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pokes head in thread
New weapon, ladies and gents: the Mini Splating.
http://mynintendonews.com/2015/09/04/mini-splatling-is-coming-to-splatoon/After playing nothing but Sword of Seals for the past month and school….I have a hanking to seriously play more of this game again, along with Smash Bros. I want that Squid Girl costume, darn it!
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I don't know what to think about the mini splatling.
On one hand, it was interesting actually being able to move around being useful. On the other, it's at that weird point where it might as well be a regular weapon so I kind of feel dirty using it since I enjoy more specialized stuff.
Still pretty fun overall, eager to see the other variety of Splatling we get eventually, according to that one leak. -
http://mynintendonews.com/2015/08/31/splatoon-patch-version-2-1-0-incoming/
New patch coming.
Yay stage glitch fixes.
Now if only they'd fix Moray towers so one super skilled sniper wouldn't be all it takes to keep an entire team from making it past the center portion.
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Yay stage glitch fixes.
Now if only they'd fix Moray towers so one super skilled sniper wouldn't be all it takes to keep an entire team from making it past the center portion.
To be fair, and I say this as a sniper, it only takes a super skilled sniper to do exactly the same thing in most stages, if not worse. It's possible to keep entire enemy teams at the base in Saltspray Rig, Arowanna Mall, Urchin Underpass, Walleye Warehouse, Flounder Apts and Bluefin Depot if you know what you're doing and if the team has that unfortunate situation of lacking any skilled snipers of their own.
At least in Moray a single sniper can't camp your base.That's not a problem with the stage, it's a problem with people picking OP weapons that have no range and then being screwed when someone with actual range can camp them all and block all their exits.
edit: oh yea, I forgot Blackbelly skatepark. That one too.
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To be fair, and I say this as a sniper, it only takes a super skilled sniper to do exactly the same thing in most stages, if not worse. It's possible to keep entire enemy teams at the base in Saltspray Rig, Arowanna Mall, Urchin Underpass, Walleye Warehouse, Flounder Apts and Bluefin Depot if you know what you're doing and if the team has that unfortunate situation of lacking any skilled snipers of their own.
At least in Moray a single sniper can't camp your base.That's not a problem with the stage, it's a problem with people picking OP weapons that have no range and then being screwed when someone with actual range can camp them all and block all their exits.
edit: oh yea, I forgot Blackbelly skatepark. That one too.
While snipers can be a pain in those stages you mentioned, you can usually sneak around them using obstacles and alternate routes or get close enough that you can splat them yourself.
In, say, Arowana Mall, if you go the side route, there's this nice wall between you and the other team's sniper (in the most common sniper spot). And the distance from your side route to the other team's through the center portion isn't too bad. And even from the main route, that steep incline works as a nice shield to toss bombs over and whatnot over. Plus the sniper spot is pretty close to the center platform.
The problem with Moray Towers is the lack of any real obstacles or routes to block a sniper laser when they're camping at that last ledge before the center platform. If you're lucky, you can jump down the last ledge and book it to the narrow stretch by the ramp on the opposite side before they get you; but you're a sitting duck until you get there since they're completely out of your range.
(As for a sniper camping the base: I've had my team be pushed back to being pretty much unable to leave the base, but never by a lone sniper, so I can't really say anything about that.)
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While snipers can be a pain in those stages you mentioned, you can usually sneak around them using obstacles and alternate routes or get close enough that you can splat them yourself.
In, say, Arowana Mall, if you go the side route, there's this nice wall between you and the other team's sniper (in the most common sniper spot). And the distance from your side route to the other team's through the center portion isn't too bad. And even from the main route, that steep incline works as a nice shield to toss bombs over and whatnot over. Plus the sniper spot is pretty close to the center platform.
The problem with Moray Towers is the lack of any real obstacles or routes to block a sniper laser when they're camping at that last ledge before the center platform. If you're lucky, you can jump down the last ledge and book it to the narrow stretch by the ramp on the opposite side before they get you; but you're a sitting duck until you get there since they're completely out of your range.
(As for a sniper camping the base: I've had my team be pushed back to being pretty much unable to leave the base, but never by a lone sniper, so I can't really say anything about that.)
Nope, you're definitely thinking of the wrong spots for arowanna. The middle is too obvious and overdone, everyone knows how to avoid those.
I'm talking about completely keeping a team in their base, in the spawn point area. I've done this with both sniper and brush, though with the brush there were also other team members there. They literally cannot reach you unless they have long range weapons themselves or they manage to dodge you.
