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Thread: one piece treasure cruise (7/11 Never Forget)

  1. #10821

    Default Re: one piece treasure cruise (7/11 Never Forget)



    Pulled it off

  2. #10822

    Default Re: one piece treasure cruise (7/11 Never Forget)

    Also looks like Whitebeard VS Shanks is the big Japan Anniversary unit.



    Artwork doesn’t match any Whitebeard art and you can see Shanks sword here too.

    Hopefully Whitebeard is good cause the man hasn’t had a great legend since his first (horrible now days besides PvP) and the newer one is just used as support for Ace.
    Last edited by Jaime; April 1st, 2021 at 12:07 PM.

  3. #10823
    Stowaway w/ 18k posts Kishido's Avatar
    Join Date
    Feb 2007
    Location
    Germany

    Default Re: one piece treasure cruise (7/11 Never Forget)

    Well haven't got Big Mom vs Kaidou but at least some other new legends as Kidd, Hawkins and finally after already having given up on him... OG Dragon Kaidou

  4. #10824

    Default Re: one piece treasure cruise (7/11 Never Forget)

    • Captain: Driven and Powerhouse Characters ATK 5x with matching orb, otherwise ATK 4.5x, HP 1.3x, at the end of the turn heal 0.5x Character RCV for each PERFECT hit this turn, at the end of the enemy turn heal 50% of total RCV of crew times the number of enemies defeated with normal attacks in that turn
    • Special: Change all orbs to matching orbs, for 1 turn boost orbs of Driven and Powerhouse Characters by 2.5x, for 1 turn nullify damage over 2000 damage from each enemy, after 1 turn has passed boost color affinity of Driven and Powerhouse Characters for normal attacks by 2.25x
    • Super Typing Condition: Crew consists of 6 Driven and Powerhouse Characters
    • Super Typing Special: 75x typeless damage to all enemies, -1 CD to Driven and Powerhouse Characters, for 1 turn lock orbs of crew, super type INT Characters
    • Sailor 1: Reduce 1 turn of Special Seal on crew
    • Sailor 2: Crew will treat INT orbs as beneficial
    • LB 1 (Lv.5): Heal Block Reduction, reduce 5 turns of Heal Block
    • LB 2 (Lv.5): Orbs Seal Reduction, reduce 7 turns of Orb Seal on himself
    • LB 3 (Lv.5): Pinch Healing, when HP is 50% or lower, heal 1.5x Character RCV when hitting a PERFECT with this character
    • Support (Lv.5): On the final stage of the adventure, for 1 turn boost color affinity of Driven Characters for normal attacks by 1.5x (INT Characters that are also Driven)
    • PF Special (Lv.10): 1700 fixed damage to enemies in large range, 100% chance to half stats of 3 enemies (20 sec)
    • PF Ability (Lv.5) INT allies, Lv.5 HP up, Lv.3 DEF up, from the start of the battle for 30 sec, Lv.3 Special CT charge rate up
    • PF Pattern: Normal Attack -> Normal Attack -> Strong Attack -> Full Power Attack
    • PF Targets: Attack nearby enemies
    • PF Resistance: Immune to Special Seal, reduce 30% incoming PSY damage

    Not a bad captain though with recent units like Moria and the new Legend Magellan they work great as subs for vs Sakazuki, not bad that he is now the tankiest Unit in the game gaining loads of health from fallen enemies just wish it was a bit more unique like Legend Sugar


