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Thread: Live and let die - A Mafia and DnD crossover

  1. #421

    Default Re: Live and let die - A Mafia and DnD crossover

    Quote Originally Posted by kmohyudin View Post
    There is a large horizontal crack in the wall that you can use to look at the other side. You start by looking at your left. You notice a path leading from below, perhaps it's the one you didn't choose, you notice that there are things glimmering and shining at the other side... loot you conclude, too bad you missed it, might have been something useful. Oh well, no way to go back there now.

    As you scan across the crack moving right, you watch as the other route seem to converge towards the exit to this clearing, and just across from the convergence point, you notice a rather large pit, with a small ridge moving across the wall to the far right of the room. The ridge seems like you will be able to walk on it, and it moved with the wall, curving to the right, and disappearing from your sight after a little while. There were some rocks hanging above the ridge, that seemed just barely hanging there.

    Just below the ridge, towards the pit side of the room, i.e. the left side of the ridge, you see what appears to be magma flowing slowly towards you. It wasn't really glowing too much, but you can see steam coming off it, and even from this distance, you can feel the heat radiating from it. It was dangerous, and can kill any living thing in a matter of seconds.

    As you kept scanning, you eyes settled in the pit. You let out a small shriek as you notice what was in there... Could it really be... a Dragon? It was sleeping at the moment... but suddenly you felt it.. a deep and soft growling as the dragon breathed... There was no way you can fight this thing, it's not a matter of having weapons' or not, if the dragon spots you, you are dead. No ifs and buts about it. You need to find a way to get across the dragon safely.
    I'm really struggling to parse this. Is the point where the other room converges with ours accessible from this room, or do they seem to converge in the pit? Is the ridge accessible from this room?
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  2. #422
    Barabarabarabarabara kmohyudin's Avatar
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    Default Re: Live and let die - A Mafia and DnD crossover

    Quote Originally Posted by SkullJoke View Post
    Try: rubbing coal on everyone
    Everyone gets a +1 to stealth.

    Quote Originally Posted by Xasy View Post
    I distribute it.
    Bon Clay and Batman get a +1 to their willpower.

    Quote Originally Posted by SkullJoke View Post
    Try: Make ivy gloves
    You need dried pieces of ivy. You have fresh edible ivy. Can't make gloves with that.
    Will give life altering advice for a cup of frothy cappuccino

  3. #423

    Default Re: Live and let die - A Mafia and DnD crossover

    So here's a list of items we have available to us:
    • Rubble
    • A small wooden pole
    • Burnt torches
    • Hard elongated pieces of rocks
    • Coal
    • The chest itself
    • Moss from the tunnel we entered from
    • Quartz (Although maybe we shouldn't use this)
    • Ivy? (Batman do you still have that?)
    • A glowing gem.
    If the other room I saw through the crack is accessible, we also have access to whatever those loose rocks are and a stream of magma.

    So my initial thought is to go with stealth. Using the coal to decrease our visibility.

    Then we'll take moss from the tunnels and pad the bottoms of our shoes with it. If it's too wet and squelch-y we can use a fire to dry it, but not to the extent that it would crunch under our feet. Hopefully this can pad our footsteps.

    Finally I think we should burn the ivy in the pit to possibly sedate the dragon slightly. Maybe mixing some of the moss in their for good measure.
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  4. #424
    Barabarabarabarabara kmohyudin's Avatar
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    Default Re: Live and let die - A Mafia and DnD crossover

    Quote Originally Posted by Xasy View Post
    I'm really struggling to parse this. Is the point where the other room converges with ours accessible from this room, or do they seem to converge in the pit? Is the ridge accessible from this room?
    Sorry about that.

    Yes, the ridge and the pit with the dragon are accessible from this room.

    The other path converges with this room at the exit, you can reach the convergence point, but not go into the other path.

    Okay I tried drawing it, its very very very very very crude, but I hope it helps....

    https://www.autodraw.com/share/GL7M0KZHCW6R
    Will give life altering advice for a cup of frothy cappuccino

  5. #425

    Default Re: Live and let die - A Mafia and DnD crossover

    Thank you, that actually helps a lot.

