I completely agree Persona 3 the greatest, especially if you can beat the Reaper.
I completely agree Persona 3 the greatest, especially if you can beat the Reaper.
But no other game in the series has HALF the fighting XII has. Sidequests, minigames, and 95% of the main game is spent wandering around the map killing everything that comes your way, gazing at the horizon for the next story snippet, a mere 2 hours away. The change is that you all do it pr. automatique, meaning that you have to do even less than just "pressing x".
And I for one find it extremely dull if halfway through the game I have pretty much set up the gambits and licenses that will take me through the rest without touching the controller...all I have to do is purchase the occasional new cure/self-buff magic, and make sure everyone has the latest swords.
This strategy caused me to, at an average level of fifty, beat the snot out of all 3 final forms of the last boss, without doing anything myself. Not once was any of my characters anywhere clsoe to having problems.
Meanwhile, FF III destroyed me at level 50, and merely had me clinging to dear life at 60.
Yeah, XII has a lot of fighting in it, but it's fighting on YOUR terms. Meaning you can choose when and where you fight. In pre-XII FF the encounters can come at any time, usually when you're in a hurry to get someplace.
Maybe I haven't set up my gambits as well as you did, but I don't think it's THAT easy. (although I do think some of the hunts are harder than the bosses. I'm not looking forward to Gilgamesh)
Out of, 3,4,6,7,8,10, that I've played, I'd have to say that 7 was my least favorite, it seemed like a backstep compared to 6.
I haven't even played most of Final Fantasies but... I wouldn't say it's the worst but VI never did it's magic on me.
I can see what people see in it, I know it was a well made game for it's time but I haven't ever been able to bring myself to finish it. Perhaps I would think about it differently if VII hadn't been my gateway for FF games.
FF7, was wrecked for my by the PC port. I didn't get the PS1 version, since I didn't get a PS1 until 2003 (and a PS2 until 2008), but I had a lovely K6-2 PC with Voodoo3 card-- so I was treated to a showstopping video-playback fault in the middle of disc 2 and regular crashes when I tried it later on a newer PC.
Originally Posted by Bounty1BerryNot from my experience.Originally Posted by Sandai Mera
I'm like Hisotensoku: Not here to preserve peace, nor to destroy it. I certainly can't move mountains. Mostly, I'm just full of hot air.- *Meh*
And sometimes, trying to avoid battle with tougher monsters might do as much ore more damage to the party, since, like always in the series, there's a good chance they'll land some hits before you're clear. They might even follow you, and in areas with enemies blocking the narrow corridors I often found myself with an army of beasts on my heeels, running into a new after escaping from the old.
So while you have "the choice" to fight or not to fight, there really isn't a choice at all.
I've thought about this as well, and perhaps part of the explanation is that in XII, you're never really in a hurry toget anywhere, since the -otherwise decent- story is chopped up and administered in minute portions at huge intervals. Perhaps that's the biggest reason people don't mind XII battles; there's simply nothing else to do.Originally Posted by satsuki
My gambits were nothing spectacular or ingenious. I just had Curaga if HP<50 /40 /30% on the characters, Phoenix down-ally, Attack party leaders target, and the rest was just self-buff, self libra, and status cures. The only thing this left me to do was input the occasional quickening chain if the boss upped his defenses. And if my party ever got in trouble, I had a back-up party of the exact same strenght and abilities ready to take over.Originally Posted by Satsuki
If you invest in the latest swords and HP buffing gear, XII is a breeze.
The key phrase was "halfway through the game". Of course, it's possible to max out all your materia before wutai or reach level 99 before Oelivert, but doing so requires extreme grinding and time expenditure, and omnipotency like that is usually reserved for endgame. Moreover, it's something you choose to work towards, jumping ahead of the games' suggested track.Originally Posted by Tsuchirinhon
In XII, they give you unlimited heroes automatically during the course of the story, as an integrated mechanic of the games' fighting system.
A simple set of effective gambits (like the set i posted above) is more like a balanced job party in 3 or 5, a good materia combination, or a well made junctioning than it is like using KOTOR - mime.Originally Posted by Tsuchirinhon
Making purpously bad gambits would be like playing without the cure materia.
You can of course fight gambit less, but we all know what an absurd chore that would be.
honestly, my least favorite final fantasy titles were probably VIII and XII.
VIII -honestly now.. despite it's pros and cons, a Final Fantasy that actually discourages using magic and punishes your stats if you do? I spent enough time with the junction system to realize it sucks balls. For example... I felt like shit when I finally collected a fair amount of Ultima and couldn't even use the damn spell! The fact that it had a good story and presentation just made me desire a better system altogether. Using my summons and limit breaks OVER AND OVER just to win high level fights got really old.
