@Mr.:
EDIT: Im very sorry, I only had seemed to find your orignal first demos. I'll re-evaluate when I play the new one.
EDIT 2:
Ok… The latest demo was just as bad...
This is obviously your first game project so I'll try to keep that in mind, but as a fellow programmer and game designer I'm going to be honest. Its not very good at all. First off, did you even attempt to align any of the animations? They are so jumpy its hard to imagine you spent more than 10 minutes for any of these characters.
Secondly, you need to go back and replan your system idea.
You have a very big resolution issue. The resolution should NOT be handled in such a way. For some computers this may be a very slow way to do it. Id suggest sticking to 640x480 full screen or windowed. Note: what you have there is not true full screen, its strethcing over the entire desktop resolution which could cause alot of slowdown for older machines.
You need a complete presentation overhaul. The presentation is a MESS. You use stretched and ugly JPG screen caps as your story intro. Not to mention the font is barely readable on some of those. Make a font with a clear and dividing border around it.
The fighting system needs a redo. The way you are doing your attack damage is completely wrong. Dont base it on the time the attact is coliding with the person. Im also assuming you dont even have proper collision detection either. Code a system to detect zones of a player and deal with detection like that.
Thats just the beginning. Id also suggest youd download and view other game examples for Game Maker before trying to fix this. Though, I dont use programs like this, I code my own programs in C++, I'm sure theres many options for you to view examples online somewhere.
I hope you can turn aorund this doomed looking project, we need another One Piece fighter.
Wow…harsh. Ah, well, at least you are being honest. Anyway, I'll try to answer this one...
The animations will be redone later. Right now it's just basic attack animations, so people can get the hang of the game, and so I can get to the Enies Lobby Arc quicker.
As for resolution, the full screen seen here is the full screen of Game Maker. If someone wishes to start their own game using C++ or something similar go right ahead. And, I can't seem to find another fighter made with Game Maker, to base off of. If anyone has a link, I will try to learn to do a better coded fight system.
If anyone has a better idea for between mission for story intros, please post it, or PM me.
As for damage system, this only temporary. If someone can do a better damage system, please tell me. I hope that answers all questions. After Enies Lobby, I will go back, and fix all mistakes with the game (or at least try to).