@Mr.:
Did you also notice his actual name and clown name is a reference on The Three Stooges? Fun references all around!
Yeah, I realized what they'd done when Trilo the puppet kept referring to the guy as a stooge XD
@Mr.:
Did you also notice his actual name and clown name is a reference on The Three Stooges? Fun references all around!
Yeah, I realized what they'd done when Trilo the puppet kept referring to the guy as a stooge XD
Going to play Velvet Sundown. I've got no idea what it is but idle thumbs is raving about it. So at the very least it's going to be interesting. It's free to play too.
–-------------------
What a weirdo game it's basically a multiplayer role playing game. Like not with stats but with scenarios that you play out with other real people. Lots of chatting. Didn't get with people that took it too seriously but when you have people that do it properly I think it can be pretty cool.
Playing Growlanser: Wayfarer Of Time, decided to give Gladiator Begins a rest due the #1 ranked Gladiator being an ultra cheap pain in the ass.
Completed Sonic 1, Sonic 2, Sonic CD and Sonic 4 Episode 1 on the iPhone. I swear I hated the tilt controls for the Special Stages for Sonic 4. Made getting the "Ring Collector" a LOT harder. Sonic 1 was pretty awesome. The Achievements were also fun to get but I still have a hard time trying to complete the Special Stages of that game. Sonic 2 was a better challenge with the Boss Attack mode and the "Early Bird Special" achievement. I am highly disappointed in the music for Hidden Palace being the music for Mystic Cave's 2-Player race. Sonic CD was just too easy. Only "Heavy Metal" was a tad tricky but it didn't take long to finally nail it. Sonic 4 Episode 1 for the iPhone has the better Super Sonic music IMO. The gimmicky Acts of Casino Street and Lost Labyrinth weren't that bad either. Currently working on the dreaded "My Kung Fu Is Stronger" for Mortal Kombat. 15 characters left.
I just've finished Kirby and the amazing mirror. I really enjoyed the game even though I didn't really like the maze layout in this game. Most of the bosses were easy except the last one. My favorite ability was the SSBM ability.
The Last of Us… And even after my 3rd walkthrough I love it...
Played a little bit more in DMC4. Can't say I like this game or any of these types of games really despite how often I try and play them.
I finished Yugioh GX: Duel Academy yesterday. The game was really easy and the AI was really dumb and unfair. They don't attack if you have a monster whose DEF is higher than the ATK of their monster. Every opponent has Jinzo, Mirror Force and other good cards in their deck. The game has some bugs, too.
I started Devil May Cry 1 today and I've beaten Phantom and Nelo Angelo for the first time. I also started playing Yugioh: Reshef of Destruction again. Last time I had played this game the only thing I hadn't done yet was beating Reshef and he has 40000 Life points and monsters with 2000 ATK and the three god cards. The game is a pain in the ass.
Got back into Little Big Planet Karting since this is one of those games I never finished after starting.
It's alright I guess but no Mario Kart … At least the SP is not as good as the SP in MK
I think I'll just beat the story and move on to another game.
More Lost Alpha. Got a cool artifact that gives -15 radiation at the expense of -10 endurance. Also looted an AN-94 off a soldier, which I remember on my last game I bought it at the bar for some insane price. At the part right now where I have to go find a bandit jacket.
I recently and finally picked up Mario and Luigi: Dream Team.
My god is there a shitload of tutorials. It's really frustrating as a gamer when you see a puzzle, know exactly how to solve it, but can't solve it until the game is done telling you how to solve it. And this keeps on happening. It wouldn't be so frustrating if every tutorial wasn't a whole scene. There are plenty of ways to teach a player to do something: play with the interface, paint instructions in the background, put them on signs that you can choose to consult, or better yet just let the player figure it out. I know there are some things that could never be intuitive without explanation, but Jesus it's like the game doesn't trust me to play it on my own. And it's not just with the gameplay, either. The characters are all shoved in your face, too. If there's an interesting character on screen with something interesting to say, you are forced to speak with them or watch them engage in some wacky shenanigans. You can barely get through a couple of screens without getting interrupted by a tutorial or character moment.
