Third party games not releasing for a Nintendo platform shouldn't surprise anyone since it's happened with their last two consoles too. Especially since it doesn't even seem to be on the Xbone either.
General Video Game Discussion
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Third party games not releasing for a Nintendo platform shouldn't surprise anyone since it's happened with their last two consoles too. Especially since it doesn't even seem to be on the Xbone either.
The Wii U was a mecca for low budget downloadable indies, so that's not totally true.
Although I'm really not too sad about missing out on the highly desired Bubsy reboot.
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oh yeah i can only imagine they're cryin' over at nintendo hq for being passed over by the fuckin' bubsy reboot
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Does anyone know what's going on with Shaq Fu 2? Early adopters of NBA Playground were supposed to get copies of it as an apology for the game's delayed online features, but that game came out in May and Shaq Fu doesn't even have a release date yet.
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After failing to locate a mario sunshine iso (I'm not savy with the latest pirating trends) I decided just play in knonw waters and play Riviera the promissed land.
Oh god, this game is so harem anime that it hurts. The 4 female characters of your party get angry at you because in a stage you climb a giant scantly dressed golden goddess statue. There was a whole puzzle about "who of the girls was the heaviest" because of a weight switch.
On the good side of the game, the leveling system is somewhat unique, you equip an item, and use it from 2 to 7 times, depending, and then you unlock a skill on the item, and a "level up" on the character. If you overkill enemies you sometimes obtain items from the next dungeon, and if you overkill bosses, you get their weapons, even if they are "one use only".
And every character reacts to weapons and items differently, they have their weapon afinities, like main boy is super proficient with swords, mid tier with lances and scythes, barely proficient with bows, rapiers and staves, and not useful at all with tomes, whips and claws. While witch girl is an expert with staves, good with whips and tomes, able with swords, bows and rapiers, and useless with scythes, lances and claws.
During battle you acumulate your "burst bar" with 3 levels, your weapon has a normal attack, and a super skill that consumes the bar, expert consumes 3, while able consumes 1, if you are not good, you don't get a skill with that item, and instead of wielding it, you throw it for a patetic attack.
But the thing that has me more interested in this round of anime tropes, is the fact that I haven't noticed that every "special attribute" that the items have, they are numerated, from 01 to 99, and I'm pokedexin that shit. There were some cryptical ones, but… in battle and only in battle, there is a button that explain what each does, so the secret of what does "f3-thru" meant was solved by the magic of reading. It was "The last 3 strikes of this attack, pierce".
--- Update From New Post Merge ---
And after a quick search of the large set of special attributes that I'm missing are reserved for the opponents, but I have no way to look at them. This bothers me so much.
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Guess what they brought back when no one was looking?
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Guess what they brought back when no one was looking?
The question is will it have any Alf pogs?
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hell yeah tin pin slammer is back baybee
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So I'm planning on selling a bunch of my old games. Any advice on how to go about it, or at least better alternatives than just selling them at Gamestop?
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So I'm planning on selling a bunch of my old games. Any advice on how to go about it, or at least better alternatives than just selling them at Gamestop?
You could try ebay but if you do gamestop do not go for cash do store credit.
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So I'm planning on selling a bunch of my old games. Any advice on how to go about it, or at least better alternatives than just selling them at Gamestop?
Ebay is probably the best. What are you selling?
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You could try ebay but if you do gamestop do not go for cash do store credit.
Store credit is fine. I've got a pretty big wishlist.
Ebay is probably the best. What are you selling?
Pretty much every game I own from the Wii/DS/3DS that I KNOW I have a 0% chance of ever wanting to play again. Around 40 of them, ranging from popular/well-liked games that I just didn't take to, and pure shovelware I'm not even sure how I got.
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Store credit is fine. I've got a pretty big wishlist.
Pretty much every game I own from the Wii/DS/3DS that I KNOW I have a 0% chance of ever wanting to play again. Around 40 of them, ranging from popular/well-liked games that I just didn't take to, and pure shovelware I'm not even sure how I got.
Sell them in 3 lots, grouped by console. People tend to pay more for lots on eBay nowadays.
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You'll probably get almost nothing selling them even at smaller game stores. I was going to sell/trade in one of the Assassins Creed games for the PS3 that I have and they said they'd give me like $0.50 for it. Though Nintendo games tend to keep their values better so you might get a bit more. Even on Ebay though I doubt people are going to be willing to pay too much since they could just go to Gamestop or another used game store and get stuff for cheaper than you're probably willing to sell them for.
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Steamworld Dig 2 is out now for Switch, and it's the most addictive thing since Breath of the Wild.
It's also coming out for PS4, PC and Vita next week.
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I almost forgot about A Hat in Time, only having seen a small gameplay demo from a number of years ago, but an announcement trailer dropped recently and it's coming out soon.
Like the look of the levels and the art style, so if I hear good things about it I'll buy it.
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Is Jontron still a penguin?
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It's finally releasing over 3 years behind schedule (and without the extra stretch goal levels, which were claimed to be the reason for extra time), and it just HAS to be right when a million other games are happening.
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Hopefully there'll be a Nintendo Switch release sometime next year.
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I'm happy it's coming out. Don't care too much about the delay as the game looks pretty good for such a small project. Hopefully it holds up when actually playing.
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As long as it's better than Yooka-Laylee I'll be reasonably happy. But pretty much all of my original hype is dead between the giant delay, the cutting out of Grant Kirkhope songs that were specific stretch goals which I specifically paid extra to get the soundtrack for, and the absolute bullshit announcement that all of the stretch goal worlds/features would be post-release free DLC despite the delays.
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This seems like a good time to recommend FreezeME again.
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Yakuza Zero and Kiwami have taken over my gaming life.
Halp.
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Since I don't see anyone mention it, Cuphead is great and everyone should give it a try. Great platformer. It's like you are basically playing a very charming 1930s cartoon.
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@S.C.:
Yakuza Zero and Kiwami have taken over my gaming life.
Halp.
You're playing both!?
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Anybody feel like shootin' the shit about video games? I've been thinking about playing Devil Survivor again recently, and that got me thinking about games I wish I could re-experience for the first time. Anyone got any games or sections of games they wish they could recapture their first experience with? If you do feel free to share. I'm gonna stick mine below, but obviously you don't need to read them if you just wanna share =P
Devil Survivor is obviously the first that one comes to mind for me. So much of my experience with the game was wrapped up in following the slow reveal of information about why the lockdown happened, how the number and Laplace system's worked, what the point of the lockdown was and so on. And this was even more interesting as it was a slow build to the truth combined with multiple divergent jaunts down explanation paths that would prove incorrect.