XII -Sooo much potential! I loved the setting, the art direction, the music was ok, and the whole world was just done right! But the story sucked. Not to say what was there wasn't good, in fact, the story really kicks off and sucks you in... only to just let you down, by leaving soo much out and so much to be desired (more interpersonal interaction between the heroes would have been nice. Many of the motives and relationships felt underdeveloped). What is left is a final fantasy with no real soul. I cannot relate with one dimensional characters, and soo many subplots just failed. I really liked the Judges, but that only got a couple scenes. It just wasen't enough. No one felt really important. Penelo was altogether pointless and just seemed to be "along for the ride".. wow... that really doesn't make me want to play as her. The battle system and gambits were cool.. i had no problem with all that, but unfortunately Character customization just made everyone seem as bland as the story.. You could really just go through the game with the same 3 people if you wanted.. the license system just made everyone pretty much the same strength near the end. Who they were as a character and what abilities you assigned to them didn't have to make any sense (what I liked about IX is that every character felt important.. they had their unique classes and a specific role to the party). XII's quickenings got real old, real fast (not to mention were strangely over the top, especially in juxtaposition with how non-flashy the rest of the spells are in the game. Seeing Vaan throwing DBZ style fireballs and creating gigantic tornados or Penelo stopping time felt wrong in sooo many ways). Oh... and the summons sucked, HARD!
you're right, they did. my problem was that even when I tried to make each character unique in abilities to what their design and personality suggested (penelo= white mage, Basch= swordsman/fighter), in the end.. most would end up having the same abilities (the game forces this on you. You just can't have Vaan be a theif the entire game.. it would be a waste not to give him other abilities). For a while I would have a fairly unique party, but eventually they would lose their individuality.
Final Fantasy X-2. This game is the only FF that disappoints me. Most dungeon are clumsly made, too much Charlie's Angel impressions, you never get to explore differant areas besides the 15 original locations, most place are off-limited, you never really explore the full history of Spira, Yuna can't swim. She still does things Tidus do, she was never able to jump down the ledges in the Calm Plains, she never jumps from branchs to branchs in Malaciania forest, Yuna never manage to go down the lake to where the Shiva temple is.
FFX-2 was never an improvement from FFX. I remember how overhyped I was when I heard about FFX-2 and was hoping that Yuna would do things Tidus can't do or go to place Tidus can't go, I was hoping that there'll be a ability system smilier to FFIX but once it came out, I found myself disappointed. This game is nothing but an poor excuse to reunite Yuna with Tidus. The story itself is very weak and most characters from FFX are OOC.
Currently writing a book
Last edited by Sandai Mera; November 3rd, 2008 at 12:12 PM.
Meh, probably FFX-2. I enjoyed the game immensely, it was just good mindless fun, but from a storyline standpoint it just shouldn't have been made. FFX had one of my favorite endings in the series, and it just seemed stupid to try and squeeze anything else out of that particular FF universe since everything had wrapped up. Though again, it was good fun for when I wanted to play something a little less serious..
Really though, since I haven't played all the FF games I can't really say for sure which is truly the worst.
You Never Even Played That Game
(Sorry For Double Posting)
Anyway I Have Beaten
I,II,VI,VII,VIII,IX(Good Memories I Tricked My Lil' Bro Into Buying It For His Ninth B-Day Like 4 Years Ago),X,X-2
III DS(Loved It),Crystal Chronicles,Tatics,Tatics Advance,XII,I Cant Remember Anymore But There Are
My Point In Listing This Is That Eight Is My All Time Fave.
-The Junction System PWNS Everyone & Everything I Mean Come On I Had 3000 HP At Like
-The Story Was Like Ehh Another Emo Introvert
But He Grew On Me
My Second Fave Is XII (i'm Working On It But I'm Too Into Persona 3 Fes Right Now)
-The Graphics Are To The Point Where Unlike In X The Characters Dont Look Straight Up Like Some Cosplayer Out Of Shinjuku
-The Story Is All (In My Opinion At Least) Mideval European
-The Battle System Was Refreshing At That
-The Hunt/Mark/Sidequest Thing Kept Me Busy
My Third Fave Was X
It Was So Beautiful
From The Music To Lulu's Um Well You Know What I Mean
Loved It Over All
I Got Sick Of Crystal Chronicals Cute-ness About 9 Hours In & Then It Felt Like A Chore
Last edited by Naked Snake; November 3rd, 2008 at 03:54 PM.
Out of all the Final Fantasys, IX and XI I hear the least about, XI is mostly because it's a mmo but IX I hear really nothing about, any reason for that? Is it bad or just not cared about that much?
IX was somewhat old school with more medieval and steampunk over dystopia and futuristic settings, and more playful than VII or VIII, so I guess some were turned off by the lighter tone. Regardless, if you haven't played it, you're missing out. I found it a fantastic game with entertaining characters and lots of throwbacks to past games. Steiner kicked all kinds of ass.
Eric What's Poppin
IX Was Not What People Expected After Playing VII,& VIII With The Realistic Approach There Is Nothing Wrong With It And It's A Great Game
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