    • Captain (Overwhelming two abilities): Driven and Powerhouse Characters ATK 5x, HP 1.75x, after taking damage from the enemy -2 CD to himself, at the start of each stage cut 10% HP of all enemies that will ignore damage negating effects/DEF/normal attacks only, when a crew member triggers a special with Percent Damage Reduction/Threshold Damage Reduction/Nullify Damage, regardless of the number of turns of those effects, change the special effect to: for 1 turn boost ATK of Driven and Powerhouse Characters by 2x
    • Captain (Yami Yami): Driven and Powerhouse Characters ATK 4x, HP 1.75x, 1.5x incoming damage, half RCV of crew, after taking damage from the enemy -2 CD to himself, when a crew member triggers a special with Percent Damage Reduction/Threshold Damage Reduction/Nullify Damage, regardless of the number of turns of those effects, change the special effect to: for 1 turn boost ATK of Driven and Powerhouse Characters by 2x
    • Captain (Gura Gura): Driven and Powerhouse Characters ATK 4x, HP 1.75x, 1.5x incoming damage, half RCV of crew, at the start of each stage cut 10% HP of all enemies that will ignore damage negating effects/DEF/normal attacks only, when a crew member triggers a special with Percent Damage Reduction/Threshold Damage Reduction/Nullify Damage, regardless of the number of turns of those effects, change the special effect to: for 1 turn boost ATK of Driven and Powerhouse Characters by 2x
    • Special: For 1 turn +1.0 to chain, when the captain is Driven or Powerhouse, extend 1 turn of ATK up and Orb boost on crew, depending on the total accumulated damage become [Blackbeard (Overwhelming two abilities)] (min 3 turns, max 8 turns with 50 000 damage)
    • Switch Ability: Completely removes Special Seal and Despair on himself, change own orb to matching orb (including BLOCK)
    • **Sailor 1 (Overwhelming two abilities):**+125 ATK to Driven and Powerhouse Characters
    • **Sailor 1 (Yami Yami):**+75 ATK to Driven Characters
    • **Sailor 1 (Gura Gura):**+75 ATK to Powerhouse Characters
    • Sailor 2: He himself will treat all color orbs as beneficial
    • LB 1 (Lv.5): Enrage / Increased Incoming Damage Debuff Reduction, after taking damage, +200 to himself on the following turn / Reduce 3 turns of Increased Incoming Damage Debuff Reduction
    • LB 2 (Lv.5): Critical Hit, 70% chance to add 7% damage on the final hit when hitting a PERFECT with him
    • LB 3 (Lv.5): Barrier Penetration, his own normal attack will ignore barriers
    • **PF Special (Lv.10):**2x Character ATK in damage to enemies in large range, all enemies, Lv.5 SPD down (20 sec), 100% chance to put movement seal on 2 enemies that have more than 80% CT
    • PF Ability (Lv.5) Driven and Powerhouse allies, Lv.5 ATK up, Lv.5 HP up, all enemies, Lv.3 SPD down
    • PF Pattern: Normal Attack -> Normal Attack -> Strong Attack -> Full Power Attack
    • PF Targets: Attack nearby enemies
    • PF Resistance: Immune to Special Seal and Movement Seal

      Weird we got another Blackbeard legend but cool way to use his dual fruits.



      • Captain: QCK Characters ATK 4.5x, when HP is 70% or above ATK 5x, non-QCK Characters ATK 4x, HP 1.3x, reduce 10 turns of Paralysis on crew, heal 25% of the amount of damage received in that stage when moving to the next stage
      • Special: Cut 10% HP of all enemies that will ignore any defensive abilities, reduce 3 turns of Bind and Burn on crew, for 1 turn boost color affinity of crew for normal attacks by 2x, inflict toxic (slowly increasing damage) on all enemies (start at 50x Character ATK as damage, max 3 000 000 damage), if the enemy is already under any form of poison, for 1 turn boost ATK of crew by 2.5x
      • Super Typing Condition: Hannyabal, Shiryu, Domino, Sadie, Saldeath, Hancock, Sengoku, Akainu, Aokiji or Kizaru on the crew
      • Super Typing Special: Completely remove any form of poison on crew, heal 25% of the amount of damage received in that stage when moving to the next stage (will stack with Captain Ability), Super Type QCK Characters
      • Sailor 1: He himself is immune to Paralysis
      • Sailor 2: -3 CD to himself each time a QCK Character (other than himself) triggers a special
      • LB 1 (Lv.5): Pinch Healing, when HP is 50% or lower, heal 1.5x Character RCV when hitting a PERFECT with him
      • LB 2 (Lv.5): Barrier Penetration, his own normal attacks will ignore barriers
      • LB 3 (Lv.5): Double Special, once during the adventure, charge his special to max again when his Special is used
      • Support (Lv.5): Once during the adventure, when the Support Character triggers the Special, inflict toxic (slowly increasing damage) on enemies (start at 50x Character ATK as damage, max 1 000 000 damage) (Hannyabal, Shiryu, Domino, Sadie, Saldeath)
      • PF Special (Lv.10): Enemies in medium range, Lv.3 DEF down (20 sec), 1.7x Character ATK in damage to enemies in medium range, 100% to put haste on himself, 50% chance to put haste on 1 QCK ally, when it is still within 40 sec from the start of the battle, Lv.3 DEF down on all enemies (20 sec)
      • PF Ability (Lv.5) QCK allies, Lv.5 HP up, Lv.5 ATK up, from the start of the battle for 30 sec, Lv.2 special CT charge rate up to himself
      • PF Pattern: Normal Attack -> Normal Attack -> Strong Attack -> Full Power Attack
      • PF Targets: Attack nearby enemies
      • PF Resistance: Immune to Special Seal, reduce 30% incoming STR damage