I'd love to be able to re-experience the opening mysteries of Persona's 3 & 4 as well. 3 especially where it just nonchalantly dumps you at this seemingly regular train station with the green sky, giant moon and bloodied streets with no overt explanation. Even though I found the explanation for why the world was as it was to be a little disappointing given the great setup I'll still always look back fondly on the experience of playing that opening for the first time.
Majora's Mask is a bit different in that it's not necessarily the very first time I played it that I wish I could recapture but rather just removing the multiple times I played it as a wee bab without paying much attention to the world around me. By the time I actually came to bother attending to those things I was already too familiar with most of what the world had to offer.
Final Fantasy Crystal Chronicles is another strange one. I love the strange, mournful whimsy of the game and, when I was experiencing it for the first time, that was enough to motivate me to keep playing even though I wasn't that interested in the gameplay mechanics or in the idea of revisiting old areas for myrrh. Now much as I'd like to replay it the tone of the game is too familiar to override my disinterest in the meat of the experience.
The Pokemon series more generally is one I wish I could replay without my interest-destroying desire for the actual Pokemon to have more agency and within-species variability. Oh and I wish I could wipe my memory of Blue as your rival and the journey of overcoming your rival to become champion from Gen I, just so I wouldn't constantly compare it to the rival/story when playing later gens as that only produces disappointment.
Vampire the masquerade: Bloodlines is a huge one in this regard. I end up at least once a year attempting to replay it for the gameplay and story beats post-Downtown…but I can never get past the early game as I've replayed it too often and it now is just a bit too boring to get through >.<. Playing as a Malkavian is kind of weird when considering whether I wish I could re-experience it for the first time. On the one hand I'd love to have that experience again without any foresight, but on the other it's a lot of fun listening to the insight when you know how the story plays out.
There are also a few games that I wish I could re-experience for less positive reasons. The relative emptiness of Wind Waker's overworld is always a block I can't overcome whenever I think of replaying it nowadays, even though when I was first experiencing the game without this knowledge the individual discoveries of islands that didn't have much on them were never really negative experiences and didn't really accumulate into a negative evaluation of the exploration pillar of the game over time. I feel similarly about Breath of the Wild actually, but moreso in that any attempts to recapture the magic of my first time playing it are blunted both by familiarity and by my awareness of all of the flaws that I was more willing to overlook the first time. But damn was that a great first time.
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Anybody feel like shootin' the shit about video games?
Sure!
Anyone got any games or sections of games they wish they could recapture their first experience with? If you do feel free to share
-Playing Mario 64 for the first time. I can't remember WHAT my first game was, but the N64 was a biiiig part of my youth, and it was amazing to me how much mobility and flexibility Mario had. It was this adventure to save the princess IN her own castle, and to be honest? My child self thought it was a little scary that Mario could run through a mostly empty castle, like I used to imagine something would come after him in the basement area. Discovering the castle's secrets, getting further and further….it was something I can't really describe.
And yes, I was scared shitless of the infinite stair music.-Kingdom Hearts. I had no experience with FF so I didn't know what I was getting into, but me and my brother LOVED this game, to the point where we would eagerly take turns of our favorite worlds (he loved Halloween Town, I loved Agrabah) I still think the first game had the best/most cohesive plot in the series, and while the lack of a map and clunky combat puts it below 2, gameplay wise, it was still a grand time that appealed to all my of childhood memories whenever i saw a Disney character.
I had NOOOO idea who the FF characters were, that Leon and Cloud were from the same game even.Hollow Bastion in particular is touted as the one of the more climatic parts of the game, and it hits all of the high notes - great music, closing in on the main villains, Ansem comes, Sora saving Kairi.....did you know I was stuck on the Riku II fight for weeks and weeks?! So many Fridays I would come home from school, and rush to my PS2 just to try to beat the boss fight, but it was too hard. Oh the magic.
-Super Smash Bros. Melee. This was my first ever Smash game, and it was a Christmas present back in 2001; it gave me and my brother SOOOO many memories of having fun, battling nonstop, trying to unlock all of the characters (we had the guide) Young me thought Marth and Roy were from the same game, as did many, and.....really, the single greatest moment I had....I will never achieve it again....
It was New Year's Eve, and we were playing with my cousins. All of a sudden, because we did so many Vs. matches, Mewtwo got unlocked, out of the blue. We were completely shellshocked, and they passed the controller to me to fight it, since I was the best of the group. I was nervous, but I beat him....it was one of the most exciting moments of my 7-year-old life.
Majora's Mask is a bit different in that it's not necessarily the very first time I played it that I wish I could recapture but rather just removing the multiple times I played it as a wee bab without paying much attention to the world around me. By the time I actually came to bother attending to those things I was already too familiar with most of what the world had to offer.
I've played through the 3DS version and loved it, but I wish I had more patience for the N64 original - despite having the guide, my dumb self couldn't get anywhere..
The Pokemon series more generally is one I wish I could replay without my interest-destroying desire for the actual Pokemon to have more agency and within-species variability. Oh and I wish I could wipe my memory of Blue as your rival and the journey of overcoming your rival to become champion from Gen I, just so I wouldn't constantly compare it to the rival/story when playing later gens as that only produces disappointment.
I know what you mean. I think other rivals are developed better, but there's something about Blue, to me, that made him the perfect foil to the player. He was always a step ahead, always mocking you, so when you finally beat him - as the champion no doubt - it felt amazing. Like, you could argue the game was leading up to that moment, because the rivalry is there from day 1 - Oak has to take a minute to remember his name, he challenges you immediately in the lab, he threatens to tell Daisy not to give you a map, etc.
But damn was that a great first time.
Of BotW, or WW?
Wind Waker was a really really fun adventure game for me, even though in the first run, my brother did most of it. So when I got to play it for reals, by myself, in the Wii U version, at least I had the speedier sail to work with. It gets a lot of love for me for Link's characterization - he's just some kid that wanted to save his sister before getting sucked up into bigger things. Plus the scene where he waves goodbye to grandma…..it hit a lot of notes to me personally, since well, I too have a younger sister and I did have a grandmother that was sweet and cooked a lot.
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I still need to get around to playing Majora's Mask again. I remember enjoying the game, but not loving it like so many others have, but it's been years since I last played it, so perhaps now I would find more enjoyment out of it.
As far as Persona is concerned, it would be 4 and 5 I would love to be able to play blind again. Whether it's the setup at the beginning, twists throughout the game, or seeing the climatic battle for the first time, it would be great to experience that for the first time again. When it comes to 4, it would be the character moments I would like to experience for the first time again. When I first played the game back in college, I loved the game, but wasn't able to appreciate the character moments as much. Years later, I am able to appreciate characters a lot more, and experiencing these characters for the first time would be different. Then again, having the context of the whole game may help me appreciate the characters more than it would not having knowledge of the whole game.
