View Poll Results: When would it be good for you?

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Thread: Shuhan's playhouse theater presents: Chester's Revenge

  1. #261

    Default Re: Shuhan's playhouse theater presents: Chester's Revenge

    Yeah I think the problem is town killing roles are too risky when one or two mislynches end the game.

  2. #262
    The Hermit Shinobu Mahara's Avatar
    Join Date
    Oct 2010
    Location
    Over the Rainbow (somewhere)

    Default Re: Shuhan's playhouse theater presents: Chester's Revenge

    Got 'em foolio, haha. Strange hat reversed spacey's role on death ;)
    Man, it is great to be back home..

  3. #263

    Default Re: Shuhan's playhouse theater presents: Chester's Revenge

    My unjustified hate-boner for Foolio was right yet again. I elected to ignore it, though...

  4. #264

    Default Re: Shuhan's playhouse theater presents: Chester's Revenge

    Quote Originally Posted by Shuhan View Post
    A quack doc kill would have broken the shield since technically its not a night kill, but a backfired protection.

    Giving the town two killing abilities I thought it would balance out the game, sorry if my balancing was terrible. If we had more people, it would have been better. There would actually have been a shop, and roles were actually tied to the items, not the players. So if you used your item, you would lose your affiliation till the new item was purchased. So you could be town one day, then mafia the next. If a mafia was killed, then the number of mafia items would go down.
    I thought it was fairly balanced to be honest.
    But the magical Hat should have a clause that forces it to be used on N1. Forge type roles are very strong in small games, but get weaker with more players since eventually people start realizing that something was odd and the numbers don't add up.

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