So far this game can be summed up by that moment where you enter the badge shop in Wakeport. That has got to be the worst case of this bullshit, where you enter the shop and you're given a tutorial on badges… After you've been using badges for hours before. Hell, the desert had a mandatory tutorial on badges and that segment of the game was just before Wakeport. Worst of all, though, is that the badge shop doesn't even offer you anything new. I had already bought all of the badges for sale at the desert shop before I got to Wakeport.
This kind of shit is an unfortunate blemish on an otherwise good game. The rest of it is the sort of stuff we've come to expect from the Mario and Luigi games, except better-looking. I just had to vent, though, about the tutorial garbage. Was it always that bad? It's been a while since I played the other games (and I still haven't played Bowser's Inside Story) and it seriously breaks the game flow.
Oh yeah, nintendo and their stupid overly long tutorials.^^
I recently and finally picked up Mario and Luigi: Dream Team.
My god is there a shitload of tutorials. It's really frustrating as a gamer when you see a puzzle, know exactly how to solve it, but can't solve it until the game is done telling you how to solve it. And this keeps on happening. It wouldn't be so frustrating if every tutorial wasn't a whole scene. There are plenty of ways to teach a player to do something: play with the interface, paint instructions in the background, put them on signs that you can choose to consult, or better yet just let the player figure it out. I know there are some things that could never be intuitive without explanation, but Jesus it's like the game doesn't trust me to play it on my own. And it's not just with the gameplay, either. The characters are all shoved in your face, too. If there's an interesting character on screen with something interesting to say, you are forced to speak with them or watch them engage in some wacky shenanigans. You can barely get through a couple of screens without getting interrupted by a tutorial or character moment.
So far this game can be summed up by that moment where you enter the badge shop in Wakeport. That has got to be the worst case of this bullshit, where you enter the shop and you're given a tutorial on badges… After you've been using badges for hours before. Hell, the desert had a mandatory tutorial on badges and that segment of the game was just before Wakeport. Worst of all, though, is that the badge shop doesn't even offer you anything new. I had already bought all of the badges for sale at the desert shop before I got to Wakeport.
This kind of shit is an unfortunate blemish on an otherwise good game. The rest of it is the sort of stuff we've come to expect from the Mario and Luigi games, except better-looking. I just had to vent, though, about the tutorial garbage. Was it always that bad? It's been a while since I played the other games (and I still haven't played Bowser's Inside Story) and it seriously breaks the game flow.
He knows about overly-long or unnecessary tutorials:ninja:.
This kind of shit is an unfortunate blemish on an otherwise good game. The rest of it is the sort of stuff we've come to expect from the Mario and Luigi games, except better-looking. I just had to vent, though, about the tutorial garbage. Was it always that bad? It's been a while since I played the other games (and I still haven't played Bowser's Inside Story) and it seriously breaks the game flow.
I can't remember with the original Superstar Saga because it's been too long, but having done the other two right before Dream Team I can say yeah, it's kind of bad in all of them. Partners in Time probably has the least amount of new features/characters to go on long tutorials about, but you still get a lecture about every ability, every time new time portals appear, every time there is story exposition, etc. Bowser's Inside Story is riddled with one-off minigames which are all sort of tutorialized, has a lot of that puzzle babying, tutorial bosses just to introduce new moves, and all the works.
But Dream Team is probably still sort of the worst. All I can say is at least they try to be cute/funny about a lot of that stuff. It's a lot less infuriating than totally generic unskippable tutorials, sometimes comprising entire levels, in some other games.
The tutorials was the reason I completely dropped Inside Bowser's Story off the radar. My sis still enjoyed while the fun lasted, but we both shared our frustration over the game's version of Navi… constanstly popping up in the middle of the action to tell you what to do. It's a real shame too, especially considering Nitendo back then had some really crafty ways to teach the player how to play their games without the hand-holding text-dump of information.