Games that have horror elements, like RE7, I would love to play blind again. They can be good when replaying, but when you know what to expect and when, a lot of what keeps you tense is gone. I was happy with Hard Mode, since it changed things up enough to keep me on my toes the second time through, but now I can play any difficulty and know what to expect. If I'm not using the special items, normal and hard can still be tense at times with encounters.
I would love to try all the 2D Metroid games again for the first time. Getting lost and finding secrets for the first time was always a joy, because when I finally found my way it was always gratifying. For Zero Mission, I want to experience that stealth section, running scared because I have no idea where to go or what is waiting ahead of me. For Fusion, the SAX would be more terrifying, because I don't know what to expect with each encounter. With Super, the whole last section would be amazing to see again, with each event being a jaw dropping moment. Each game just has a certain charm when you don't know what to expect, and has things that happen that really amaze you the first time through.
Can't think of other games that I really want to experience for the first time. As with the Persona stuff, I feel that a lot of games I love I appreciate more when replaying because of the knowledge I have of the game(s). To give an example of my favorite series, The Trails games do have their huge twists, and those are great to experience for the first time, but after having a chance to replay the games again, I can enjoy it so much more. Whether it's the NPC's and seeing their small stories through the games, how something that was said becomes much bigger than you expected, and hoe certain characters just grow through the games, it all sticks out more when you start from their humble beginnings, but know their path and pick up on some more subtle stuff. Same with Persona, I meet a character at the beginning of their journey, and knowing the outcome, I can enjoy the individual moments more.
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-Playing Mario 64 for the first time. I can't remember WHAT my first game was, but the N64 was a biiiig part of my youth, and it was amazing to me how much mobility and flexibility Mario had. It was this adventure to save the princess IN her own castle, and to be honest? My child self thought it was a little scary that Mario could run through a mostly empty castle, like I used to imagine something would come after him in the basement area. Discovering the castle's secrets, getting further and further….it was something I can't really describe.
And yes, I was scared shitless of the infinite stair music.Oof. I hadn't even thought to get that nostalgic. Funnily enough the N64 was a big part of my youth as well, with Banjo-Kazooie being, I think, the first home console game I owned (I don't remember if I got my Gameboy or my N64 first so it was either BK or Pokemon Blue that was the first game I ever owned). Going back that far I'd probably be interested in re-experiencing my child-like terror at playing Ecco the Dolphin for the first time =P. All I remember of that is playing it at a friends house and all of use collectively noping the fuck out when we started going deeper into the ocean and shit got reeeeaaal ominous. :O
-Kingdom Hearts. I had no experience with FF so I didn't know what I was getting into, but me and my brother LOVED this game, to the point where we would eagerly take turns of our favorite worlds (he loved Halloween Town, I loved Agrabah) I still think the first game had the best/most cohesive plot in the series, and while the lack of a map and clunky combat puts it below 2, gameplay wise, it was still a grand time that appealed to all my of childhood memories whenever i saw a Disney character.
I had NOOOO idea who the FF characters were, that Leon and Cloud were from the same game even.Hollow Bastion in particular is touted as the one of the more climatic parts of the game, and it hits all of the high notes - great music, closing in on the main villains, Ansem comes, Sora saving Kairi…..did you know I was stuck on the Riku II fight for weeks and weeks?! So many Fridays I would come home from school, and rush to my PS2 just to try to beat the boss fight, but it was too hard. Oh the magic.
And I don't know how I forgot Kingdom Hearts. Like you I hadn't played any FF games before playing KH1 and 2 (and got, rather humourously in hindsight, thoroughly chewed out by a friend of a friend of mine for daring to call Squall "Leon" =P), but much as I nowadays prefer the simplicity and tonal consistency of KH1 I loved the shit of 2 when it first came out, even going as far as importing a copy of FM+ from Japan even though I couldn't read a lick of Japanese. In that vein I would love to be able to re-experience the opening of that game as Roxas again. Man I always empathise so hard with Roxas whenever I play or see that opening, but nothing will ever be quiet like discovering it all for the first time.
-Super Smash Bros. Melee. This was my first ever Smash game, and it was a Christmas present back in 2001; it gave me and my brother SOOOO many memories of having fun, battling nonstop, trying to unlock all of the characters (we had the guide) Young me thought Marth and Roy were from the same game, as did many, and…..really, the single greatest moment I had....I will never achieve it again....
It was New Year's Eve, and we were playing with my cousins. All of a sudden, because we did so many Vs. matches, Mewtwo got unlocked, out of the blue. We were completely shellshocked, and they passed the controller to me to fight it, since I was the best of the group. I was nervous, but I beat him....it was one of the most exciting moments of my 7-year-old life.
Hahaha man some of these parts of your life you describe sound so similar to mine =P. I had a similar experience with the original Smash. My extended family used to all go away together on these annual trips every summer holidays and my cousins and I, before they were too old to go on boring family holidays, spent most of the holiday after I got the game for Christmas playing the shit out of it. Unlocking Ness after all of our playing was crazy to us and took a few times of passing the controller back and forth between us after so many losses before I finally beat his ass. Good times =D.
I know what you mean. I think other rivals are developed better, but there's something about Blue, to me, that made him the perfect foil to the player. He was always a step ahead, always mocking you, so when you finally beat him - as the champion no doubt - it felt amazing. Like, you could argue the game was leading up to that moment, because the rivalry is there from day 1 - Oak has to take a minute to remember his name, he challenges you immediately in the lab, he threatens to tell Daisy not to give you a map, etc.
Yeah that's always going to be the quintessential Pokemon story experience for me, for better or worse. I don't hold against the newer games that they ditched this type of story arc (and yet persevered with the "evil team uses legendary pokemon for nefarious ends" for like, 4 generations…) but its the only one that got me really invested in wanting to beat the gym leaders and the Elite 4. Oh well =P
Of BotW, or WW?
Wind Waker was a really really fun adventure game for me, even though in the first run, my brother did most of it. So when I got to play it for reals, by myself, in the Wii U version, at least I had the speedier sail to work with. It gets a lot of love for me for Link's characterization - he's just some kid that wanted to save his sister before getting sucked up into bigger things. Plus the scene where he waves goodbye to grandma…..it hit a lot of notes to me personally, since well, I too have a younger sister and I did have a grandmother that was sweet and cooked a lot.
BotW. Wind Waker for me is still a fun game, with a lot of feature's I enjoy, plus I have a fairly strangely structured history with it that muddies how I feel about it reflecting back on my early experiences with it. BotW on the other hand has, in my mind, a fairly stark comparison between the awe and joy I felt playing it the first time and the cynicism I feel towards it now.