    --- Update From New Post Merge ---

    Quote Originally Posted by Xasy View Post
    So here's a list of items we have available to us:
    • Rubble
    • A small wooden pole
    • Burnt torches
    • Hard elongated pieces of rocks
    • Coal
    • The chest itself
    • Moss from the tunnel we entered from
    • Quartz (Although maybe we shouldn't use this)
    • Ivy? (Batman do you still have that?)
    • A glowing gem.
    If the other room I saw through the crack is accessible, we also have access to whatever those loose rocks are and a stream of magma.

    So my initial thought is to go with stealth. Using the coal to decrease our visibility.

    Then we'll take moss from the tunnels and pad the bottoms of our shoes with it. If it's too wet and squelch-y we can use a fire to dry it, but not to the extent that it would crunch under our feet. Hopefully this can pad our footsteps.

    Finally I think we should burn the ivy in the pit to possibly sedate the dragon slightly. Maybe mixing some of the moss in their for good measure.
    It may be even more helpful to wrap the ivy and moss around pieces of coal, which we can toss into the magma. It'll have the added effect of a smokescreen and carbon monoxide poisoning.

    --- Update From New Post Merge ---

    Try: Returning down the tunnel we came from to collect wooden spears from the spike traps and moss from the walls.
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  6. #426
    Barabarabarabarabara kmohyudin's Avatar
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    Default Re: Live and let die - A Mafia and DnD crossover

    You were successful in collecting the moss

    You were NOT successful in collecting the spears, because you didn't activate the trap when you came.
    Will give life altering advice for a cup of frothy cappuccino

  7. #427
    OKAMA WAY Kirbycide's Avatar
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    Default Re: Live and let die - A Mafia and DnD crossover

    Do you think it would be possible to create some sort of loud distraction along the path that we didn't choose?

    For reference, my ability scores (without any items) are as follows:

    P - 3
    C - 2
    A - 4
    S - 2
    W - 4

    I took into account the Willpower increase from the treasure.

    --- Update From New Post Merge ---

    Buggy-boy, how much time do we have left in the day?

  8. #428
    Barabarabarabarabara kmohyudin's Avatar
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    Default Re: Live and let die - A Mafia and DnD crossover

    ~ 22 Hours.
    Will give life altering advice for a cup of frothy cappuccino

  9. #429
    Chief Warden of Yo Mama Jabberwok's Avatar
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    Default Re: Live and let die - A Mafia and DnD crossover

    Monet, can you come here for a second? There's something on your wing.

    Remove the glowing gem from Monet

    My stats prior to the bonuses distributed here were:

    Perception 4
    Craft 3
    Stealth 0
    Willpower 5

    If you get dunked on in the dream, you get dunked on in real life

  10. #430

    Default Re: Live and let die - A Mafia and DnD crossover

    Quote Originally Posted by Kirbycide View Post
    Do you think it would be possible to create some sort of loud distraction along the path that we didn't choose?
    I can't really think of anything based on what we have to work with.

    Does anyone have ideas as to what burnt torches and wooden pole might be used for? We could use the hard rocks to light a fire.

    --- Update From New Post Merge ---

    Quote Originally Posted by kmohyudin View Post
    Success = Stat + Willpower x Random[-1.6 to 1.6]
    So if I'm reading this correctly, there's a 50% of our willpower will get a negative multiplier and subtract from our score.

    --- Update From New Post Merge ---

    Quote Originally Posted by Xasy View Post
    So if I'm reading this correctly, there's a 50% chance our willpower will get a negative multiplier and subtract from our score.
    Fixed .
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  11. #431
    Barabarabarabarabara kmohyudin's Avatar
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    Default Re: Live and let die - A Mafia and DnD crossover

    Quote Originally Posted by Jabberwok View Post
    Remove the glowing gem from Monet
    Alrighty

    Quote Originally Posted by Xasy View Post
    So if I'm reading this correctly, there's a 50% of our willpower will get a negative multiplier and subtract from our score.
    That is correct.
    Will give life altering advice for a cup of frothy cappuccino

  12. #432

    Default Re: Live and let die - A Mafia and DnD crossover

    Could the pole be used to pole vault??


    Quote Originally Posted by Renegadesoul View Post
    THE HOGYOKU TROLLED AIZEN IN THE END, its a FITTING TRAGIC yet a bit COMIC PSEUDO ENDING FOR HIM.