I'm sure it's a good game, but eh... I don't really have the patience for tutorials that last over 15 minutes anymore unless it's something super complex or different/unique from games within its genre.
Replying to this because I didn't notice it before:
Rin your list is highly similar to what mine was not long ago (I too was playing Yoshi's New Island at the same time as the Uncharted games haha).
Are the ones at the bottom of your handheld games the ones you haven't beaten yet? If so I highly recommend Kid Icarus Uprising. I think it's still one of the best games on the system. Luigi's Mansion Dark Moon is great too though.
As far as consoles go, I'd say play Kingdom Hearts 1.5, but then again I'm highly biased lol.
Yeah, all the games on the bottom of the handheld list are ones I own but haven't beaten, KI:U is DEFINITELY on my list of games to play! Might stick it at the top at your suggestion. Only playing One Piece Unlimited World Red right now because I got it as a birthday present (to myself) lol. It was the only thing I bought myself for my B-day this year.
I already took your advice when it comes to console games to play and started Kingdom Hearts I.5 HD, I got to the Colosseum and then my brother asked for the PS3 and considering I'd had it for a couple of weeks beating Batman AO and the first two Uncharted games, I gave it back to him, so I've put that one on hold and have moved on to Zelda Wind Waker HD as I have unrestricted access to the Wii U.
I've decided that the games I've beaten before, I'll be trying to "100%" this time around, so I'm working on 100%ing Wind Waker HD now.
As far as the story goes, I just beat the Earth Temple and am working on some more side quests before heading to the Wind Temple. So it doesn't feel like a lengthy side quest grind, I'm doing a few side quests at a time between story parts, but I have almost half of the second row of Heart Containers already so I'm making good headway lol.
I also have all the Gallery Figures Except Makar, Knuckle, and any Bosses/Minibosses/Enemies you only see in the Wind Temple and beyond. I think I'm also missing the first 4 bosses, but they all reappear in Ganon's Castle.
My List now looks like this:
! Console Games:
! In-Progress: The Legend of Zelda: The Wind Waker HD
! Beaten:
Donkey Kong Country: Tropical Freeze
Super Mario 3D World
Sonic Lost World
Pikmin
Mario Kart 8
Pikmin 2
Batman: Arkham Origins
Uncharted: Drake's Fortune
Uncharted 2: Among Thieves
! Still To Beat:
! Kingdom Hearts I.5 HD Remix [On Hold]
Uncharted 3: Drake's Deception
Pikmin 3
The Last of Us [Unavailable]
Grand Theft Auto V [Unavailable]
Borderlands 1 & 2 [Waiting for Co-Op]
Resident Evil 6 [Waiting for Co-Op]
! Handheld Games:
! In-Progress: One Piece Unlimited World Red
! Beaten:
Pokemon X
New Super Mario Bros. 2
Yoshi's New Island
! Kid Icarus: Uprising
Paper Mario: Sticker Star
Luigi's Mansion: Dark Moon
The Legend of Zelda: Link's Awakening DX (Replay)
The Legend of Zelda: Oracle of Ages/Seasons (Replay)
Maybe after I clear my list… I can start on my Steam catalog!... as horrifyingly long as it is lol.
I can't remember with the original Superstar Saga because it's been too long, but having done the other two right before Dream Team I can say yeah, it's kind of bad in all of them. Partners in Time probably has the least amount of new features/characters to go on long tutorials about, but you still get a lecture about every ability, every time new time portals appear, every time there is story exposition, etc. Bowser's Inside Story is riddled with one-off minigames which are all sort of tutorialized, has a lot of that puzzle babying, tutorial bosses just to introduce new moves, and all the works.
But Dream Team is probably still sort of the worst. All I can say is at least they try to be cute/funny about a lot of that stuff. It's a lot less infuriating than totally generic unskippable tutorials, sometimes comprising entire levels, in some other games.
