Finished it. I had to grind for the first time ever a bit due to the final boss. Needed a few more accessories and armor drops to make the cheap tactics I was using work(one involves destroying the final boss's second stage before it drained Mana).
Here's my overall opinion:
+Great script.
+Neatly structured story. The plot isn't great but it works well
+Battle system. You may not be able to use grids, but you can manipulate enemy's positions, and change turns at will. This makes the combat system work. My only gripe is there isn't many enemies that use tactical formations.
+The music. Aside from the field theme that kept recycling, I love the battle and boss themes.
+May be a flaw to some, but there are some nice difficulty spikes. Specifically Chapter 4.
+Strong mature main lead. Stoke continued to impress me throughout the whole game with his badass moments and unintentionally funny moments.
-Not being able to switch out Stoke from the main party. I wanted to experiment with more team combos… Not a big deal though.
-There isn't alot of enemy sprites. Just alot of color swaps.
-Some of the enemy names and terms had my scratching my head. It's like they ran out of names for the recycled enemies at one point.
-I wished there were different animations for most of the skills you learned.
-Stalling. There's a few of characters that annoyed the hell out of me because they kept on giving vague hints to important plot points. I understood Raynie and Marco's reasons, but Aht and Eurca's reasons to keep that big secret was a bit absurd. It got annoying when they kept bringing it up only to refuse to get to the point.