I looked back at the rumor and she didn't say specifically Link can be chosen as a girl. Just that a male or female character could be chosen.
General Zelda thread
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My thoughts about Zelda with voice acting
I love how people use this an argument against voice acting. It's so outdated.
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I wasn't against it :T But I'm assuming by "people", you mean someone else.
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I love how people use this an argument against voice acting. It's so outdated.
Same goes for people who use the CDI Zelda games or the Zelda cartoon series for the same argument.
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I want Banjo-Kazooie style Zelda mumble on every Zelda character. Give them weird witch grunts or toilet farts for voices and they'll be fine.
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Nintendo had the PERFECT chance to do a female Option for Link in Triforce Heroes and DIDN'T take it, instead opting for just letting you put girl clothes on Link, and that's on a little Multiplayer game that doesn't even take place in Hyrule.
No way Nintendo does something that cool in a "Main Series" Zelda title.
I actually think its the contrary. Introducing the concept in a "Main Series" Zelda title creates a much bigger impact and makes it appear more like a core, and possibly recurring concept, than it would having it debut in a random handheld spin-off game by Grezzo.
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I actually think its the contrary. Introducing the concept in a "Main Series" Zelda title creates a much bigger impact and makes it appear more like a core, and possibly recurring concept, than it would having it debut in a random handheld spin-off game by Grezzo.
I believe what she's referring to is the fact that in general the concept of Triforce Heroes involved the main character being less link and more "random set of kids applying to be hero." Not only that, but when the game revolves around dress up and includes cheerleader outfits and princess costumes, among others, having allowed for players to choose a female character would have made all of the sense.
So whether it would have been "impactful" or not, it's still a squandered opportunity, and their response when questioned about it highlights the general head-up-their-assedness of Nintendo when it comes to these things.
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^ Bingo. Hit the nail on the head.
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I actually think its the contrary. Introducing the concept in a "Main Series" Zelda title creates a much bigger impact and makes it appear more like a core, and possibly recurring concept, than it would having it debut in a random handheld spin-off game b
y Grezzo.Well we've already gotten Linkle in Hyrule Warriors, so that argument is out the window anyway.
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You guys, I beat Yeta at the snowboarding mini-game for the first time ever in any version of Twilight Princess. After 10 years and probably a dozen prior play-throughs I may finally finish this game with all 20 full heart containers.
I mean, I already liked the new HD version the best, but now I have one more extra (admittedly kind of illogical) reason to downright love it.
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Well we've already gotten Linkle in Hyrule Warriors, so that argument is out the window anyway.
Hyrule Warriors is a bit different though because Linkle is not a literal female version of Link. She is just her own character who happens to have a name similar to Link and wants to be him.
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Yea, I bet at no point was Linkle intended to be female link. Idk why anyone would think that.
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Its not as if when the character was first announced they advertised her as girl Link or anything.
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IIRC, she was initially presented as "Totally a Female Link" and then the usual crowd of GG/MRA types swooped in and complained up a storm, and Nintendo/Koei slightly backpedaled and were like "She's a different person… who happens to be named Linkle and dresses like him".
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If Nintendo doesn't care that much about anywhere other than Japan in making their games, then they certainly don't give a fuck about GamerGate
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They should have gone full "female incarnation of the hero " or "aryl adventure mode". The half measure was weak.
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To me, Link's already pretty girly-looking, so I don't really mind if there could be a full female version or not. :P
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At this point, or they give us the best game ever made or no sell.
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Nintendo is obviously taking advice from Inafune with this title.
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@Galaxy:
Nintendo is obviously taking advice from Inafune with this title.
Zelda Wii U/NX to be delayed for demanded netplay code
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@Galaxy:
Nintendo is obviously taking advice from Inafune with this title.
Convince people to publicly fund the game and then constantly delay it?
At this point, or they give us the best game ever made or no sell.
I'm putting my money on most divisive Zelda game since Skyward Sword.
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what is this i don't even
[http://www.nintendolife.com/news/2016/05/the_legend_of_zelda_has_been_reimagined_as_a_hong_ kong_crime_drama](http://www.nintendolife.com/news/2016/05/the_legend_of_zelda_has_been_reimagined_as_a_hong_ kong_crime_drama)
No, we did not need Zelda reimagined as a gritty crime courtroom drama in modern day.