Damn, I was going to replay through Partners in Time since I rediscovered my copy recently, but now I'm sort of soured on the experience.
Sometimes the humor helps soften the blow, but other times it's salt in the wounds. I mean if they recognize that they're being annoying by throwing these tutorials at you, then why do they keep piling on more? I just got past the mountain and the tutorials have started to thin out a little, but they still sting. It hurts the most when they introduce things later that they had no reason to forget before, like how in the kaiju battles you only learn to uppercut with the hammer in the second battle. Did Luigi really forget that he can move his arms on the vertical axis?
Speaking of the kaiju battles, they are terrible. Apparently they were in Bowser's Inside Story, too? Damn do I not want to play that game now, which is a shame since I loved Fawful in the original and was happy to see that he got a villain spotlight. Back to me ranting, though, the big brawls look fantastic, but play like ass. Not only do they render any of your levels, stats, gear and battle strategy that you've been developing useless, but they're tedious and repetitive. Nothing but your special attack and your counter attacks seem to do any damage, your opponent's attacks do a ton of damage and the strategic component that would be there is undermined by tutorials telling you exactly how to fight your opponent. Plus if you die (not that I have. These fights are pretty brainless) you have to start it all from the beginning. This would all be more tolerable if it weren't for the awkward way you're supposed to control battle by tilting the 3Ds and using the stylus. The one time I almost died, I got hit because the screen pivoted when I applied the stylus to dodge and that disturbed the motion, so I lost most of my remaining life.
On the positive side, the game has good music, good humor and the regular battle system is fun, but those are all of the things I liked about the franchise to begin with. I feel like there's no real added value here. I'll see it through to the end since it isn't offensive enough to stop me from playing it (I still feel compelled to get through to the end, which is more than I can say for a bunch of modern games), but damn is it going to leave a bad aftertaste.
Still styling around in my Ukrainian government jeep in Stalker Lost Alpha. Currently about to enter lab X14. Hopefully it's better than X18 was.
Damn, I was going to replay through Partners in Time since I rediscovered my copy recently, but now I'm sort of soured on the experience.
Well like I said, it's the least offensive of them, and I think it's also the longest and most difficult so that helps balance it.
Speaking of the kaiju battles, they are terrible. Apparently they were in Bowser's Inside Story, too? Damn do I not want to play that game now, which is a shame since I loved Fawful in the original and was happy to see that he got a villain spotlight. Back to me ranting, though, the big brawls look fantastic, but play like ass. Not only do they render any of your levels, stats, gear and battle strategy that you've been developing useless, but they're tedious and repetitive. Nothing but your special attack and your counter attacks seem to do any damage, your opponent's attacks do a ton of damage and the strategic component that would be there is undermined by tutorials telling you exactly how to fight your opponent. Plus if you die (not that I have. These fights are pretty brainless) you have to start it all from the beginning. This would all be more tolerable if it weren't for the awkward way you're supposed to control battle by tilting the 3Ds and using the stylus. The one time I almost died, I got hit because the screen pivoted when I applied the stylus to dodge and that disturbed the motion, so I lost most of my remaining life.
I actually really like them, save for the first one which is a… tutorial. <_< But they're a neat change of pace and some are pretty imaginative. The only one that truly drives me nuts is a late-game one that really makes you use the tilt controls a lot. It's the sole reason I gave up on the giant boss rush mode. Anyway, Bowser's Inside Story has a few but, very few. It's a much more primitive form of them.
Just finished playing Guacamelee with my brother on the Wii U. It's a pretty rambunctious time and a really solid game. Great humor and pretty much solid combat. Really tricky and challenging platforming sections at times but nothing completely impossible. And super fun co-op in general.
I'd give a report on my time with P3P but I can't find my Vita:sad:
Well like I said, it's the least offensive of them, and I think it's also the longest and most difficult so that helps balance it.