But yeah, the opening of WW always gets to me. In fact, in a funny inverse I probably get more choked up over it now than I did when I was younger =P
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I've been playing games on the SNES classic for a few days, so I have some thoughts about that.
First, the emulator is very glitchy, and it seems like they've done nothing to protect epileptic people from seizures. Many levels in Donkey Kong Country have full-screen repetitive flashing lights that hurt my eyes after a few minutes of playing. I've also encountered a lot of visual glitches that cause the colors to gradually shift around, with some strange flickering on occasion.
Second, Donkey Kong Country is a really cheap game. I've beaten it many times, but I never stopped to think about just how some levels are Ninja Gaiden, a few levels are the Speeder Bike stage from Battletoads, and quite a few of the in-between levels have greatly reduced difficulty, resulting in a seriously uneven challenge.
It's not a bad game, but it doesn't compare favorably with the much more polished sequels at all.Contra III is way better than I remember. It's hard but the challenge is consistent, and although the isometric stages aren't great, the bosses are cool.
Super Mario World, Earthbound, Final Fantasy 6, Megaman X, Kirby Superstar, F-Zero, Super Mario RPG, Super Metroid, and A Link to the Past are timeless classics.
I need to spend more time with Starfox, Super Punchout, Super Ghouls'n Ghosts, Kirby's Dream Course, Super Castlevania IV, Street Fighter II (yes I somehow managed to never play this one), Super Mario Kart and Secret of Mana.
Yoshi's Island is fun, but it has some significant problems. Levels can take ten minutes or longer to beat, and if you're going for 100%… that means replaying the entire level if you get hit during a boss fight (apparently you can't use items during boss fights).
If we got twice as many levels that were each half as long, the game would be significantly less of a drag.Starfox 2 is basically a really fun and revolutionary early Playstation game. The game does things that even the Sega 32x seems incapable of, and now that Peppy Coins have a purpose there's a greater goal to work towards as you play through the same campaign multiple times.
The game is fantastic and they really did improve on the beta, making this a worthy buy... as a repro cartridge.The SNES Classic itself has some extremely nice controllers, but you should hack and replace the glitchy software as soon as alternatives are available.
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And I don't know how I forgot Kingdom Hearts. Like you I hadn't played any FF games before playing KH1 and 2 (and got, rather humourously in hindsight, thoroughly chewed out by a friend of a friend of mine for daring to call Squall "Leon" =P), but much as I nowadays prefer the simplicity and tonal consistency of KH1 I loved the shit of 2 when it first came out, even going as far as importing a copy of FM+ from Japan even though I couldn't read a lick of Japanese. In that vein I would love to be able to re-experience the opening of that game as Roxas again. Man I always empathise so hard with Roxas whenever I play or see that opening, but nothing will ever be quiet like discovering it all for the first time.
Apparently Leon doesn't have the nickname in his game?
I'm going to get FF fans so madI didn't feel for Roxas in my first run because the opening was slow and I just wanted Sora, Donald, and Goofy back. But after replaying through KH2 so many times, his story is simple and kinda sad….he doesn't know why he's remembering these things, and his summer vacation is ended prematurely when he has to go back into Sora's essence.
plus Jesse McCartiney does a great job at the role.Yeah that's always going to be the quintessential Pokemon story experience for me, for better or worse. I don't hold against the newer games that they ditched this type of story arc (and yet persevered with the "evil team uses legendary pokemon for nefarious ends" for like, 4 generations…) but its the only one that got me really invested in wanting to beat the gym leaders and the Elite 4. Oh well =P
To be fair, it's only really in the later gens that the gym leaders/e4 are more interactive and characterized and you get more excited to challenge them. Hell in Gen V, most of them have some sort of secondary job in society, not just "strong trainer that you have to beat".
I do think that GF needs to get a breather from doombringer legendary under evil team's control, which is why I thought Gen 7 was refreshing in that end. Team Skull (yes I know Aether exists but bare with me) are mostly just ineffective punks that are outcasts from society, that went the wrong path. It feels….more realistic.
BotW on the other hand has, in my mind, a fairly stark comparison between the awe and joy I felt playing it the first time and the cynicism I feel towards it now.
I know it's become so….polarizing? and I haven't really gotten far, but I still really appreciate what they were trying to do: liven up the Zelda IP, (over)correct for the linear backtracking of Skyward Sword. I don't think there's any sort of middling opinion on it, just either people loved it or hated it. Oh well.
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@The:
As far as Persona is concerned, it would be 4 and 5 I would love to be able to play blind again. Whether it's the setup at the beginning, twists throughout the game, or seeing the climatic battle for the first time, it would be great to experience that for the first time again. When it comes to 4, it would be the character moments I would like to experience for the first time again. When I first played the game back in college, I loved the game, but wasn't able to appreciate the character moments as much. Years later, I am able to appreciate characters a lot more, and experiencing these characters for the first time would be different. Then again, having the context of the whole game may help me appreciate the characters more than it would not having knowledge of the whole game.
Ah! I completely forgot about the twist in Persona 4 for the true ending! Even though I'd already had the fact that there was a true ending spoiled for me and, more annoyingly, had the identity of the killer spoiled as well, the revelation of the final boss completely threw me the first time around. That was a great experience.
@The:
Games that have horror elements, like RE7, I would love to play blind again. They can be good when replaying, but when you know what to expect and when, a lot of what keeps you tense is gone. I was happy with Hard Mode, since it changed things up enough to keep me on my toes the second time through, but now I can play any difficulty and know what to expect. If I'm not using the special items, normal and hard can still be tense at times with encounters.
Yeah I can definitely see how that would be the case. That's part of why I'd love to replay Bloodlines again blind. It's not a horror game by any means, but some of the stuff that is more gory and has horror elements I found really effective my first time playing when they came out of nowhere.
@The:
Can't think of other games that I really want to experience for the first time. As with the Persona stuff, I feel that a lot of games I love I appreciate more when replaying because of the knowledge I have of the game(s). To give an example of my favorite series, The Trails games do have their huge twists, and those are great to experience for the first time, but after having a chance to replay the games again, I can enjoy it so much more. Whether it's the NPC's and seeing their small stories through the games, how something that was said becomes much bigger than you expected, and hoe certain characters just grow through the games, it all sticks out more when you start from their humble beginnings, but know their path and pick up on some more subtle stuff. Same with Persona, I meet a character at the beginning of their journey, and knowing the outcome, I can enjoy the individual moments more.