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I, uh… that was... um... I feel like...
So does this mean Ganon is going to be an over the top lunatic instead of the serious villain he usually is? Also, there better be a scene which link cuts peoples lawns to pay his bills, or else this movie gets an automatic 0/10. Also something something water temple joke.
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what is this i don't even
No, we did not need Zelda reimagined as a gritty crime courtroom drama in modern day.
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What the? It airs tomorrow? Is that a joke? Because I am not laughing.
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How is that not a joke? I mean, all logic dictates that that should be a joke, but…it's not a joke?
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If you're China you make bootlegs, it's what you do.
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If you're China you make bootlegs, it's what you do.
If you want to save 15% or more on car insurance, you switch to GEICO. It's what you do.
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what is this i don't even
No, we did not need Zelda reimagined as a gritty crime courtroom drama in modern day.
I'm ready to do it. Just tell me when to pull the trigger.
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Gameplay or it won't happen.
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How long has the new Zelda game been in production? curious
I've been kinda out of the loop, since I only really watched the first trailer. It's interesting that this new Zelda game be both on the Wii U and it's new system. Kinda reminds me of what happened with Twilight Princess.
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How long has the new Zelda game been in production? curious
I've been kinda out of the loop, since I only really watched the first trailer. It's interesting that this new Zelda game be both on the Wii U and it's new system. Kinda reminds me of what happened with Twilight Princess.
Well, it's hard to say, but at the least I want to say since january 2013, which is when they told us "in the meantime, here's windwaker HD!" if I remember correctly.
If they've been working on it since the last Zelda game, then it's since 2011 I think? Which is even more depressing.
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Well, it's hard to say, but at the least I want to say since january 2013, which is when they told us "in the meantime, here's windwaker HD!" if I remember correctly.
If they've been working on it since the last Zelda game, then it's since 2011 I think? Which is even more depressing.
Oh, I see. Well, at least by them working on it so long, I think when it finally comes out, it will be a really good game. Like what happened with Ocarina of Time for example.
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And kinda like what happened with Duke Nukem Forever.
Oh wait…
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And kinda like what happened with Duke Nukem Forever.
Oh wait…
Well, I never played the Duke Nukem series, so I cannot form an opinion about it. Though it's true that even long years of making a game, it might not turn out the best that it could have been.
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Nintendo didn't make duke nukem, and this Zelda we know it has been worked on for over 3 years, probably a lot more, time isn't indicative of quality, but lack of time is.
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Duke Nukem also changed hands several times. It ultimately did not get finished by the developer who originally started work on it.
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That as well, but I wanted to tone down the Zen Programming.
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My comment is to remind that spending several years on a game doesn't necessarily imply quality either. Nintendo may not have done Duke Nukem, but they're still presently responsible for glaring weaknesses when it comes to working on HD titles and understanding what modern gaming audiences want. A game taking 6 years is bound to reflect industry interests that may have already waned or grown stale.
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"Industry Interests" huh? I don't think that doing games based on fashions would be the best way to do it. Someone who I don't agree very often once said to me "Make the game that you want to play". I worry more about them getting wrong the Industry Interest than the part they want to actualy do.
But then again, Link is rigthhanded again. I don't want to waggle to fight.
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Thing is that given it's Nintendo, the part that they want to do is not necessarily one everyone else agrees with. Which goes back to the issue I have where we're in a context in which Nintendo continues to fail to understand what people want.
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The question is which side of coin, does a company take if it comes down to "industry interests". I think most people in terms of the Zelda games want the same thing over and over again. Small changes here and there. But others want new things in said series, which I think is the minority. Correct me if I'm wrong on this. As for me, I don't really care if there's new things or not. I will play the game either way, as I know I will enjoy it. Though I tend to just enjoy things for what they are, so I might not be the best person to ask if a game is good or not. But when it comes to Zelda games, I always enjoyed the different games that were made or directed by Nintendo.
Also, thanks for the reminder about that if a game takes a long time, it might not be of good quality. I did not think about that at all, since I've seen games take a long time to make, and they turned out pretty good. At least I learned something new, which is always nice.
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I think it's about time we moved the discussion of this game to this corresponding thread that exists. Please be wary of spoilers for those who don't want to see or hear them.
There's been a lot of interesting stuff about this game revealed through the demos, and it still doesn't feel like we've seen a whole lot of the game, which is a good thing. I'm going to write a follow-up post to gather some thoughts.