I actually really like them, save for the first one which is a… tutorial. <_< But they're a neat change of pace and some are pretty imaginative. The only one that truly drives me nuts is a late-game one that really makes you use the tilt controls a lot. It's the sole reason I gave up on the giant boss rush mode. Anyway, Bowser's Inside Story has a few but, very few. It's a much more primitive form of them.
I guess different strokes, then. In all fairness, I've only gone through the two battles, but that second one took me so long (mostly thanks to repeatedly botching the bros. attack. I apparently have no clue how the DS defines circles) that it just became tedious and repetitive. The whole thing just feels so removed from the rest of the game, though. Like instead of fighting a boss, I'm playing a prolonged minigame, since it's not like my actions up to that point have any consequence on the outcome of the battle.
@Purple:
Just finished playing Guacamelee with my brother on the Wii U. It's a pretty rambunctious time and a really solid game. Great humor and pretty much solid combat. Really tricky and challenging platforming sections at times but nothing completely impossible. And super fun co-op in general.
I beat that a month or two ago on my computer. It's got a nice difficulty to it, though I fear playing through hard mode since the computer's control scheme is not well-suited for the combat (I reconfigured it a few times, but it never felt quite right, since it's made for a controller). The platforming was well-done, though. I especially liked that bonus section at the tree top, which makes use of your abilities pretty cleverly. Just climbing that section makes you feel like a champ.
I beat that a month or two ago on my computer. It's got a nice difficulty to it, though I fear playing through hard mode since the computer's control scheme is not well-suited for the combat (I reconfigured it a few times, but it never felt quite right, since it's made for a controller). The platforming was well-done, though. I especially liked that bonus section at the tree top, which makes use of your abilities pretty cleverly. Just climbing that section makes you feel like a champ.
I watched a good-ending speed run of that a bit ago, probably from the latest SGDQ. The route through the game was such that the guy ended up doing that tree-tops section without either the wall run or the flying move.
Ys I
I don't like how the combat works
@Panda:
I watched a good-ending speed run of that a bit ago, probably from the latest SGDQ. The route through the game was such that the guy ended up doing that tree-tops section without either the wall run or the flying move.
I had to look that up to believe it. I wish I knew about that swap hop for the Megaman disappearing platform section (which was admittedly easier than the treetops, but it took me a while to give up and just hop in place instead of impatiently trying to run through the gauntlet in one go).
Crysis 2. Still don't find it all that fun to play. I might just finish watching NSN's playthrough of the game since that's a lot more interesting than playing myself.
When did I lose the patience to explore games like Divinity Original Sin. I really want to enjoy this but man… I can't seem to channel the version of me that went crazy over those type of games right now.
I index finger is swollen due to extended play in Crimzon Clover(lock on button is set to trigger button, and locking/unlocking is rather tight and constant). I clocked 50 hours into this game and I just won't stop. Never I thought a shoot-em-up game could be THIS fun. Heck, I never thought I'd like a bullet hell game and keep playing for this long. It's like the modern day Metal Slug X in terms of a replayable arcade game for me.
As far as skills goes, I can make it to atleast Stage 3 in the Original Arcade Mode without getting killed, but the difficulty spike in Stage 3 is so absurdly large that I have a hard time finding a consistent safe route. It's like I see the patterns(I even made it without getting shot once), but I'm careless and tend to fly into bullets and sometimes even get myself cornered by ton. I want to try other bullet hell games in the future, but after watching a bunch of Cave ones, Touhou, and the likes… Not a whole lot of them look as good as Crimzon Clover o_O For a game made by one dude, you'd expect the ones with higher production values to atleast be on par.
Update: Still playing Wind Waker, but I now have every single Heart Piece, and am presently on the Triforce Shard Quest. It's honestly still kindof a grind getting them, but changing it so that 5 of the Triforce Charts are replaced with just giving you the pieces of the Triforce DOES make the grind FAR more tolerable in the HD Version.
