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Thread: The Elder Scrolls V: Skyrim

  1. #381
    Confused Nex's Avatar
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    Oct 2011
    The Icy Tundra of a Clean Shaven Face

    Default Re: The Elder Scrolls V: Skyrim

    Quote Originally Posted by Sorikai33 View Post
    *Shows up at High Hrothgar a few months game time after being summoned*

    "We Greybeards may be calm about a lot of things, but your tardiness is UNACCEPTABLE!"
    The first time I played through the game I did every other questline and finished the game doing the main one. Most of a year passed and the Greybeards didn't say anything, and oddly Alduin just waited for me to finally deal with me. I appreciated it, but there's no sense of urgency in the game.

    Granted I'm sure most people don't care.

  2. #382
    The Moustache Bandit Nolus's Avatar
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    Apr 2010
    In the moustachy shadows~

    Default Re: The Elder Scrolls V: Skyrim

    I loved how in Morrowind, Caius immediately told us to go, level up and come back when we're not complete beginners (at least, something along those lines). We could go do whatever and then go back to the main story. Dagoth Ur was waiting for us anyway, so I guess it felt less awkward.

    A whole living world would be awesome. I'm sure the developers will learn from their mistakes and make something even better next time.

  3. #383

    Default Re: The Elder Scrolls V: Skyrim

    Quote Originally Posted by Nex View Post
    One way Bethesda could start is imposing a time limit on quests. Like if something is of vital importance, you can't spend a few months doing a bunch of other crap. Or, if you do, you take some penalty, perhaps the people's overall view of you drops. And if there's a group of vampire's who have set up camp nearby if you don't deal with them fast the near town starts to have people vanish.

    I don't know. It's a lot to implement, but now that Bethesda has managed to create a decent running huge world, the next step is simply to improve it, and things like this are how you do so.
    Sure, they could, but that would be less fun for a lot of gamers. Instead, players themselves can simply perform quests like they don't have all the time in the world if it bothers them that much. It's what I do. I generally just look at where I need to go and beat the quests on the way there.

  4. #384

    Default Re: The Elder Scrolls V: Skyrim

    Is Todd the name of the guy who keeps saying the next TES game is going to have Radiant AI? And it never happens. The only game I know of that has something close to that is Stalker and even then it's not truly radiant I wouldn't say. The infinite quest thing is pretty cool but apparently pretty much all it gives you is repetitive fetch quests. The game is open world but it just feels so empty and boring most of the time. Just Cause 2 had the same issue.

  5. #385

    Default Re: The Elder Scrolls V: Skyrim

    Lol. Radiant AI. He was actually still speaking of such rubbish?
    Yeah, I remember before Oblvion, they would exagerate the living hell out of the game's expectations like it was supposed to be SUPERAWESOMELEGENDARY. But when you play the game, you see absolutely none of that. If there was anything "radiant" about Oblivion's AI, it was those psychic guards. And that was more them being extremely difficult to outrun due to how the waypoints are coded anywhere aside from the world map(mianly due to terrian).

  6. #386
    One Piece/WWE Fan KaizokuFan22's Avatar
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    Feb 2007
    So California

    Default Re: The Elder Scrolls V: Skyrim

    Cant wait for the Huge Updates to Skyrim by DLC.. is it a free DLC or how much will it be because theres no price being shown yet for the PS3 updates

    even though i havent played for months due to other games
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