Overall, if in arowanna you can get, as a sniper, to the sniper spots of the opposite team, you can also damage them pretty badly.Moray you can have a sniper hold the middle, but with enough intelligence and distractions and use of resources like teammates and special attacks you can divert their attention, and once you take them out the match pretty match turns around. In the examples I gave, not so much, we're talking completely helpless. You can die the hero's death and your team will probably still hold the lead, unless they're really really terrible. In some cases you also become a living beakon for them and it's all out invasion.
Things you can do in moray: killer wail a sniper area, ink strike their area or in front of them to block their view, rush as a group so if one person goes down the other makes it, swim up the wall with an aerospray or roller, suction bomb near their camping spot to force them to move, kraken through the middle, inkzooka them … heck, every special can help you overcome this and you have like half the stage and constant repainting in the middle to build those up. It's not rocket science. -
Nope, you're definitely thinking of the wrong spots for arowanna. The middle is too obvious and overdone, everyone knows how to avoid those.
I'm talking about completely keeping a team in their base, in the spawn point area. I've done this with both sniper and brush, though with the brush there were also other team members there. They literally cannot reach you unless they have long range weapons themselves or they manage to dodge you.
Overall, if in arowanna you can get, as a sniper, to the sniper spots of the opposite team, you can also damage them pretty badly.Moray you can have a sniper hold the middle, but with enough intelligence and distractions and use of resources like teammates and special attacks you can divert their attention, and once you take them out the match pretty match turns around. In the examples I gave, not so much, we're talking completely helpless. You can die the hero's death and your team will probably still hold the lead, unless they're really really terrible. In some cases you also become a living beakon for them and it's all out invasion.
Things you can do in moray: killer wail a sniper area, ink strike their area or in front of them to block their view, rush as a group so if one person goes down the other makes it, swim up the wall with an aerospray or roller, suction bomb near their camping spot to force them to move, kraken through the middle, inkzooka them … heck, every special can help you overcome this and you have like half the stage and constant repainting in the middle to build those up. It's not rocket science.I'm not talking about keeping a team completely at their spawn point, though. That's its own kettle of fish (though not one I have particularly strong feelings towards since, again, I can usually get by when it's only one person).
Killer wail's not hard to sidestep unless you're in a narrow corridor. Inkstrike's a good distraction, but it's only a few seconds long and if you don't find cover, you're open. Swimming up the wall and splatting them point blank's what I normally do (since most snipers I encounter aren't very good at their job - my complaints are against the ones who are), but getting across that open area with no protection is the hard part when sniper's actually good at it. Kracken'll get you up the wall, but if they see you before you can splat them and react accordingly, there's whole huge stretches of enemy ink they can swim in to get away from you (and it's not that long until you turn back at that point). Inkzooka's worked for me well before, but it's still a matter of getting them before they get you.
Also the problem with relying on specials is that if you fill up the gauge in the center platform, you're open to the sniper (and if you get splatted, all that work of filling your gauge is for naught). If you hang back and go back and forth outside the sniper's range, oh look, suddenly the match is over and the other team has more than half the turf (or more rainmaker steps, or more tower distance; though I've rarely had this trouble in ranked mode for some reason).
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I honestly still don't get your argument, because you're basically saying that when a sniper is good the stage is too hard, but like I maintain, when a sniper is good then most stages will be a problem just as much, if not more. At that point it's not the problem with Moray towers being done incorrectly, but a problem with you not knowing how to deal with skilled snipers.
And the thing for me is, your complaint just hits home since I use the snipers, and asking them to nerf the stage to make it less good for snipers is just unfair given that as a whole it's a weapon class that takes a certain degree of practice and skills to handle proficiently (You have a certain number of full shots you can take before having to refill, so every shot counts and missing or getting swarmed by opponents are not options), just so that the stage can be easier for the entirety of the player base that's content with weapons where you just walk around holding LR and immediately kill people you're looking at.
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My argument is that when a sniper's good enough, there's pretty much no way to get past a certain point in the stage unless you're lucky since there're no obstacles or alternate routes there and you pretty much can't counterattack. Yes, sniping is tricky and I respect those who actually gitgud enough to be a real pain in the shorts, but no weapons class should have such an overwhelming advantage in a stage that there's no way to even really sneak by them.
My proposed fix wouldn't be nerfing the stage. It would be something simple, like there being a drop to the left of the the final ledge to a platform that's lower than the center platform that then connects to the opposite side under the small stretch. Go down there that, go to the other side, swim up to the wall to the other stretch, and you're golden. It's not that the other team wouldn't be able to splat you at all while you're down there (since hey, there're three other teammates that could potentially get you), but at least this way a lone sniper wouldn't be able to take out everyone trying to get to the other side by camping from that one spot.
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All these new weapons and I still can't find anything I'm good with.
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What do you normally use in the first place?