With all of the Heart Pieces and only one more Dungeon (Ganon's Castle) to complete, I'm on my way to 100%ing the game! I just have to remember to use my Pictobox to take a pic of Puppet Ganon and the Mighty Knuckle while I'm in Ganon's Castle so I can get those figures for the Nintendo Gallery. They are the only two I have left in that regard.
I'm playing Suikoden 2 for the first time in years, mostly because of Konami playing through the series on Twitch starting with 1. Just about to go to North Window but first I need to level and get better equipment. Also
! Jowy's betrayal still hurts as much as it did when I first played the game
Started a new playthrough of Fallout 3. Decided to go with a more gimmicky choice in character creation by putting all but one of my additional SPECIAL points in luck. Though when it came time to select my tag skills I stuck with my usual safe choice of lockpick, science, and small guns. I guess we'll see how that works out for me.
Started a game in 7.62 High Calibre. I don't know what it is with all these ambitious but buggy Russian games. It's a strategy game that would make any gun nut drool, I think it's got thousands of guns in it all with appropriate ammunition types and stuff. I haven't gotten too much into the combat yet but the videos I've watched make it seem pretty cool. It's in the vein of Jagged Alliance except it's real time with pause rather than completely turn based.
I have an update to my great gaming list!!
! Console Games:
! In-Progress:
Kingdom Hearts I.5 HD Remix
! Beaten:
Donkey Kong Country: Tropical Freeze
Super Mario 3D World
Sonic Lost World
Pikmin
Mario Kart 8
Pikmin 2
Batman: Arkham Origins
Uncharted: Drake's Fortune
Uncharted 2: Among Thieves
The Legend of Zelda: The Wind Waker HD
Pikmin 3
! Still To Beat:
! Uncharted 3: Drake's Deception
Borderlands 1 & 2 [Waiting for Co-Op]
Resident Evil 6 [Waiting for Co-Op]
NOTE: I removed the two games my brother says he loaned to someone for now. If I don't physically have them, I can't play them.
! Handheld Games:
! In-Progress: One Piece Unlimited World Red
! Beaten:
Pokemon X
New Super Mario Bros. 2
Yoshi's New Island
! Kid Icarus: Uprising
Paper Mario: Sticker Star
Luigi's Mansion: Dark Moon
The Legend of Zelda: Link's Awakening DX (Replay)
The Legend of Zelda: Oracle of Ages/Seasons (Replay)
After this I'm wondering about what I want to play next, and I'm thinking quite heavily about playing through all the series' I've neglected from my youth.
So far, my list is:
Megaman
Metroid
Fire Emblem
Mother
Speaking of this tho, I have a question for people who have played Metroid: Other M.
I'm hearing a TON about how bad the story is and how bad it portrays Samus as a protagonist, and the whole "I won't use X weapon, even though that would save my life probably, because a man I totes have a crush on told me not to". So I know at this point that the story isn't exactly riveting, but is the GAMEPLAY by itself of Other M fun?
I've been playing Bravely Default lately. Been stuck at the Chapter 8. (It's the battle with the Black Blades.) It's a great game, of course, but I just wish it wasn't so damn hard. I don't claim to be an especially seasoned or a 'pro' gamer, and maybe I'm a baby for wanting it easier, but I really feel like a total noob at it. This is mostly compared to other people online. I have no idea how anyone could possibly finish the game in a 30-40 hour time-frame, even if you skip all the cut scenes. And I don't believe they would skip all the side bosses. My unfinished in-game clock seem to say I've been playing for 126 hours.
I realised that I seem to have been playing it the wrong way this entire time, but I can't understand it. It seems everyone had trained their characters to master a wide variety of jobs, for example, training the Dark Knight job on everyone, while I gave it only to one character. But if I done otherwise, and redistributing the Job Points spent and giving it to other job I would have trained instead, I couldn't possibly have maxed out some of the few jobs I have. But anyway, I'm now sadly grinding for Levels and Job Levels. I don't really use some aspects of battle I found too "cheap", like Bravely Second, Abilink and Special Moves. Or maybe I neglected the special moves because I couldn't be bothered.
