Given how a good portion of the roster is from Street Fighter 1 & 2, with a couple of picks from Alpha 3 and III.
I say that's fine…...as long as it's not another Decapre situation.
Given how a good portion of the roster is from Street Fighter 1 & 2, with a couple of picks from Alpha 3 and III.
I say that's fine…...as long as it's not another Decapre situation.
One of them could be Kolin.
And now, some Akuma fanservice
Several costumes in Street Fighter V can be altered by holding certain buttons down before a fight begins. It's been confirmed that Akuma's classic / nostalgia costume will have an alteration of its own, with Akuma going shirtless after inputting the code. For past costumes, the code for the alteration has "LP+MP+HP+LK and Hold Up", but the code for Akuma hasn't been confirmed just yet. Check out the first screenshots and video of Akuma's costume variation (below).
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Akuma joins Street Fighter V's roster on December 20th, 2016.
Akuma joins Street Fighter V's roster tonight, officially kicking off Season 2 which will bring new content and 5 brand new characters throughout 2017. Additionally, a slew of system stages and character balance updates are being added to the game today. Updates include an improved Rage Quit System, Background Music Select for Training, Versus & Online Matches, and Direct Input Controller Support for SFV on Steam.
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STREET FIGHTER V - SEASON 2
Direct Input controller support
We are happy to announce that Street Fighter V on Steam now officially supports Direct Input controllers. You'll find this in the Other Settings section of Options.Background Music Select
In Battle Settings, you'll now be able to select your preferred music in Training and Versus Modes as well as Casual and Ranked matches.
Fighter Profile Radar Charts
Additional updates and fixes have been implemented into Fighter Profiles.
Updated Rage Quit System
The current Rage Quit System has resulted in a significant decrease in rage quitting. That said, we always planned to take this one step further and are ready to further address the issue with this update. In addition to losing League Points and being locked out of online matchmaking for a set time, the following additions have been made to the system:
- Matchmaking Update - Players who frequently disconnect during matches will now be more likely to be matched up with other players who exhibit similar behavior. The same applies for honorable players who rarely, if ever disconnect; they will be matched up with similar players.
- Player Profile Icons - The worst offenders and the most honorable players will also have a special icon displayed on their Fighter Profiles.
- League Points Deduction - Anytime a player disconnects during a match, their League Points will be deducted as if it was a loss.
Overall
- Many adjustments have been made to invincible moves that don't use meter. Since there was a big difference between characters who had invincible moves and those who didn't, such as a Shoryuken, many changes have been made to moves that were invincible with no cost.
- Parameters and hit situations for all normal throws have been adjusted. Changes have been made to characters who can loop throws at the edge of the screen. Even after the adjustments, there will be some characters who can loop throws, as those parameters have been adjusted less compared to other characters.
- Due to changes to the game, some general attacks have been adjusted for each character. Along with changes 1 and 2, and the other changes to the game, characters who were able to attack more often and had a long reach became significantly stronger. Due to this, regardless of the strength of the character, general attacks for all characters have been adjusted.
Ryu
Ryu's Shoryuken properties have been revised, while his general attacks have been changed to match the changes to the entire game. In addition to those changes, Ryu can now V-Trigger cancel the second hit of the Jodan Sanrengeki as well as special cancel his standing HP during V-Trigger, ultimately widening the moveset that can be used during footsies.
Ken
Ken's airborne Tatsumaki Senpukyaku parameters have been adjusted as the attack was quite strong. Although that may have weakened him in the air slightly, we made it so the Lion Breaker can be cancelled into his V-Skill, allowing Ken the ability to land high damage on the ground depending on the situation.
Chun-Li
Chun-Li's special moves such as Hyakuretsukyaku (both grounded and airborne) and Kikoken have been revised, and adjustments to advantageous parameters have been made. The duration of her V-Trigger has been shortened, but V-gauge is easier to fill up as she now has additional attacks from V-Skill and increased combo potential. Additionally, her new special move cancels have given her a wider range of attack variety.
M. Bison
Adjustments have been made to Psycho Reflect, where the player now gets to choose when they want to shoot the projectile received from absorbing an attack or projectile. Additionally, EX Psycho Blast range has been increased, allowing it to reach the edge of the screen, providing more options for attack. Hit invincibility has been added to EX Head Press during V-Trigger, giving him some defensive buffs as well.
Nash
Moves that were used frequently during footsies have been adjusted. Advantages on Side Knee Attack and Sonic Boom have been adjusted and a new target combo that includes Bullet Clear has been added to give him the ability to go on the offensive while in close range.
Karin
Parameters for most of Karin's general attack have been revised. As Karin's primary weakness was her lack of anti-airs, an airborne target combo has been added to strengthen her anti-air abilities.
Cammy
With the revision to Cammy's Cannon Spike, her defense has weakened a little. However, offsetting this is the addition of new combo possibilities and positive changes to her advantage after certain attacks have landed.
Birdie
Birdie's attacks have been adjusted to match the general changes to the game. The advantage after certain attacks have increased, including the ability to follow Standing HK to Standing MP and Crouching HP to H Hanging Chain.