  13. #433
    Barabarabarabarabara kmohyudin's Avatar
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    Default Re: Live and let die - A Mafia and DnD crossover

    Quote Originally Posted by SkullJoke View Post
    Could the pole be used to pole vault??
    Sure. Go for it
    Will give life altering advice for a cup of frothy cappuccino

  14. #434

    Default Re: Live and let die - A Mafia and DnD crossover

    I think it would be good to go with a stealth or perception based strategy.

    Hannyabal and I have the highest stat+willpower totals at 9. Stealth for me or perception for Hannyabal, so we would be the ones executed those plans.
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  15. #435
    Chief Warden of Yo Mama Jabberwok's Avatar
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    Default Re: Live and let die - A Mafia and DnD crossover

    Quote Originally Posted by Jabberwok View Post
    Monet, can you come here for a second? There's something on your wing.

    Remove the glowing gem from Monet

    My stats prior to the bonuses distributed here were:

    Perception 4
    Craft 3
    Stealth 0
    Willpower 5
    I forgot! My Athletics is 5.

    Peak. Physical. Performance.

    --- Update From New Post Merge ---

    Quote Originally Posted by Xasy View Post
    I think it would be good to go with a stealth or perception based strategy.

    Hannyabal and I have the highest stat+willpower totals at 9. Stealth for me or perception for Hannyabal, so we would be the ones executed those plans.
    Coal dust was applied to both you and Batman so you're both at 5 Stealth for the time being. My individual total might be the highest at 10 but that honestly probably won't even matter.

    If you get dunked on in the dream, you get dunked on in real life

  16. #436
    OKAMA WAY Kirbycide's Avatar
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    Default Re: Live and let die - A Mafia and DnD crossover

    Alright. For those of you with the crafting skills, I suggest that you get to crafting.

    Make some moss moccasins, and ivy ropes, and moss-ivy-coal smoke bombs. Can we perhaps rig up a mechanism for dropping rubble and rocks through the horizontal crack onto the path below, as a distraction?

    Then, when the time is right, we have the athletic types trigger the distractions and smoke bombs, while the stealthy types lead the way out.

    Sound like a plan?

    --- Update From New Post Merge ---

    Quote Originally Posted by Xasy View Post
    Does anyone have ideas as to what burnt torches and wooden pole might be used for? We could use the hard rocks to light a fire.
    We could use these to hold rubble and rocks in the horizontal crack until they are knocked loose.

  17. #437
    Chief Warden of Yo Mama Jabberwok's Avatar
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    Default Re: Live and let die - A Mafia and DnD crossover

    Just to confirm, there doesn't appear to be any difficulty traversing the ridge path aside from the dragon, right? Or can we assume we need to prepare for difficulty with it?

    --- Update From New Post Merge ---

    We could potentially use torches handles and ivy ropes as a ladder if we need that for anything.

    If you get dunked on in the dream, you get dunked on in real life

  18. #438

    Default Re: Live and let die - A Mafia and DnD crossover

    I don't think we have ivy ropes though


    Quote Originally Posted by Renegadesoul View Post
    THE HOGYOKU TROLLED AIZEN IN THE END, its a FITTING TRAGIC yet a bit COMIC PSEUDO ENDING FOR HIM.


  19. #439
    Barabarabarabarabara kmohyudin's Avatar
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    Default Re: Live and let die - A Mafia and DnD crossover

    ~17.5 hours remaining.
    Will give life altering advice for a cup of frothy cappuccino

  20. #440

    Default Re: Live and let die - A Mafia and DnD crossover

    The exit from the other path being accessible suggests that we can cause a diversion on that path. How we do so is less clear. I cant fathom a way to make a loud noise or explosion with what we have. Any chemists can think of a combustion reaction we can cause? We have quartz and coal. And magma available.

    With stat boosts, my stealth is 5, willpower is 3. Unless the stealth threshold is 10, even a +1 roll will get me across. So I will attempt to cross the ridge and maybe I will find something of use there.

    Try: Sneak across the ridge


    Quote Originally Posted by Renegadesoul View Post
    THE HOGYOKU TROLLED AIZEN IN THE END, its a FITTING TRAGIC yet a bit COMIC PSEUDO ENDING FOR HIM.


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