And I can't seem to notice all the game-breaking cheater job combination exploitation that everyone else is using. "Huh? When was Ninja such a hax job? Mine keeps being KOed!" Spell-fencer, Salve-maker and Spirit-master. Who knew? I dropped Spell-fencer (Picked it up again), ignored Salve-Maker(but I tried it and mastered it), and only used Spirit-Master because it was a better White Mage than the White Mage. Yeah, I'm that bad. But ain't nobody go time for compounding!
So here I am, stuck at the (apparently) the hardest battle in the entire game that people at Level 99 couldn't beat. I'm at Level 79. Am I ever going to beat this game?
More 7.62. I hope not all the battles are initiated by me. It seems too easy that way. It does seem to be difficult to carry much ammo at this point though. I only have 1 box of ammo and two magazines, one of which needs to be in my gun otherwise I don't have enough space to fit it. I already had to toss a throwing knife away during a battle so I had room to move my gun to my inventory to use a grenade.
Speaking of this tho, I have a question for people who have played Metroid: Other M.
I'm hearing a TON about how bad the story is and how bad it portrays Samus as a protagonist, and the whole "I won't use X weapon, even though that would save my life probably, because a man I totes have a crush on told me not to". So I know at this point that the story isn't exactly riveting, but is the GAMEPLAY by itself of Other M fun?
For starters, anyone who's said Samus has a crush on Adam is a fucking idiot. Adam was her mentor/father figure, not romantic interest, so pay that no mind.
Secondly, the most egregious misstep of the authorization bullshit is when you're forced to traverse the Pyrosphere without activating the Varia function of the Power Suit until after you get to where the section's boss fight starts. Weapons should've been the only thing restricted, but usually when Samus's suit malfunctions in any of the other games, she loses everything but the basic features, so I guess they didn't want to change that. Still stupid and definitely one of the most glaring flaws.
Lastly, to actually answer your question, the gameplay is very solid, so you should definitely give it a shot. The only real misstep when it comes to the gameplay are the various first-person sections, especially the "spot the pixel" ones. Overall, though, it's a great entry in the franchise, in my wholly biased opinion.
Working on finishing up Tales of Xillia. I got the Xillia 2 CE so I want to get to that. ToX1 is pretty enjoyable though.
Just beat Demon's souls for the first time, such a great game I really loved these worlds and there were some fantastic boss fights. Getting lost in Stonefang mine for ages, then finding my way through it only to be pitted against one of the toughest bosses, the Flamelurker was one of the most memorable video game moments that I've experienced. Also defeating the archdemon in the Shrine of Storms was super satisfying. Swatting down annoying flying enemies that have troubled me all throughout the level with one swing of a powerful sword was great. Uchi/War Scythe master race.
I think I'll leave New Game+ for a now and give Dark Souls another stab.
Grinded for 2 hours.
Started with 49% items created, 157 imajinn recruited and 4 hearts for affection on one of my critters.
I ended with 61% items created, 161 imajinn recruited and 4 hearts of affection...
It's a slow burn...
Just finished Ghost Trick on the DS after buying on recommendation by this guy (spoiler free vid):
Absolutely incredible game. Possibly in my top 10 of all time…
I watched (or read, actually, as I recall) an LP of that game a while back. Pretty quality soundtrack, too, as I recall. Not to mention great attention to detail with some of the animations.
After finishing Devil May Cry 1 two weeks ago I've decided to continue Devil May Cry 3. The only thing left to do is beating Vergil and I'm currently farming red orbs to buy some items.