I can definitely understand that perspective too. In fact if I were a more patient and empathetic person seeing the gradual character growth Junpei goes through in Persona 3 would be great to relive… Unfortunately I hate him with a passion so that's an opportunity lost =P. Persona 3 Portable is actually a really fun combination of reliving old journeys and gaining new experiences when you play as FeMC. It was a lot of fun seeing the same character arcs for characters like Akihiko and Shinjiro with the new perspective provided by their new social links.
Apparently Leon doesn't have the nickname in his game?
I'm going to get FF fans so madI didn't feel for Roxas in my first run because the opening was slow and I just wanted Sora, Donald, and Goofy back. But after replaying through KH2 so many times, his story is simple and kinda sad….he doesn't know why he's remembering these things, and his summer vacation is ended prematurely when he has to go back into Sora's essence.
plus Jesse McCartiney does a great job at the role.Hahaha, yeah that's the usual response I see to the opening with Roxas. Funnily enough I was perfectly happy to continue with Roxas as a relatively angsty teenager who didn't quiet gel with Sora's boundless enthusiasm =P.
To be fair, it's only really in the later gens that the gym leaders/e4 are more interactive and characterized and you get more excited to challenge them. Hell in Gen V, most of them have some sort of secondary job in society, not just "strong trainer that you have to beat".
I do think that GF needs to get a breather from doombringer legendary under evil team's control, which is why I thought Gen 7 was refreshing in that end. Team Skull (yes I know Aether exists but bare with me) are mostly just ineffective punks that are outcasts from society, that went the wrong path. It feels….more realistic.
Well I never actually finished Gen's 6 or 7 =P so I can't really comment all that much on how GF have dealt with gym leaders and such more recently. I was fairly ambivalent to the shift towards giving the gym leaders bigger roles in Gen V, mainly because I'm fairly ambivalent to world building in the series in general given I have no idea how seriously I should take a series like Pokemon with its world-bending super beasts and super saccharine approach to most everything to do with the human condition. I just loved having some asshole who kept motivating me to get better in order to better curb stomp him in the future. Plus Gen V loses points with me for its cop out approach to the moral questions it raises about the freedom of Pokemon =P
I know it's become so….polarizing? and I haven't really gotten far, but I still really appreciate what they were trying to do: liven up the Zelda IP, (over)correct for the linear backtracking of Skyward Sword. I don't think there's any sort of middling opinion on it, just either people loved it or hated it. Oh well.
Hey now! I definitely wouldn't say I hate the game =P. In fact you could probably best describe my position as middle of the road. I love so many aspects of its visual design and of many of the mechanics (as mechanics, when they interact with the actual game world given to us things become more complicated), I just think the implementation falls flat in a lot of places. Very middle of the road
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Hahaha, yeah that's the usual response I see to the opening with Roxas. Funnily enough I was perfectly happy to continue with Roxas as a relatively angsty teenager who didn't quiet gel with Sora's boundless enthusiasm =P.
It didn't help that I started KH2 before finishing CoM :P
Well I never actually finished Gen's 6 or 7 =P so I can't really comment all that much on how GF have dealt with gym leaders and such more recently. I was fairly ambivalent to the shift towards giving the gym leaders bigger roles in Gen V, mainly because I'm fairly ambivalent to world building in the series in general given I have no idea how seriously I should take a series like Pokemon with its world-bending super beasts and super saccharine approach to most everything to do with the human condition. I just loved having some asshole who kept motivating me to get better in order to better curb stomp him in the future. Plus Gen V loses points with me for its cop out approach to the moral questions it raises about the freedom of Pokemon =P
Well, the moral questions are….something, I suppose. The Pokemon Company has a certain way that they want the franchise to be seen (like Smash is the only place they allow crossovers on), so no ultra gritty cruel Pokemon abuse.
As for how "seriously", at the end of the day it's still a series for kids. Gen II onward, legendaries have a tale associated with them to the creation of nature, life, aspects of the world...it makes it feel like a world you can visualize a lot better. It gravitates to young people because what kid WOULDN'T want an adventure with their superpet? I appreciate all the lore a lot.Hey now! I definitely wouldn't say I hate the game =P. In fact you could probably best describe my position as middle of the road. I love so many aspects of its visual design and of many of the mechanics (as mechanics, when they interact with the actual game world given to us things become more complicated), I just think the implementation falls flat in a lot of places. Very middle of the road
That's fair. BotW this year has been kinda poisonous when it comes to perception really. There's so many /v/ threads that like to bait with "man this game sucks, where did it go wrong?", saying it wouldn't be as successful it wasn't Zelda (which isn't wrong, but that's just because Nintendo has been very consistent with the series), and of course
of course
OF COURSEthe endless score baiting. "Look it got over 90 on metacritic, nintendo buys off reviewers!" "look X reviewer gave it less, haha shitty game!" Some zealous people always want to validate their opinion with metrics.
Then you have the Jim Sterling doxxing thing. I really don't like him at all, but no one should get flack just for not loving a video game. It makes the rest of Zelda's fans look bad :( -
It didn't help that I started KH2 before finishing CoM :P
Ohh wow hahaha yeah I can see how that might screw up your understanding a bit. I had completely missed the release of CoM at first and almost went into 2 completely blind to its existence =P. That would've made the opening such a mind fuck.
Well, the moral questions are….something, I suppose. The Pokemon Company has a certain way that they want the franchise to be seen (like Smash is the only place they allow crossovers on), so no ultra gritty cruel Pokemon abuse.
As for how "seriously", at the end of the day it's still a series for kids. Gen II onward, legendaries have a tale associated with them to the creation of nature, life, aspects of the world...it makes it feel like a world you can visualize a lot better. It gravitates to young people because what kid WOULDN'T want an adventure with their superpet? I appreciate all the lore a lot.Oh man. I have no problem with the games being less serious. I have no problem with simple games or fiction in general. In fact I prefer them to "complex" fiction generally, and I'm always bummed out when I see people internet campaigning for more """realism""" in my beloved childrens' series. Kingdom Hearts is actually a great example of this. I often come across people that complain about how the series is too morally simplistic for them :/. I mean, I imagine most people are grown up enough to know that moral ambiguity is a thing, I don't need to be reminded of that fact in every piece of entertainment I consume >.<. I dock Gen V points for bringing up morality in the first place when it had no place in the series and then botching the execution. And there definitely are parts of the Pokemon lore I enjoy(ed), usually I just wish they were more central. Not in a realism, consistent world-building way but in a way that informed where and how you found Pokemon. So a particularly rare Pokemon might be found consistently if you followed clues and stories you'd heard from people and tracked it to a particular hidden location, instead of the standard "run back and forth in patch of grass 227 for as many times as it takes for the RNG to spit out the encounter with 1% probability of occurring".