        Might not poison through Immunity but with Double Special Magellan has a lot of utility with his special

  5. #10825

    Default Re: one piece treasure cruise (7/11 Never Forget)

    Seven multis got me Kaido vs Big Mom, Halloween Law, Kaido (finally), and Hawkins. I even got that secret Luffy animation with the plus one on one multi, which promptly gave me a dupe Hawkins. Really glad to have Kaido now that the Chopperman missions reset; double Kaido easily lets you autobattle the clashes and forests for those.

    Of course now that I have Kaido, not sure what I'll do with all those medals I've collected if the Super types don't show up any time soon. I think V2 Snakeman is now my oldest missing legend and the other Halloween legends are the only other ones I don't have.

    I also picked up INT Jack and Queen but not King, who, as always, seems to be the most important one of the batch. It'll probably be a Beach Rebecca/Halloween Doffy/Wano Carrot situation where I won't get him until all of the content that depends on him is already passed.
    Complicating things since 2009.

  6. #10826
    Just badass Sano's Avatar
    Join Date
    Feb 2006
    Location
    Keokuk, Iowa

    Default Re: one piece treasure cruise (7/11 Never Forget)

    I did one try on the sugofest. And I got Kaido vs. Big Mom, which that surprised me, since I didn't expect get it on my one try that I planned for this event. Since I was planning to save my rainbow gems.

  7. #10827

    Default Re: one piece treasure cruise (7/11 Never Forget)

    The next sugo in global after the Treasure Map is the V2 Duo Princesses and then the Kizuna Sanji/Pudding V2.

    All units are good but Shiraman and Sanji/Pudding are ones you should pull for.

  8. #10828
    Ou l‘optimisme Candide's Avatar
    Join Date
    Nov 2006
    Location
    Berlin

    Default Re: one piece treasure cruise (7/11 Never Forget)

    Again no co-op kizuna. Global shafted again.

    On the positive site: did finally ten multis on part 1 and got a bunch of new legends: only missing Kaido/Bigmom now

  9. #10829

    Default Re: one piece treasure cruise (7/11 Never Forget)

    Quote Originally Posted by Candide View Post
    Again no co-op kizuna. Global shafted again.

    On the positive site: did finally ten multis on part 1 and got a bunch of new legends: only missing Kaido/Bigmom now
    We most likely didn’t get the coop as even in Japan there hasn’t been one since Hawkins.

    Will likely be replaced by the new mode/game thing in JPN on the anniversary

  10. #10830
    Ou l‘optimisme Candide's Avatar
    Join Date
    Nov 2006
    Location
    Berlin

    Default Re: one piece treasure cruise (7/11 Never Forget)

    Quote Originally Posted by Jaime View Post
    We most likely didn’t get the coop as even in Japan there hasn’t been one since Hawkins.

    Will likely be replaced by the new mode/game thing in JPN on the anniversary
    Totally missed on this thing you're talking about. Any specific informations on this new mode?

    Doesn't explain why JPN got Kid and Hawkins and we didn't though.

  11. #10831

    Default Re: one piece treasure cruise (7/11 Never Forget)

    Quote Originally Posted by Candide View Post
    Totally missed on this thing you're talking about. Any specific informations on this new mode?

    Doesn't explain why JPN got Kid and Hawkins and we didn't though.
    Rumor is that we are getting a new game mode with the update that will accompany the 7th JP anniversary no details as we don’t know much about the 7th anniversary.

    He most likely just didn’t get them just due to it being phased out and effecting global, with the maintence coming to global they should at least adjust the box size for the Kizuna

  12. #10832
    Stowaway w/ 18k posts Kishido's Avatar
    Join Date
    Feb 2007
    Location
    Germany

    Default Re: one piece treasure cruise (7/11 Never Forget)

    What a pull on the Kizuna banner... Not only I got 3 boosters with Law, Zoro and Bepo but also Big Mom/Kaidou

  13. #10833

    Default Re: one piece treasure cruise (7/11 Never Forget)

    Guild mode confirmed to be coming to the game, looks like the replacement for Team Kizunas

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