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What do you normally use in the first place?
the original Splattershot with ink balloon sub and special
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The H-3 Nozzlenose weapon is coming later today.
https://twitter.com/NintendoEurope/status/642231311734841344/photo/1?ref_src=twsrc%5Etfw
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A sniper that can hold an entire team at bay deserves it. That shit ain't easy.
Best weapon against snipers holding an area is stealth ninja. They'll try to block your path of course but try and be sneaky. Lay down multiple paths so the sniper won't know which one you're going for. If you're a roller just give up and accept your faith
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[Next Splatfest](http://at 9 PM PT.) starts 9/18 at 9 PM PT, theme is Art vs. Science.
Going with science this time, because I can't draw for crap.
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Going for art, because it's purple!
Woo!I'm eager to see poorly drawn miiverse posts from the science team.
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Obligatory meme gif.
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I was kind of hoping for something pirate related, since it'll mainly happen on Talk like a Pirate Day.
Pirates vs. Ninjas would've been cool. How did that rivalry ever become a thing, anyway?
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@Mr.:
I was kind of hoping for something pirate related, since it'll mainly happen on Talk like a Pirate Day.
Pirates vs. Ninjas would've been cool. How did that rivalry ever become a thing, anyway?
Naruto vs. One Piece? No idea
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I always thought it sprang up because in tabletop RPGs they were generic enemy de jour
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Science rules, art drools :ninja:
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@Mr.:
Pirates vs. Ninjas would've been cool. How did that rivalry ever become a thing, anyway?
I first heard about it on Real Ultimate Power.
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Go team science!
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Lol, so it seems Disney has released an Infinity game called Squid Wars. Wonder what that's like:
Assuming the stage is user created because, damn, there's no way it isn't. The game is what I'm unsure about.
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They could have at least tried to hide that it is a blatant ripoff but I don't think they really care since they named the mode Squid Wars.
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Diseny Infinity presents Definitely not Splatoon
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Color Wars would've atleast masked the fact that its a poor Splatoon rip off. Though, I imagine is less cold and calculating that it appears, the someone on the team just really likes Splatoon.
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AND Infinity manages to keep their amiibos available!
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And Splatoon doesn't require you to buy toys to be able to play a superiorly executed game?
Not sure why you're trying to burn amiibo by comparing it to a marketing ploy where you force people to buy toys just to play a shell of a game. Which they also have to pay for.
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….because Kaizoku mentioned it first?
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..except he didn't mention amiibo at all?
Now I'm just really confused.
So I guess time for some actually Splatoon related info:
Play-asia has (and has had for some time) a bunch of Splatoon merchandise available for pre-order, like the aforementioned Splatunes soundtrack, as well as things like keychains and plush cushions of squids in every color. Given … past trends ... I'm guessing most of these won't actually make it stateside, so if anyone else out there is interested in Splatoon official merchandise, I'd give that site a look. -
Err… the not-splatoon references happened pretty much right after Noq posted it. Actually I'm pretty sure that's kind of the whole point of posting it in the splatoon thread. And that's pretty much a legit note about the whole game mode, too.
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References were made to Disney Infinity. Several people make jokes about it.
Kazouko specifically says "Diseny Infinity presents Definitely not Splatoon". Hence associating the blatant rip off factor.
Which goes full circle since Nintendo is ripping off Disney Infinity (and Skylanders) with a different but also related product. which I then joke about.
Not sure where the confusion lies.
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Taking the idea from skylanders is not the same as taking the idea from disney. Nintendo knew about the concept from the skylanders team given that that same team approached them in the first place, it's not like Nintendo saw disney infinity and went "THAT. That's what we should do."
So I guess the confusion lies in the fact your comment still seems pretty randomly out of place, poorly connected to the previous conversation and also, in terms of accuracy, wrong.
This is where I'd leave some Splatoon info to put the topic back on track from a sudden amiibo discussion, but I can't think of what else I could add. Maybe we can just leave things here and wait for things actually related to Splatoon to happen.
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Anyway, here's a little snippet on the making of Splatoon's soundtrack. Fun fact: Callie and Marie's Japanese names are Aori and Hotaru.
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The newest stage, titled Hammerhead Bridge, releases later today in North America (and tomorrow in Europe).
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Woo Splatfest.
I don't remember Callie and Marie's outfits changing to match their respective splatfest team's color before. That's really cute.
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–- Update From New Post Merge ---
It's kind of moot with Robby the artist with a job here, but still..
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Also seeing as no one is talking about it here I will bring it up. Leaked data files amongst other things have revealed playable Octoling's as well as an Octoling and squid sisters amiibo that looks to come from a October Nintendo direct. Whether it is a general nintendo direct or a splatoon one we do not know.