That's fair. BotW this year has been kinda poisonous when it comes to perception really. There's so many /v/ threads that like to bait with "man this game sucks, where did it go wrong?", saying it wouldn't be as successful it wasn't Zelda (which isn't wrong, but that's just because Nintendo has been very consistent with the series), and of course
of course
OF COURSEthe endless score baiting. "Look it got over 90 on metacritic, nintendo buys off reviewers!" "look X reviewer gave it less, haha shitty game!" Some zealous people always want to validate their opinion with metrics.
Then you have the Jim Sterling doxxing thing. I really don't like him at all, but no one should get flack just for not loving a video game. It makes the rest of Zelda's fans look bad :(Haha, well I'm not sure you aught to worry much about the opinions of people that are willing to label others based on their fandom of a particular game, or piece of entertainment more generally =P. But yeah, I can imagine being knee deep in those arguments could get pretty draining.
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Ah! I completely forgot about the twist in Persona 4 for the true ending! Even though I'd already had the fact that there was a true ending spoiled for me and, more annoyingly, had the identity of the killer spoiled as well, the revelation of the final boss completely threw me the first time around. That was a great experience.
I can definitely understand that perspective too. In fact if I were a more patient and empathetic person seeing the gradual character growth Junpei goes through in Persona 3 would be great to relive… Unfortunately I hate him with a passion so that's an opportunity lost =P. Persona 3 Portable is actually a really fun combination of reliving old journeys and gaining new experiences when you play as FeMC. It was a lot of fun seeing the same character arcs for characters like Akihiko and Shinjiro with the new perspective provided by their new social links.
My friend decided to spoil the game to me when I was only 20 hours in. He looked up a YouTube video of later game stuff, and instead of keeping to himself he yelled out loud major spoilers. It did sour the experience a little, but I loved the characters, setting, and themes that by the time it got to the time you found out who the killer was, I wasn't mad about it. Did you just play the PS2 version, or Golden? I've played both, and while the extra stuff in Golden was fun (extra links and scenes), some of the extra stuff didn't seem that necessary (new character and dungeon).
Junpei was a hard character the first time, but a second play through I was able to appreciate him a lot more. Still hard early on with how much of a prick he was. Though that seems to be a running theme since P3, the friend/buddy character is hard to really like. Yousuke was one of my least favorite characters in 4, and was hard to like at time, and Ryuji in 5 went a bit further at times. I still liked them at the end, but those moments were pretty bad. I did play P3P a number of years ago with the FemMC, and I did enjoy that quite a bit. Especially since it allowed you to social link all the party members, not just the female ones.
Hey now! I definitely wouldn't say I hate the game =P. In fact you could probably best describe my position as middle of the road. I love so many aspects of its visual design and of many of the mechanics (as mechanics, when they interact with the actual game world given to us things become more complicated), I just think the implementation falls flat in a lot of places. Very middle of the road
Ditto. My thoughts is good open world game with some solid mechanics, but for what I love about Zelda, it was severely lacking.
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Oh man. I have no problem with the games being less serious. I have no problem with simple games or fiction in general. In fact I prefer them to "complex" fiction generally, and I'm always bummed out when I see people internet campaigning for more """realism""" in my beloved childrens' series. Kingdom Hearts is actually a great example of this. I often come across people that complain about how the series is too morally simplistic for them :/. I mean, I imagine most people are grown up enough to know that moral ambiguity is a thing, I don't need to be reminded of that fact in every piece of entertainment I consume >.<.
In the sense that stories with simple good-v-evil morals can still be included? Of course, such a plot idea is pretty basic but it's always the execution of something that matters.
I dock Gen V points for bringing up morality in the first place when it had no place in the series and then botching the execution. And there definitely are parts of the Pokemon lore I enjoy(ed), usually I just wish they were more central. Not in a realism, consistent world-building way but in a way that informed where and how you found Pokemon. So a particularly rare Pokemon might be found consistently if you followed clues and stories you'd heard from people and tracked it to a particular hidden location, instead of the standard "run back and forth in patch of grass 227 for as many times as it takes for the RNG to spit out the encounter with 1% probability of occurring".
bolded is a pretty great idea. The closest the games get with this is swarm messages on your radio/cell phones in game.
The WORST offender they pulled with the low low encounter rates was Feebas in RSE. Only SIX tiles, randomly generated, contain it.
Haha, well I'm not sure you aught to worry much about the opinions of people that are willing to label others based on their fandom of a particular game, or piece of entertainment more generally =P. But yeah, I can imagine being knee deep in those arguments could get pretty draining.
If anything, I regret not playing enough of the game to really contribute, but it had its spotlight months ago. Soon Mario Odyssey will be the next "big" title to discuss.
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@The:
My friend decided to spoil the game to me when I was only 20 hours in. He looked up a YouTube video of later game stuff, and instead of keeping to himself he yelled out loud major spoilers. It did sour the experience a little, but I loved the characters, setting, and themes that by the time it got to the time you found out who the killer was, I wasn't mad about it. Did you just play the PS2 version, or Golden? I've played both, and while the extra stuff in Golden was fun (extra links and scenes), some of the extra stuff didn't seem that necessary (new character and dungeon).
Maaan, that's brutal. My experience wasn't anywhere near that bad. I was browsing through the Persona thread on here waiting for my copy of 4 to arrive and got spoiled by someone mentioning news of the killer being in P4A. They didnt even really describe them as the killer in the post but it wasnt hard to put two and two together. Glad to hear that you still managed to enjoy the game though. I only played Golden but I can see why people don't really like the new character included there. I didn't mind the new dungeon design (the idea of changing up the nature of the challenge by making SP management both even more pressing but also dependent on a kind of new dynamic) though.
@The:
Junpei was a hard character the first time, but a second play through I was able to appreciate him a lot more. Still hard early on with how much of a prick he was. Though that seems to be a running theme since P3, the friend/buddy character is hard to really like. Yousuke was one of my least favorite characters in 4, and was hard to like at time, and Ryuji in 5 went a bit further at times. I still liked them at the end, but those moments were pretty bad. I did play P3P a number of years ago with the FemMC, and I did enjoy that quite a bit. Especially since it allowed you to social link all the party members, not just the female ones.