Necalli
Parameters for all of Necalli's main moves have been revised. Opening Dagger can only be charged while V-Trigger is active, giving him a wider range of offensive options.
Vega
Parameters for some of Vega's normal attacks have been revised. As Vega's damage output was generally questionable, Aurora Spin Edge and Crimson Terror have been strengthened, increasing the return when they land.
Rashid
Rashid's attack options have been increased by making it easier to do combos that include V-trigger and CA. Additionally, his jumping MP has been adjusted so that it can combo into Airborne Eagle Spike, increasing his anti-air abilities.
R. Mika
R. Mika's properties for Passion Press and Passion Rope Throw have been revised so that she can no longer mix up the opponent anywhere, anytime. She also now has an airborne target combo, increasing her anti-air abilities.
Zangief
The advantage and distance between Zangief and the opponent when his moves land or are blocked has been adjusted, giving him more opportunities to choose between hits and throws. All special moves including Double Lariat have been adjusted.
Dhalsim
Dhalsim's special and normal moves used frequently during footsies have been strengthened, resulting in an increase in his ability to control range.
F.A.N.G
F.A.N.G's attacks frequently used at mid-range have been adjusted to be slightly slower, however the advantage on hit has been increased. As damage output with F.A.N.G was questionable, special moves can now be performed without charge during V-Trigger to allow for higher damage potential.
Laura
Laura's attacks have been adjusted to increase her overall combo potential. Additionally, her advantage after combos has been adjusted so that it's easier for her to continue offense.
Alex
To match the changes in the game, Alex's mid-range attacks have become a little slower. However, Alex's close range damage output has increased as new combo opportunities such as, Crouching LP > L Flash Chop and Lariat > Standing MP have been added. Additionally, the anti-air ability of crouching HP has been improved, making it easier to do damage when he properly reads the opponent.
Guile
Adjustments have been made to Guile's unique attacks, such as decreasing the hurtbox around his feet during the Rolling Sobat and increasing the advantage on his Knee Bazooka and Reverse Spin Kick. By increasing the strength of these attacks, there should be an increase in the amount of unique moves used during footsies.
Ibuki
Ibuki's dash has been sped up as well as her jump to help her close the distance against the opponent quicker. Her standing MK has also been strengthened greatly to provide more attack/defense options once she gets in.
Balrog
Balrog now has more ways to break through the opponent's guard. Changes, such as minimizing the recovery on Buffalo Pressure, increases his mix up potential and making crouching MK a low hit gives him greater high/low options. Special moves such as Screw Smash have been changed from charge moves to command moves to help with offense, while adjustments have been made to each stage of Turn Punch, to increase how much space Balrog can move in an instant.
Juri
Attack properties of Juri's normal attacks have been adjusted while combo potential has been increased through modifications to her standing MP to standing MK. Additionally, her ability to cancel all versions of Fuharenkyaku with her V-Skill allow her greater movement options.
Urien
Some of Urien's normal attacks have been revised, resulting in an increase in a greater advantage after those attacks hit or are blocked. Another offensive improvement is that jumping LK can now cross-up, resulting in more offensive variety. On the defensive side, crouching HP startup has been quickened in an effort to increase his anti-air abilities.
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As previously reported, Akuma's new stage, the festive Holiday DLC, and the Red Bull Ryu & Chun-Lil costumes will also be released today. The Holiday content can be purchased for $19.99 USD.
My soul is ready. My body is ready. I'm ready :)
Reading the patch notes, I expect to see a LOT of Urien in 2017, a little more Juri, Ibuki, Guile, and Bison, a little less Ken and Chun, and hardly any Nash. Potentially a lot of Akuma, too, but of course it's early. I just hope they crank out the rest of the DLC characters soon, so people can get their hands on them all before EVO this year.
You read all the 92 pages of notes? :ninja:
Mad respek to you. :)
One of them could be Kolin.
Nice guess ;)
It seems we have a ice fighter, not bad.. But that BGM.
Kolin's moveset:
V-Skill: Inside SlashKolin's unique counter allows her to deflect and automatically punish incoming moves with ease.
V-Trigger: Diamond Dust
With a full V-meter, Kolin can slam the ground twice with her foot, each time shooting out a path of sharp icicles across the floor. In addition to damage and stun, this move freezes the opponent's stun gauge. While in this special state, the stun gauge will not deplete and if Kolin is successful in stunning the opponent, they will be frozen in place.Critical Art: Frost Tower
Kolin dashes forward with a slice of her hand. If the attack connects, she'll continue summoning large icicles from the ground, throwing the opponent into the air and shattering the ice to drop them to the ground.
I am kinda glad that Capcom made her fighting style based on something real (for the most part, that is.) Rather then "ice power magical style". Anyway, I bet people will buy the nostalgic costume.
I think I found my Kula equivalent in SFV…
I wonder if Azam is gonna be playable next or soon.
I hope its not azam, he is so lame.
Nice to see that Kolin has Ice Powers :D
Here is Capcom introducing Kolin:
T H I C C N E S S :ninja:
This is one of the many times I hope that the prank isn't actually a prank.