I also finished Yugioh: Reshef of Destruction. This game is one of the most difficult games which I've ever played. It's ridiculous and unfair most of the time. The last boss had 40.000 life points and before dueling him, you needed to beat Pegasus who had 20.000 life points. And your life points do not get reset after a duel. I only beat him because you can discard Ra form your hand in his phoenix form to summon him in his battle mode. On top of that the last boss had only monsters with 4 stars, 2000 attack points and cards like Torrental Tribute, Harpies Feather Duster, Change of Heart and Raigeki three times in his deck even though I can only have them once in my deck. I needed to grind a lot because of the capacity system of this game. After beating the game you can go to a hall of fame filled with duelists like Yami Yugi or Kaiba with 30.000 or 60.000 life points. The game is the opposite of its predecessor, Sacred Cards was a piece of cake compared to this.
@Panda:
I watched (or read, actually, as I recall) an LP of that game a while back. Pretty quality soundtrack, too, as I recall. Not to mention great attention to detail with some of the animations.
Definitely worth a play yourself if you've got $15 to spare on amazon.
I could never get into the Ace Attorney series (same team; same ingame universe, apparently!? there are nods at least) but I honestly couldn't put this game down. A real shame it didn't do as well, because it means we'll probably never have a sequel :P
Might not be as great if you already know the whole twisty story (great foreshadowing once you know, though), but playing through the puzzles could still be fun.
@CCC:
Definitely worth a play yourself if you've got $15 to spare on amazon.
I could never get into the Ace Attorney series (same team; same ingame universe, apparently!? there are nods at least) but I honestly couldn't put this game down. A real shame it didn't do as well, because it means we'll probably never have a sequel :P
Might not be as great if you already know the whole twisty story (great foreshadowing once you know, though), but playing through the puzzles could still be fun.
I feel the same way about Ace Attorney, so it's confidence-inspiring that you still like this game. So anyway I just ordered it. If the game sucks you owe me $16.11
I feel the same way about Ace Attorney, so it's confidence-inspiring that you still like this game. So anyway I just ordered it. If the game sucks you owe me $16.11
Liking AA means you're already past the common problems people apparently have with this one (text-heavy, trial-and-error gameplay…if you suck) so I'm not too worried ;)
No I said I feel the same as you about AA, meaning can't get into it. But I don't have any problem with text-heavy games or puzzles that can result in an extent of trial and error. I mean, Zack and Wiki is one of my favorite puzzle games and there's a lot of that. But not because it's bad design; rather it's just the only way to understand the rules of the game. You still have to then put the pieces together yourself.
Ohhh I see. Thought you meant you feel the same way about AA as I do about Ghost Trick!
But yeah. The text-heaviness in this one comes from the story, mostly. Also optional character-driven hints that are really more flavor text than actual crutches.
Lately, I have been playing Borderlands 2 and Pokemon Showdown extensively. In the future, I plan on playing the Pre-Sequel to the same degree.
Still Fallout 3. I never feel like I have enough ammo. I just took the scrounger perk though, so we'll see if that helps. I'm also starting to notice the effects of putting almost all my SPECIAL points in a single stat, rather than the even spread I usually would. It's probably the most apparent because I chose Luck, so the effects of having that stat maxed aren't very noticeable, but having my other stats be average is definitely noticeable to me. If I could go back, I think I would have taken another point out of Luck and put it in Agility instead. Especially since I just received an item that gives me +1 Luck as long as it's in my inventory, so I have 10 even without finding the bobblehead yet. Didn't think quite far enough ahead on that one.
I am having a lot of fun trying to play this through immersively though, basing all my decisions on the knowledge my character would know, and not what I know as a player who has played this game many times. Though I must admit that it goes against my gut instincts sometimes, which want me to go straight to the quests and locations that get me the rewards I want.
Bored out of my mind, time to grind Ni no Kuni trophies y.y…
Grinded for 2 hours.
Started with 49% items created, 157 imajinn recruited and 4 hearts for affection on one of my critters.
I ended with 61% items created, 161 imajinn recruited and 4 hearts of affection...
It's a slow burn...
The plat for NnK is really hard work and a lot of grinding/farming but in my opinion it's worth it.