See I'm kind of on the fence about Yosuke. He doesn't aggravate me in the same way Junpei and Ryuji do with their different ways of unintentionally sabotaging the really important endeavor the characters are on, but his homophobia… I mean, god damn is that shit sooo out of left field and just so...gross. :/ In fact it's so jarring with the way the game handles questions of sexuality outside of Yosuke I almost feel like it's supposed to be deliberate. I mean, I know it's not and I know it's probably a bit of my die-hard Persona fandom that I'm even willing to consider the possibility that there was some end they were striving for with him but still. The fact that he was supposed to be a potential love interest (although I'm not sure if that was revealed to be a hoax since it's been a while since I read/heard about it) makes it seem like they might've been going for some sort of "the homophobic character is actually just frightened of his own sexuality" thing, but that's a pretty massive stretch.
Actually scratch most of the above. I've just remembered how the queer characters in P5 (the ones you run into in Shibuya?) are treated and I'm not even gonna say that the games usually handle these questions well. I will leave most of the above as an example of the dumb stretches I sometimes try to make as a fan of this series :/
@The:
Ditto. My thoughts is good open world game with some solid mechanics, but for what I love about Zelda, it was severely lacking.
Yeah that's a good way to sum it up. Just ditching the shrines and combing them into 5-6 dungeons would've gone a long way towards improving my opinion of it as a Zelda game. But so it goes
–- Update From New Post Merge ---
In the sense that stories with simple good-v-evil morals can still be included? Of course, such a plot idea is pretty basic but it's always the execution of something that matters.
Essentially. I'm a firm believer that execution matters under all circumstances, more than pretty much anything else. Which is why I don't really like calls to make things more morally complex as, to me, the complexity adds nothing but can change, for the worse, the tone of the series that has been previously established. Simple stories can be great fun when executed well
bolded is a pretty great idea. The closest the games get with this is swarm messages on your radio/cell phones in game.
The WORST offender they pulled with the low low encounter rates was Feebas in RSE. Only SIX tiles, randomly generated, contain it.
Oh gods. I never bothered to try to catch a Feebas as I recall finding the method of evolution to be too much of a pain to be worth bothering with, I didn't know they made the discovery mechanic such an ass too!
If anything, I regret not playing enough of the game to really contribute, but it had its spotlight months ago. Soon Mario Odyssey will be the next "big" title to discuss.
And I shall sadly miss out, as I am without a switch :/. You'll have to fight the good cause on behalf of those of us who can't, just remember not to DDoS anyone
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Oh gods. I never bothered to try to catch a Feebas as I recall finding the method of evolution to be too much of a pain to be worth bothering with, I didn't know they made the discovery mechanic such an ass too!
It gets easier in later gens since they scrapped the contest/"beauty" portion and you can use a Prism Stone, but yeah…..raising Feebas's beauty required you fed it pokeblocks made out of specific berries. Not really easy for a guy when the ingame battery died, freezing time across the land so that berries can't regrow!
Sucks, because Milotic is one of my favorite mons.And I shall sadly miss out, as I am without a switch :/. You'll have to fight the good cause on behalf of those of us who can't, just remember not to DDoS anyone
Wheesh, the shitposting is going to come back. But I don't care, game looks really fun, and I'm probably going to spam my Twitter making Photo Mode screencaps.
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It gets easier in later gens since they scrapped the contest/"beauty" portion and you can use a Prism Stone, but yeah…..raising Feebas's beauty required you fed it pokeblocks made out of specific berries. Not really easy for a guy when the ingame battery died, freezing time across the land so that berries can't regrow!
Sucks, because Milotic is one of my favorite mons.Oh yeah, the Prism stone seemed a good change…except I never had anyone I could trade and trade back with :(. By the time I did it was Gen 7 and me and Pokemon had gone our separate ways haha. Which sucked because, like you, I love the design of Milotic. We need a campaign for more Miltoic/Dragonair-esque, elegant serpent Pokemon!
Wheesh, the shitposting is going to come back. But I don't care, game looks really fun, and I'm probably going to spam my Twitter making Photo Mode screencaps.
Oh yeah, it is the inevitable cycle of internet life. But so long as you have fun the rest can usually be put aside. Plus you can probably take Mario-selfies and stuff. That always helps =P
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Maaan, that's brutal. My experience wasn't anywhere near that bad. I was browsing through the Persona thread on here waiting for my copy of 4 to arrive and got spoiled by someone mentioning news of the killer being in P4A. They didnt even really describe them as the killer in the post but it wasnt hard to put two and two together. Glad to hear that you still managed to enjoy the game though. I only played Golden but I can see why people don't really like the new character included there. I didn't mind the new dungeon design (the idea of changing up the nature of the challenge by making SP management both even more pressing but also dependent on a kind of new dynamic) though.
See I'm kind of on the fence about Yosuke. He doesn't aggravate me in the same way Junpei and Ryuji do with their different ways of unintentionally sabotaging the really important endeavor the characters are on, but his homophobia… I mean, god damn is that shit sooo out of left field and just so...gross. :/ In fact it's so jarring with the way the game handles questions of sexuality outside of Yosuke I almost feel like it's supposed to be deliberate. I mean, I know it's not and I know it's probably a bit of my die-hard Persona fandom that I'm even willing to consider the possibility that there was some end they were striving for with him but still. The fact that he was supposed to be a potential love interest (although I'm not sure if that was revealed to be a hoax since it's been a while since I read/heard about it) makes it seem like they might've been going for some sort of "the homophobic character is actually just frightened of his own sexuality" thing, but that's a pretty massive stretch.
Actually scratch most of the above. I've just remembered how the queer characters in P5 (the ones you run into in Shibuya?) are treated and I'm not even gonna say that the games usually handle these questions well. I will leave most of the above as an example of the dumb stretches I sometimes try to make as a fan of this series :/
Yeah that's a good way to sum it up. Just ditching the shrines and combing them into 5-6 dungeons would've gone a long way towards improving my opinion of it as a Zelda game. But so it goes
So you figured it out with your deduction skills, so that means you must be an ace detective. The main thing for me was despite knowing the who, I didn't know the why so there was still that to enjoy. That and there was something else that happened before hand that I didn't get spoiled on, and had a pretty big impact on me.
! That scene in the hospital hit me pretty hard. Despite knowing the truth because of the spoiler, I decided to role play and in the moment make the choice for the bad ending. Even knowing what happens when you go the true ending path, it's still a pretty effective scene.
As for the Golden stuff, I did enjoy it, and the dungeon was pretty neat in design and execution, and like Marie. Still, in the end it didn't really add a whole lot to the experience, but I don't think it was meant to. It was just to add to the base game to entice people to buy again. That fast forward function was a much needed addition, even though full scene skips would be nice as well.
That's what I feel about Yosuke. He was overall not bad, and did have some great moments. But yeah, after a certain point the homophobia was too much. Doesn't help that the one he was ragging on was my favorite character of the game. I feel like P4 had the one time they handled sexuality well (at least of the SMT games I've played). You get a character who goes against gender norms, and because of that you get some pretty in depth and poignant stuff about a topic that doesn't get a whole lot of focus. Then Persona 5 has those few scenes, and that was just hard to watch, which it's even more jarring when you go from one of those scenes, to a really big character moment.