It's Legit
By the sound of things, it's Fighting Layer EX, rather than SF EX4
With is NOT a bad thing, Akira is capable of making good games on their own.
Wasn't he a lot thinner as a NPC?
That's just how street fighter works.
Once you're playable you need that extra 50 pounds of muscle or capcoms art department gets confused
A psycho powered kid boxer? Interesting.
Design = Convoluted as fuck, is he supposed to be a ultimate Shadaloo soldier ?
Gameplay = At first I though "Oh.. I see boxing gloves and his friend/mentor is Balrog… Yeah, Ed is another boxer." In return, however, I got a mix of Balrog and Bison, together with some nice kicks.
Stage = Always nice to see a old and iconic stage such as the Thailand one being revamped.
BTW: Who is singing the music in the background?
I don't know why, but Ed is giving me a Terry Bogard and Steve Fox mishmash vibe. And I like that.
Design = Convoluted as fuck, is he supposed to be a ultimate Shadaloo soldier ?
He's like Cammy and Abel in that he's a test=tube baby designed to be a new body for Bison.
Now that you pointed this out, I came to a conclusion that Bison has a thing for blondes, ahahaha~~~
Ah !! So this is why he looks like Abel so much… Anyway, thanks for the clarification, but I was referring to his actual outfit, his white hoody is way better.
"Abigail, what are you doing in this game, Abigail? AHHHHHHAHAHAHH!".
Capcom….WTF ?
Throughout the video I was sure that this was a fake video, guess I'm wrong..
He seems out of place, maybe this is a hint for a future Cody/Guy reveal. Until then, this is super weird.
Besides Abigail we are also getting Metro City Stage,Ryu SF2 Stage,and Nostalgia Costumes for Alex,Ibuki,and Juri
Funnily enough, he's the first-ever Canadian fighter in the series. And the honor goes to a gorilla-man.
@S.C.:
Funnily enough, he's the first-ever Canadian fighter in the series. And the honor goes to a gorilla-man.
as someone with first hand experience observing canadians in the wild, he's an incredibly accurate portrayal
@S.C.:
Funnily enough, he's the first-ever Canadian fighter in the series. And the honor goes to a gorilla-man.
Oh he's a stealth Canadian.
His flat top is a maple leaf if you view it from above
he has some pride in his homeland
Capcom introducing our new Canadian gorilla man
V-Skill: Hungabee
Abigail thrusts his sizeable belly forwards (either high or low) countering the opponent’s attack and setting himself up for a combo opportunity.
V-Trigger: Max Power
After popping his two-bar V-Trigger, Abigail can charge up his four different heavy punches for one hit of armour and extended juggles. A full charge will break the opponent’s guard.
Critical Art: Abigail Special
Abigail slams his opponent with a downward open-palm strike that puts them into a daze. He then hoists them into the air, pummels them like a makeshift speedbag before launching a savage hook that shatters the screen.
Check out Abigail's move list & character stats from Capcom.Game.com.
I know people hated him, but I have to say I actually like his addition. His intro is great, his moves are fun (love the finger flick), his design is unique and hysterical (it reminds me of Abobo from Double Dragon movie… and that's a good thing). Definitely looking much better than the last two additions.
I like Abigail's personality, but he's still just 2big4me. It's at the point where he doesn't look like he even fits the art style anymore. His alt costumes are better than the default, but still. If he was just shrunk by like 10%, and his arms by 20%, then I'd have no problem and he'd still be a giant towering over the rest of the cast.
…watch me do a 180 in opinion after Alex Valle uses him to wreck Bonchan or something, tho :ninja:
A giant with a love for cars so much he makes automobile sounds when attacking. What's not to love, other than the fact that he gives a visage of being super uncomfortable to play as. I really hope I'm wrong and that one guy makes him look like a god to give me some promise.
That isn't Rose.
At first glance, I thought she was Rose's apprentice, anyway, she looks fun to play with that "orb mechanic", surely a nice add for the game. Is she a new character or did she made an appearance in previous capcom's games ?
Also, 30th anniversary costumes ?…. nice, but, from what it was shown, they didn't looked too "celebrative" to me.
At first glance, I thought she was Rose's apprentice, anyway, she looks fun to play with that "orb mechanic", surely a nice add for the game. Is she a new character or did she made an appearance in previous capcom's games ?
She is Rose's apprentice, and she's brand new, only appeared before in Ed's story mode for a brief introduction
@S.C.:
Since the leak has been 100% accurate thus far, the last character for Season 2 is Zeku, Guy and Maki's master.
@S.C.:
Despite her being a SF version of Viola from Soul Caliber, the character is definitely still a welcoming breath of fresh air after that crapfest known as Abigail.
You bite your tongue. Canadian Maguilla Gorilla is awesome. :P
@mario:
Who started this meme?
Who started this meme?
That's what I'm wondering myself as well. I've been seeing this meme all over twitter for the last few days or so.
Abigail is beautiful.
Menat is a straight knock-out. Best newcomer since Hakan.
@S.C.:
Since the leak has been 100% accurate thus far, the last character for Season 2 is Zeku, Guy and Maki's master.
Should have been Azam. Or if they have to go sneaker ninja, Maki.