotom gets stupidly annoying the moment you reach the second Island because he never shuts up.
I just want to see the mini-map you stupid thing.:getlost: -
Did you guys have fun with Totem Wishiwashi?
I'm still waiting for Amazon to ship my copy.
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I'm almost done with the 4th island after about 25 hours of total gameplay and 98 totem stickers. It's the same game so far. They can swap character A for character B and add some random new reason for this or that but in terms of what you do as a player, it's virtually identical (not including some new/changed minor sidequests). If there's going to be any new story content before the post-game other than the occasional reminder that Necrozma is just the worst (and making me fight the same mon 3 or 4 times that I one-shot every time now), then it's going to have to be literally the very end.
Most trials are slightly different (though some are the exact same) but I think for the most part they got worse. That said the totem fights got better. A lot of the allies they call are just deliciously evil and succeed brilliantly at being a pain. I never lost to one, but I came close a few times.
Oh and Mantine surfing is really not fun, but it's also overall inoffensive. Annoyed at my prize for beating all the top scores. Still, it's the most effortless way to get BP at a decent rate. Though it's definitely slower than a decent run at the Battle Tree.
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I'm almost done with the 4th island after about 25 hours of total gameplay and 98 totem stickers. It's the same game so far. They can swap character A for character B and add some random new reason for this or that but in terms of what you do as a player, it's virtually identical (not including some new/changed minor sidequests). If there's going to be any new story content before the post-game other than the occasional reminder that Necrozma is just the worst (and making me fight the same mon 3 or 4 times that I one-shot every time now), then it's going to have to be literally the very end.
Most trials are slightly different (though some are the exact same) but I think for the most part they got worse. That said the totem fights got better. A lot of the allies they call are just deliciously evil and succeed brilliantly at being a pain. I never lost to one, but I came close a few times.
Oh and Mantine surfing is really not fun, but it's also overall inoffensive. Annoyed at my prize for beating all the top scores. Still, it's the most effortless way to get BP at a decent rate. Though it's definitely slower than a decent run at the Battle Tree.
I agree pretty much with your thoughts on the game, I finished it a few days ago after receiving it early, and overall it's the same game with the end changed (story wise), and some extra Pokémon that weren't available in S&M sprinkled in.
That said I really enjoyed it, and do not regret buying the game at all. It has many QoL fixes, and I'm excited to play more of the post game
Sent from my Pixel XL using Tapatalk
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Grass and Electric trials got funnier. I just finished with that one, and have to say the totem pokemon almost drives me insane. If it weren't for my fire type I don't know how things would have went. Then again, so far nothing is worse than the water trial totem.
! Goddamn Araquanid forced me to use almost all the boosts I got from Rotom to win that battle.
Developers took good notes of what totem pokemon turned out to be not challenging enough. This is why Lurantis is still there to royally screw our teams.
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From what I've read the bulk of the changes only start to kick in once you get to Poni Island in the back quarter of the game, and even then it's less a case of giving things a complete overhaul and more a matter of filling in stuff that should've been present originally (like Mina's trial being a whole lot of nothing, or the complete lack of Trainers on Victory Road in the base games). The more robust and far-reaching changes are oriented towards the metagame with the Move Tutors and easier Battle Point acquisition and so forth.
I would've preferred them spend another year developing the game so that they could do more interesting stuff with it, but I understand why they wanted to get the updated version out now given the 3DS being on its way out. I haven't been able to play much of it (balls to the wall at work right now with the holiday season), but I enjoyed Sun enough to know that I'm going to enjoy Ultra Sun anyway. I've got a different team in mind and some stuff I want to try out in the metagame plans with the tweaks made there, and that alone is going to be enough for me to justify my purchase. Plus my roommate decided to buy Ultra Moon after seeing good reviews for it and he hasn't played Pokemon since Pearl, so that should be something fun to follow.
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The 3DS is more or less done after this year, and I'm sure the priority is on getting out the Pokemon Switch game, so I understand why they didn't put many resources into the Ultra games, but yeah, some more new content would have been nice. I still bought Ultra Moon because with how many hours I get out of them I can justify to myself buying the same game twice.
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! An extremely sketchy man and woman blocked my path so they could loudly talk about their plan to save their home using the light of Alola.
Where have I seen this before?
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I still want that Golden Sun prequel during the prime of alchemy with a flourishing Lemuria and Anemos. It's been almost as much time between the first two games and Golden Sun: Dark Dawn since the latter came out.
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Never thought a bunny could be so deadly, Lopunny is a surprisingly nice addition to my team.
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Here's a question y'all: I didn't enjoy Sun/Moon as much as I hoped I would, do you think I'll get more enjoyment out of Ultra? Or should I just save my money?
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Here's a question y'all: I didn't enjoy Sun/Moon as much as I hoped I would, do you think I'll get more enjoyment out of Ultra? Or should I just save my money?
Save your money. It's pretty much the same game.
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Good to know. There's a new Professor Layton game out anyway.