As for Zelda, my final thoughts is they went for quantity over quality, which is what happens a lot in open world/sandbox games. Then again, I'm an unusual Zelda fan, as I really liked Skyward sword and wasn't terribly impressed with Link Between Worlds, where it seems more people hated Skyward Sword and loved LBW.
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@The:
So you figured it out with your deduction skills, so that means you must be an ace detective. The main thing for me was despite knowing the who, I didn't know the why so there was still that to enjoy. That and there was something else that happened before hand that I didn't get spoiled on, and had a pretty big impact on me.
! That scene in the hospital hit me pretty hard. Despite knowing the truth because of the spoiler, I decided to role play and in the moment make the choice for the bad ending. Even knowing what happens when you go the true ending path, it's still a pretty effective scene.
As for the Golden stuff, I did enjoy it, and the dungeon was pretty neat in design and execution, and like Marie. Still, in the end it didn't really add a whole lot to the experience, but I don't think it was meant to. It was just to add to the base game to entice people to buy again. That fast forward function was a much needed addition, even though full scene skips would be nice as well.
Yeah finding out the motive was great even knowing who the killer was. And oh my god that scene was so damn devastating :/. I had no idea that was coming and it completely blindsided me, in fact that whole preceding chapter came out of nowhere.
Also I'm pretty sure you mean ace defective :ninja:
@The:
That's what I feel about Yosuke. He was overall not bad, and did have some great moments. But yeah, after a certain point the homophobia was too much. Doesn't help that the one he was ragging on was my favorite character of the game. I feel like P4 had the one time they handled sexuality well (at least of the SMT games I've played). You get a character who goes against gender norms, and because of that you get some pretty in depth and poignant stuff about a topic that doesn't get a whole lot of focus. Then Persona 5 has those few scenes, and that was just hard to watch, which it's even more jarring when you go from one of those scenes, to a really big character moment.
Yeah the fact that it was directed against who it was made it even worse. Dude was like my little brother and it really crushed my immersion at times that I wasn't given the option to just tell Yosuke to stfu. Yeah the P4 stuff more generally is what I was thinking of when I was thinking the series did sexuality well sometimes…then I remembered the other games and quickly abandoned that train of thought.
@The:
As for Zelda, my final thoughts is they went for quantity over quality, which is what happens a lot in open world/sandbox games. Then again, I'm an unusual Zelda fan, as I really liked Skyward sword and wasn't terribly impressed with Link Between Worlds, where it seems more people hated Skyward Sword and loved LBW.
Hahaha well if it helps I didn't really like either. In fact I've not really had mostly positive thoughts about a Zelda game since Wind Waker =P. Man LBTW especially disappointed me. The plot point to get to the second half of the game sucked and the lack of increasing difficult in the dungeons kinda ruined the fun of the second half for me. Oh well
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Devil Survivor is obviously the first that one comes to mind for me. So much of my experience with the game was wrapped up in following the slow reveal of information about why the lockdown happened, how the number and Laplace system's worked, what the point of the lockdown was and so on. And this was even more interesting as it was a slow build to the truth combined with multiple divergent jaunts down explanation paths that would prove incorrect.
This game I've been meaning to replay to see how some of the other routes unfold but it's on the backburner along with a bunch of other stuff.
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Yeah I have a similar thing with Devil Survivor 2…except I've only ever gotten about 75% through the game. No idea what it is but once it gets to the point where you're supposed to pick a path for the different endings my interest just flatlines.
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Yeaaaah….I too am kinda astonished by the lack of Cuphead comments in here. Seriously no one else really trying it out?
In spite of its length, I swear it is freaking indie game of the year for me. Though...this has been a good year for indie games if I am not mistaken.
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screw indie game of the year, I think it stands tall as potential game of the year for me. Currently foo and I are only missing the finale to finish it on stream and then I'm gonna go deep on this puppy and really learn it on the difficult mode.
But yea, this and Sonic Mania feel like flawless fun, despite still having bugs and flaws I guess. One of those two gets my vote for game of the year so far. Tomorrow we get to see how Hat in Time fares, and later this month I hope not to be too disappointed with Odyssey.
Other wild card that remains is Xenoblade Chronicles 2. Will it hit me as hard as Xenoblade X? Probably not as I don't expect to play it. Still, I look forward to watching that and getting immersed in that world. Turned out to be a phenomenal year for games overall.
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Yeaaaah….I too am kinda astonished by the lack of Cuphead comments in here. Seriously no one else really trying it out?
In spite of its length, I swear it is freaking indie game of the year for me. Though...this has been a good year for indie games if I am not mistaken.
I'd love to get cuphead, but I don't think my computer can handle it. Hopefully there'll be a switch version soon.
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I watched a Let's Play of Cuphead and it looks amazing, but…
-I'm already preoccupied with other games
-I don't own an Xbox
-I could download it on Steam, but I'm sure my laptop could handle it -
Just got Cuphead yesterday and halfway through the second area. It is quite fun, and such a joy to see each new encounter and what surprises await. This year has been so good with games, and having a shorter game to enjoy is nice.
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I'm almost finished with A Hat in Time
100% satisfied, glad I backed this game. I was concerned (before it came out) how fast Yooka-Laylee came out and that this game appeared much shorter.
I'll let anyone know who is considering getting this game: It is much better than Yooka-Laylee. The scenarios are all very unique and, despite how they advertised it, it isn't really a collect-a-thon in the sense it was made out to be. This game is more akin to Sly Cooper and Super Mario Sunshine than the Rareware n64 games.
I'm about to go to bed, so I won't really type more, but while I think Yooka-Laylee might only be fun to people nostalgically, I think that A Hat in Time is more fun and would be more enjoyable to people who did not play those N64 games.
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I'm almost finished with A Hat in Time
100% satisfied, glad I backed this game. I was concerned (before it came out) how fast Yooka-Laylee came out and that this game appeared much shorter.
I'll let anyone know who is considering getting this game: It is much better than Yooka-Laylee. The scenarios are all very unique and, despite how they advertised it, it isn't really a collect-a-thon in the sense it was made out to be. This game is more akin to Sly Cooper and Super Mario Sunshine than the Rareware n64 games.
I'm about to go to bed, so I won't really type more, but while I think Yooka-Laylee might only be fun to people nostalgically, I think that A Hat in Time is more fun and would be more enjoyable to people who did not play those N64 games.
Yep, definitely going up my "to buy" list.