–- Update From New Post Merge ---
I don't know how many people are worried about spoilers, but I'll tag, anyways. I'm just listing a bunch of features for those who missed them:
! So, the emphasis of this game is definitely on the open world aspect. The trailer seems to hint at at least four major environments (grassy plains, ocean/lakeside, snowy mountains and desert) of which the demo mostly showed us one and a little of a second. That isn't to say that's all there is to it, since there are clearly lots of connecting areas and other distant features that we have yet to really see (Death Mountain looms ominously in the background and I'm sure it'll be explorable).
! There are a lot of cool exploration mechanics, including a universal climbing feature that lets you use the stamina bar to climb any rough surface. This can be used to climb shear cliffs and structures and gives you some good freedom in exploring the land. Lots of enviornmental features such as trees and rocks are breakable or interact-able, giving you lots of ways to approach exploration and combat in the overworld. There are also some restrictions to exploration in the form of hazards. In the snowy mountains that were shown off, Link was affected by the temperature and needed warm clothes to explore them. I assume this will extend to the heat of the desert as well.
! There's upgradable armor, breakable weapons, food to replenish health, crafting, and cooking. Lots of features here that fit more in line with RPGs than anything Zelda is used to. No rupees to be seen, nor hearts due to the introduction of food. A lot of this is a big departure, but the weapons at least feel like an extension of the improvised weapons in Wind Waker. You can use bokoblin clubs, pitchforks, staves, rusted swords or whatever's around to fight enemies. You can even take the arm off of a skeleton and beat up his friends with it.
! The items seem to largely involve the use of the rune pad thingy (I forget the name). This is a big plot item that you start the game with, gives you access to shrines, and lets you perform certain actions. Known ones include bombs (round ones that roll and square ones that stay put), magnetization (the ability to control, throw, or move around metal objects), and freezing (allowing you to create frozen blocks on water at least). Bows still exist as breakable weapons, and different arrow types, like fire arrows, are now separate pickups than arrows, and don't cost any magic or stamina to use. There are some transport items, too, like a glider and a snowboard.
! Speaking of arrows, if you jump off a high place and bring out the bows, you can enter a bullet time-like state, which slows you down and lets you select targets to shoot. There also appear to be slowdown mechanics in battle as well to make for more dramatic-looking fights.
! For puzzle solving, there are now shrines. These are areas scattered throughout the land that have either some puzzles or combat segments inside and are sort of like the small islands in Wind Waker, in that they aren't quite dungeons, but have more to them than caves. There are apparently around 100 of these shrines across the land, and dungeons on top of them. The reward for completing shrines appear to be these spirit orb things that you can trade in for items and abilities.
! I've been mentioning Wind Waker a lot, and there's evidence that this game takes place some time after the events of Wind Waker. There's a mysterious old man shown in the demo who bears a resemblance to the King of Hyrule from Wind Waker, and Koroks exist to be found around the land. It is likely that this connection is important to the game, but unknown how it all fits together. Another important plot factor is that technology exists in the lang, and seems to be involved with the plot.
! That's about all I've got off the top of my head from the demonstrations. There's a lot of cool-looking stuff and I hope that the rest of the game lives up to the expectations raised here! -
I'm cautiously optimistic about it.
Admittedly, I haven't really played any open-world adventure games. I think the only open-world game I've played is Xenoblade and that got on my nerves with how expansive and tiring the overworld was, going from one place to another (that and the combat system was ass).
But still, it's Nintendo, so as long as it doesn't end up getting outright terrible or mediocre reviews, I'll probably buy it.
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After watching that trailer I'm on board the Hype Train. If Nintendo can pull of a open world game with Zelda like Skyrim/Fall Out/Witcher then I'm set for 2017.
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I'm hopeful as well, but kind of tired of people playing it. And as is still so long for it to come out I can't let myself get too hyped.
Many neat details though they just showed a new spell.
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I'm impressed so far. Love all these RPG element that are being put in.
! Guessing existence of Koroks confirms that this is in the WW timeline then.
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Link is righthanded because… the sword button is used by your right hand? Aonuma, what's up with the bullshit answers today? Was the translator hired by Sony?
This, plus the fact that there is an option to put the map on the tv screen instead of the gamepad points to the NX being more motion control oriented.